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Nagisa Munekata: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata
    Entertainment feature of a game using skin conductance response. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:181-186 [Conf]
  2. Nagisa Munekata, Naofumi Yoshida, Shigeru Sakurazawa, Yasuo Tsukahara, Hitoshi Matsubara
    Design of Positive Biofeedback Using a Robot's Behaviors as Motion Media. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:340-349 [Conf]
  3. Shigeru Sakurazawa, Nagisa Munekata, Naofumi Yoshida, Yasuo Tsukahara, Hitoshi Matsubara
    Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with Oneself. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:345-350 [Conf]
  4. Shigeru Sakurazawa, Naofumi Yoshida, Nagisa Munekata, Asmi Omi, Hideki Takeshima, Hiromi Koto, Kaori Gentsu, Keita Kimura, Kiyhiro Kawamura, Masaki Miyamoto, Ryota Arima, Taiki Mori, Tetsuya SekIya, Toru Furukawa, Yusuke Hashimoto, Hiroshi Numata, Junichi Akita, Yasuo Tsukahara, Hitoshi Matsubara
    A computer game using galvanic skin response. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  5. Nagisa Munekata, Takanori Komatsu, Hitoshi Matsubara
    Marching Bear: An Interface System Encouraging User's Emotional Attachment and Providing an Immersive Experience. [Citation Graph (0, 0)][DBLP]
    ICEC, 2007, pp:363-373 [Conf]

  6. A Biofeedback Game with Physical Actions. [Citation Graph (, )][DBLP]


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