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Wim Lamotte: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Peter Quax, Patrick Monsieurs, Wim Lamotte
    Performance evaluation of client-side video stream quality selection using autonomous avatars. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:251-256 [Conf]
  2. Peter Quax, Maarten Wijnants, Tom Jehaes, Wim Lamotte
    Bridging the Gap between Fixed and Mobile Access to an Audio/Video-Enabled Large-Scale NVE. [Citation Graph (0, 0)][DBLP]
    Web Technologies, Applications, and Services, 2005, pp:63-68 [Conf]
  3. Peter Quax, Tom Jehaes, Chris Flerackers, Wim Lamotte
    Scalable transmission of avatar video streams in virtual environments. [Citation Graph (0, 0)][DBLP]
    ICME, 2004, pp:631-634 [Conf]
  4. Patrick Monsieurs, Maarten Wijnants, Wim Lamotte
    Client-Controlled QoS Management in Networked Virtual Environments. [Citation Graph (0, 0)][DBLP]
    ICN (1), 2005, pp:268-276 [Conf]
  5. Jori Liesenborgs, Peter Quax, Wim Lamotte, Frank Van Reeth
    Designing a Virtual Environment for Large Audiences. [Citation Graph (0, 0)][DBLP]
    ICOIN (2), 2002, pp:585-595 [Conf]
  6. Peter Quax, Tom Jehaes, Maarten Wijnants, Wim Lamotte
    Mobile Adaptations for a Multi-User Framework Supporting Video-based Avatars. [Citation Graph (0, 0)][DBLP]
    IMSA, 2005, pp:412-417 [Conf]
  7. Jori Liesenborgs, Wim Lamotte, Frank Van Reeth
    Voice over IP with JVOIPLIB and JRTPLIB. [Citation Graph (0, 0)][DBLP]
    LCN, 2001, pp:346-347 [Conf]
  8. Tom Jehaes, Peter Quax, Wim Lamotte
    Analysis of scalable data streams for representations in networked virtual environments. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2004, pp:167- [Conf]
  9. Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamotte
    A multi-user framework supporting video-based avatars. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:137-147 [Conf]
  10. Peter Quax, Patrick Monsieurs, Wim Lamotte, Danny De Vleeschauwer, Natalie Degrande
    Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2004, pp:152-156 [Conf]
  11. Pieter Jorissen, Wim Lamotte
    A Framework Supporting General Object Interactions for Dynamic Virtual Worlds. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2004, pp:154-158 [Conf]
  12. Peter Quax, Bjorn Geuns, Tom Jehaes, Wim Lamotte, Gert Vansichem
    On the Applicability of Remote Rendering of Networked Virtual Environments on Mobile Devices. [Citation Graph (0, 0)][DBLP]
    ICSNC, 2006, pp:16- [Conf]
  13. Maarten Wijnants, Patrick Monsieurs, Peter Quax, Wim Lamotte
    Exploiting Proxy-Based Transcoding to Increase the User Quality of Experience in Networked Applications. [Citation Graph (0, 0)][DBLP]
    AAA-IDEA, 2005, pp:73-80 [Conf]
  14. Pieter Jorissen, Joan De Boeck, Wim Lamotte
    Bringing haptics and physical simulation together: haptic travel through physical worlds. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:179-187 [Journal]
  15. Pieter Jorissen, Maarten Wijnants, Wim Lamotte
    Dynamic Interactions in Physically Realistic Collaborative Virtual Environments. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:6, pp:649-660 [Journal]
  16. Tom Jehaes, Peter Quax, Wim Lamotte
    Adapting a large scale networked virtual environment for display on a PDA. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:217-220 [Conf]
  17. Pieter Jorissen, Fabian Di Fiore, Gert Vansichem, Wim Lamotte
    A Virtual Interactive Community Platform Supporting Education for Long-Term Sick Children. [Citation Graph (0, 0)][DBLP]
    CDVE, 2007, pp:58-69 [Conf]

  18. Managing client bandwidth in the presence of both real-time and non real-time network traffic. [Citation Graph (, )][DBLP]


  19. Effective and Resource-Efficient Multimedia Communication Using the NIProxy. [Citation Graph (, )][DBLP]


  20. Dynamic server allocation in a real-life deployable communications architecture for networked games. [Citation Graph (, )][DBLP]


  21. Virtual Interactive Communities: Capita Selecta in Multi-disciplinary Demand-Driven Research. [Citation Graph (, )][DBLP]


  22. The NIProxy: a Flexible Proxy Server Supporting Client Bandwidth Management and Multimedia Service Provision. [Citation Graph (, )][DBLP]


  23. Optimizing user QoE through overlay routing, bandwidth management and dynamic transcoding. [Citation Graph (, )][DBLP]


  24. Objective Quality Selection for Hybrid LOD Models. [Citation Graph (, )][DBLP]


  25. Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments. [Citation Graph (, )][DBLP]


  26. Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264. [Citation Graph (, )][DBLP]


  27. Hybrid representations to improve both streaming and rendering of dynamic networked virtual environments. [Citation Graph (, )][DBLP]


  28. Using autonomous avatars to simulate a large-scale multi-user networked virtual environment. [Citation Graph (, )][DBLP]


  29. Visinet: Collaborative 3D Visualization and VR over ATM Networks. [Citation Graph (, )][DBLP]


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