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Peter Quax:
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Publications of Author
- Peter Quax, Patrick Monsieurs, Wim Lamotte
Performance evaluation of client-side video stream quality selection using autonomous avatars. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2004, pp:251-256 [Conf]
- Peter Quax, Maarten Wijnants, Tom Jehaes, Wim Lamotte
Bridging the Gap between Fixed and Mobile Access to an Audio/Video-Enabled Large-Scale NVE. [Citation Graph (0, 0)][DBLP] Web Technologies, Applications, and Services, 2005, pp:63-68 [Conf]
- Peter Quax, Tom Jehaes, Chris Flerackers, Wim Lamotte
Scalable transmission of avatar video streams in virtual environments. [Citation Graph (0, 0)][DBLP] ICME, 2004, pp:631-634 [Conf]
- Jori Liesenborgs, Peter Quax, Wim Lamotte, Frank Van Reeth
Designing a Virtual Environment for Large Audiences. [Citation Graph (0, 0)][DBLP] ICOIN (2), 2002, pp:585-595 [Conf]
- Peter Quax, Tom Jehaes, Maarten Wijnants, Wim Lamotte
Mobile Adaptations for a Multi-User Framework Supporting Video-based Avatars. [Citation Graph (0, 0)][DBLP] IMSA, 2005, pp:412-417 [Conf]
- Tom Jehaes, Peter Quax, Wim Lamotte
Analysis of scalable data streams for representations in networked virtual environments. [Citation Graph (0, 0)][DBLP] NETGAMES, 2004, pp:167- [Conf]
- Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamotte
A multi-user framework supporting video-based avatars. [Citation Graph (0, 0)][DBLP] NETGAMES, 2003, pp:137-147 [Conf]
- Peter Quax, Patrick Monsieurs, Wim Lamotte, Danny De Vleeschauwer, Natalie Degrande
Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game. [Citation Graph (0, 0)][DBLP] NETGAMES, 2004, pp:152-156 [Conf]
- Peter Quax, Bjorn Geuns, Tom Jehaes, Wim Lamotte, Gert Vansichem
On the Applicability of Remote Rendering of Networked Virtual Environments on Mobile Devices. [Citation Graph (0, 0)][DBLP] ICSNC, 2006, pp:16- [Conf]
- Maarten Wijnants, Patrick Monsieurs, Peter Quax, Wim Lamotte
Exploiting Proxy-Based Transcoding to Increase the User Quality of Experience in Networked Applications. [Citation Graph (0, 0)][DBLP] AAA-IDEA, 2005, pp:73-80 [Conf]
- Tom Jehaes, Peter Quax, Wim Lamotte
Adapting a large scale networked virtual environment for display on a PDA. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2005, pp:217-220 [Conf]
Dynamic server allocation in a real-life deployable communications architecture for networked games. [Citation Graph (, )][DBLP]
Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-Driven Research. [Citation Graph (, )][DBLP]
Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments. [Citation Graph (, )][DBLP]
Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264. [Citation Graph (, )][DBLP]
Hybrid representations to improve both streaming and rendering of dynamic networked virtual environments. [Citation Graph (, )][DBLP]
Using autonomous avatars to simulate a large-scale multi-user networked virtual environment. [Citation Graph (, )][DBLP]
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