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Josephine Reid: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Josephine Reid, Mathew Lipson, Jenny Hyams, Kate L. Shaw
    "Fancy a schmink?": a novel networked game in a café. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:18-23 [Conf]
  2. Steve Benford, Duncan Rowland, Martin Flintham, Adam Drozd, Richard Hull 0002, Josephine Reid, Jo Morrison, Keri Facer
    Life on the edge: supporting collaboration in location-based experiences. [Citation Graph (0, 0)][DBLP]
    CHI, 2005, pp:721-730 [Conf]
  3. Josephine Reid, Erik Geelhoed, Richard Hull 0002, Kirsten Cater, Ben Clayton
    Parallel worlds: immersion in location-based experiences. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2005, pp:1733-1736 [Conf]
  4. Yanna Vogiazou, Josephine Reid, Bas Raijmakers, Marc Eisenstadt
    A research process for designing ubiquitous social experiences. [Citation Graph (0, 0)][DBLP]
    NordiCHI, 2006, pp:86-95 [Conf]
  5. Josephine Reid, Jenny Hyams, Kate L. Shaw, Mathew Lipson
    "Fancy a Schmink?": a novel networked game in a cafe. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:3, pp:11- [Journal]
  6. Josephine Reid, Richard Hull 0002, Tom Melamed, Duncan Speakman
    Schminky: The design of a café based digital experience. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2003, v:7, n:3-4, pp:197-202 [Journal]
  7. Yanna Vogiazou, Bas Raijmakers, Erik Geelhoed, Josephine Reid, Marc Eisenstadt
    Design for emergence: experiments with a mixed reality urban playground game. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2007, v:11, n:1, pp:45-58 [Journal]
  8. Josephine Reid, Richard Hull 0002, Kirsten Cater, Constance Fleuriot
    Magic moments in situated mediascapes. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:290-293 [Conf]

  9. Can an ARG run automatically? [Citation Graph (, )][DBLP]


  10. Design for coincidence: incorporating real world artifacts in location based games. [Citation Graph (, )][DBLP]


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