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Volker Paelke: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Volker Paelke, Christian Reimann, Dirk Stichling
    Foot-based mobile interaction with games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:321-324 [Conf]
  2. Volker Paelke, Christian Reimann, Waldemar Rosenbach
    A visualization design repository for mobile devices. [Citation Graph (0, 0)][DBLP]
    Afrigraph, 2003, pp:57-62 [Conf]
  3. Volker Paelke, Christian Reimann, Dirk Stichling
    Kick-up menus. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:1552- [Conf]
  4. Christian Reimann, Volker Paelke, Dirk Stichling
    Computer Vision Based Interaction for Mobile Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2003, pp:227-0 [Conf]
  5. Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach, Jörg Stöcklein
    Testable Design Representations for Mobile Augmented Reality Authoring. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2002, pp:281-0 [Conf]
  6. Volker Paelke
    Visual Presentation Agents for 3D Environments. [Citation Graph (0, 0)][DBLP]
    Intelligent User Interfaces, 1999, pp:196- [Conf]
  7. Ralf Dörner, Christian Geiger, Michael Haller, Volker Paelke
    Authoring mixed reality - a component and framework-based approach. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:405-413 [Conf]
  8. Christian Geiger, Volker Paelke
    Zum Einsatz von Animation in interaktiven Benutzungsschnittstellen. [Citation Graph (0, 0)][DBLP]
    SimVis, 1999, pp:337-358 [Conf]
  9. Christian Geiger, Volker Paelke, Christian Reimann, Wolfgang Rosenbach, Jörg Stöcklein
    Interaktive Visuelle Inhalte auf Mobilen Endgeräten. [Citation Graph (0, 0)][DBLP]
    SimVis, 2002, pp:133-146 [Conf]
  10. Jürgen Gausemeier, Jochen Bauch, Rafael Radkowski, Qing Shen, Wolfgang Müller 0003, Volker Paelke
    Lösungselement-basiertes Virtual Prototyping von selbstoptimierenden mechatronischen Systemen. [Citation Graph (0, 0)][DBLP]
    SimVis, 2004, pp:275-286 [Conf]
  11. Christian Geiger, M. Middenhoff, Volker Paelke, Christian Reimann, Wolfgang Rosenbach
    Komponentenbasierter Entwurf interaktiver 3D/VR/AR-Inhalte. [Citation Graph (0, 0)][DBLP]
    SimVis, 2001, pp:187-202 [Conf]
  12. Wolfgang Müller 0003, Volker Paelke
    A Formal Model of a Framework for Simulation-Based Animation. [Citation Graph (0, 0)][DBLP]
    SimVis, 2004, pp:165-178 [Conf]
  13. Volker Paelke, Christian Reimann
    Mobile Games within the Mixed-Reality Continuum. [Citation Graph (0, 0)][DBLP]
    SimVis, 2005, pp:317-328 [Conf]
  14. Volker Paelke, Jörg Stöcklein, Christian Reimann, Waldemar Rosenbach
    Mixed Reality Authoring for Content Creators. [Citation Graph (0, 0)][DBLP]
    SimVis, 2004, pp:251-262 [Conf]
  15. Christian Reimann, Volker Paelke
    Visualisierungs- und Illustrationstechniken für mobile AR-Anwendungen. [Citation Graph (0, 0)][DBLP]
    SimVis, 2003, pp:375-386 [Conf]
  16. Volker Paelke, Claus Brenner
    Development of a Mixed Reality Device for Interactive On-Site Geo-visualization. [Citation Graph (0, 0)][DBLP]
    SimVis, 2007, pp:237-248 [Conf]
  17. Christian Geiger, Volker Paelke, Ivonne Gansen
    Navigating by Following Stories. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2006, pp:324-333 [Conf]
  18. Christian Geiger, Volker Paelke, Christian Reimann
    Mobile Entertainment Computing. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:142-147 [Conf]
  19. Volker Paelke
    Systematic Design of Interactive Illustration Techniques for User Guidance in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 2000, pp:207-0 [Conf]
  20. Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach
    A framework for the structured design of VR/AR content. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:75-82 [Conf]
  21. Stephan Flake, Christian Geiger, Wolfgang Müller 0003, Volker Paelke, Waldemar Rosenbach, Jürgen Ruf
    Customer-Oriented Systems Design through Virtual Prototypes. [Citation Graph (0, 0)][DBLP]
    WETICE, 2001, pp:263-268 [Conf]
  22. Christian Reimann, Volker Paelke
    Adaptive mixed reality games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:302-305 [Conf]
  23. Volker Paelke, Birgit Elias
    Stories as Route Descriptions. [Citation Graph (0, 0)][DBLP]
    COSIT, 2007, pp:255-267 [Conf]

  24. Integrating agile methods for mixed reality design space exploration. [Citation Graph (, )][DBLP]

  25. MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship. [Citation Graph (, )][DBLP]

  26. Usability-Engineering-Requirements as a Basis for the Integration with Software Engineering. [Citation Graph (, )][DBLP]

  27. Dynamic Maps for Future Navigation Systems: Agile Design Exploration of User Interface Concepts. [Citation Graph (, )][DBLP]

  28. A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum. [Citation Graph (, )][DBLP]

  29. Mixed reality in the loop - design process for interactive mechatronical systems. [Citation Graph (, )][DBLP]

  30. Integrating usability engineering and software engineering in mixed reality system development. [Citation Graph (, )][DBLP]

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