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Christian Reimann: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Volker Paelke, Christian Reimann, Dirk Stichling
    Foot-based mobile interaction with games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:321-324 [Conf]
  2. Volker Paelke, Christian Reimann, Waldemar Rosenbach
    A visualization design repository for mobile devices. [Citation Graph (0, 0)][DBLP]
    Afrigraph, 2003, pp:57-62 [Conf]
  3. Volker Paelke, Christian Reimann, Dirk Stichling
    Kick-up menus. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:1552- [Conf]
  4. Christian Reimann, Volker Paelke, Dirk Stichling
    Computer Vision Based Interaction for Mobile Games. [Citation Graph (0, 0)][DBLP]
    GAME-ON, 2003, pp:227-0 [Conf]
  5. Christian Geiger, Bernd Kleinjohann, Christian Reimann, Dirk Stichling, Waldemar Rosenbach
    Interaktive VR/AR-Inhalte auf mobilen Endgeräten. [Citation Graph (0, 0)][DBLP]
    GI Jahrestagung (2), 2001, pp:1247-1254 [Conf]
  6. Thorsten Hampel, Reinhard Keil-Slawik, Bastian Ginger Claassen, Frank Plohmann, Christian Reimann
    Pragmatic solutions for better integration of the visually impaired in virtual communities. [Citation Graph (0, 0)][DBLP]
    GROUP, 1999, pp:258-266 [Conf]
  7. Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach, Jörg Stöcklein
    Testable Design Representations for Mobile Augmented Reality Authoring. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2002, pp:281-0 [Conf]
  8. Christian Geiger, Bernd Kleinjohann, Christian Reimann, Dirk Stichling
    Mobile AR4ALL. [Citation Graph (0, 0)][DBLP]
    ISAR, 2001, pp:181-182 [Conf]
  9. Christian Geiger, Volker Paelke, Christian Reimann, Wolfgang Rosenbach, Jörg Stöcklein
    Interaktive Visuelle Inhalte auf Mobilen Endgeräten. [Citation Graph (0, 0)][DBLP]
    SimVis, 2002, pp:133-146 [Conf]
  10. Christian Geiger, Christian Reimann
    Augmented Reality - Basistechnologien, Werkzeuge und Anwendungen. [Citation Graph (0, 0)][DBLP]
    SimVis, 2002, pp:329-330 [Conf]
  11. Christian Geiger, M. Middenhoff, Volker Paelke, Christian Reimann, Wolfgang Rosenbach
    Komponentenbasierter Entwurf interaktiver 3D/VR/AR-Inhalte. [Citation Graph (0, 0)][DBLP]
    SimVis, 2001, pp:187-202 [Conf]
  12. Volker Paelke, Christian Reimann
    Mobile Games within the Mixed-Reality Continuum. [Citation Graph (0, 0)][DBLP]
    SimVis, 2005, pp:317-328 [Conf]
  13. Volker Paelke, Jörg Stöcklein, Christian Reimann, Waldemar Rosenbach
    Mixed Reality Authoring for Content Creators. [Citation Graph (0, 0)][DBLP]
    SimVis, 2004, pp:251-262 [Conf]
  14. Christian Reimann, Volker Paelke
    Visualisierungs- und Illustrationstechniken für mobile AR-Anwendungen. [Citation Graph (0, 0)][DBLP]
    SimVis, 2003, pp:375-386 [Conf]
  15. Christian Geiger, Volker Paelke, Christian Reimann
    Mobile Entertainment Computing. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:142-147 [Conf]
  16. Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach
    A framework for the structured design of VR/AR content. [Citation Graph (0, 0)][DBLP]
    VRST, 2000, pp:75-82 [Conf]
  17. Christian Reimann
    Kick-real, a mobile mixed reality game. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:387- [Conf]
  18. Christian Reimann, Volker Paelke
    Adaptive mixed reality games. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:302-305 [Conf]

  19. A service based framework for developing mobile, collaborative games. [Citation Graph (, )][DBLP]


  20. Designing context-aware in-car information systems. [Citation Graph (, )][DBLP]


  21. MRPipeline: a module based architecture for self adaptive mixed reality applications. [Citation Graph (, )][DBLP]


  22. INDiE: a framework for human computer Interaction in Distributed Environments. [Citation Graph (, )][DBLP]


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