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Volker Paelke:
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Publications of Author
- Volker Paelke, Christian Reimann, Dirk Stichling
Foot-based mobile interaction with games. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2004, pp:321-324 [Conf]
- Volker Paelke, Christian Reimann, Waldemar Rosenbach
A visualization design repository for mobile devices. [Citation Graph (0, 0)][DBLP] Afrigraph, 2003, pp:57-62 [Conf]
- Volker Paelke, Christian Reimann, Dirk Stichling
Kick-up menus. [Citation Graph (0, 0)][DBLP] CHI Extended Abstracts, 2004, pp:1552- [Conf]
- Christian Reimann, Volker Paelke, Dirk Stichling
Computer Vision Based Interaction for Mobile Games. [Citation Graph (0, 0)][DBLP] GAME-ON, 2003, pp:227-0 [Conf]
- Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach, Jörg Stöcklein
Testable Design Representations for Mobile Augmented Reality Authoring. [Citation Graph (0, 0)][DBLP] ISMAR, 2002, pp:281-0 [Conf]
- Volker Paelke
Visual Presentation Agents for 3D Environments. [Citation Graph (0, 0)][DBLP] Intelligent User Interfaces, 1999, pp:196- [Conf]
- Ralf Dörner, Christian Geiger, Michael Haller, Volker Paelke
Authoring mixed reality - a component and framework-based approach. [Citation Graph (0, 0)][DBLP] IWEC, 2002, pp:405-413 [Conf]
- Christian Geiger, Volker Paelke
Zum Einsatz von Animation in interaktiven Benutzungsschnittstellen. [Citation Graph (0, 0)][DBLP] SimVis, 1999, pp:337-358 [Conf]
- Christian Geiger, Volker Paelke, Christian Reimann, Wolfgang Rosenbach, Jörg Stöcklein
Interaktive Visuelle Inhalte auf Mobilen Endgeräten. [Citation Graph (0, 0)][DBLP] SimVis, 2002, pp:133-146 [Conf]
- Jürgen Gausemeier, Jochen Bauch, Rafael Radkowski, Qing Shen, Wolfgang Müller 0003, Volker Paelke
Lösungselement-basiertes Virtual Prototyping von selbstoptimierenden mechatronischen Systemen. [Citation Graph (0, 0)][DBLP] SimVis, 2004, pp:275-286 [Conf]
- Christian Geiger, M. Middenhoff, Volker Paelke, Christian Reimann, Wolfgang Rosenbach
Komponentenbasierter Entwurf interaktiver 3D/VR/AR-Inhalte. [Citation Graph (0, 0)][DBLP] SimVis, 2001, pp:187-202 [Conf]
- Wolfgang Müller 0003, Volker Paelke
A Formal Model of a Framework for Simulation-Based Animation. [Citation Graph (0, 0)][DBLP] SimVis, 2004, pp:165-178 [Conf]
- Volker Paelke, Christian Reimann
Mobile Games within the Mixed-Reality Continuum. [Citation Graph (0, 0)][DBLP] SimVis, 2005, pp:317-328 [Conf]
- Volker Paelke, Jörg Stöcklein, Christian Reimann, Waldemar Rosenbach
Mixed Reality Authoring for Content Creators. [Citation Graph (0, 0)][DBLP] SimVis, 2004, pp:251-262 [Conf]
- Christian Reimann, Volker Paelke
Visualisierungs- und Illustrationstechniken für mobile AR-Anwendungen. [Citation Graph (0, 0)][DBLP] SimVis, 2003, pp:375-386 [Conf]
- Volker Paelke, Claus Brenner
Development of a Mixed Reality Device for Interactive On-Site Geo-visualization. [Citation Graph (0, 0)][DBLP] SimVis, 2007, pp:237-248 [Conf]
- Christian Geiger, Volker Paelke, Ivonne Gansen
Navigating by Following Stories. [Citation Graph (0, 0)][DBLP] TIDSE, 2006, pp:324-333 [Conf]
- Christian Geiger, Volker Paelke, Christian Reimann
Mobile Entertainment Computing. [Citation Graph (0, 0)][DBLP] TIDSE, 2004, pp:142-147 [Conf]
- Volker Paelke
Systematic Design of Interactive Illustration Techniques for User Guidance in Virtual Environments. [Citation Graph (0, 0)][DBLP] VR, 2000, pp:207-0 [Conf]
- Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach
A framework for the structured design of VR/AR content. [Citation Graph (0, 0)][DBLP] VRST, 2000, pp:75-82 [Conf]
- Stephan Flake, Christian Geiger, Wolfgang Müller 0003, Volker Paelke, Waldemar Rosenbach, Jürgen Ruf
Customer-Oriented Systems Design through Virtual Prototypes. [Citation Graph (0, 0)][DBLP] WETICE, 2001, pp:263-268 [Conf]
- Christian Reimann, Volker Paelke
Adaptive mixed reality games. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:302-305 [Conf]
- Volker Paelke, Birgit Elias
Stories as Route Descriptions. [Citation Graph (0, 0)][DBLP] COSIT, 2007, pp:255-267 [Conf]
Integrating agile methods for mixed reality design space exploration. [Citation Graph (, )][DBLP]
MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship. [Citation Graph (, )][DBLP]
Usability-Engineering-Requirements as a Basis for the Integration with Software Engineering. [Citation Graph (, )][DBLP]
Dynamic Maps for Future Navigation Systems: Agile Design Exploration of User Interface Concepts. [Citation Graph (, )][DBLP]
A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum. [Citation Graph (, )][DBLP]
Mixed reality in the loop - design process for interactive mechatronical systems. [Citation Graph (, )][DBLP]
Integrating usability engineering and software engineering in mixed reality system development. [Citation Graph (, )][DBLP]
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