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Tom Jehaes: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Peter Quax, Maarten Wijnants, Tom Jehaes, Wim Lamotte
    Bridging the Gap between Fixed and Mobile Access to an Audio/Video-Enabled Large-Scale NVE. [Citation Graph (0, 0)][DBLP]
    Web Technologies, Applications, and Services, 2005, pp:63-68 [Conf]
  2. Peter Quax, Tom Jehaes, Chris Flerackers, Wim Lamotte
    Scalable transmission of avatar video streams in virtual environments. [Citation Graph (0, 0)][DBLP]
    ICME, 2004, pp:631-634 [Conf]
  3. Peter Quax, Tom Jehaes, Maarten Wijnants, Wim Lamotte
    Mobile Adaptations for a Multi-User Framework Supporting Video-based Avatars. [Citation Graph (0, 0)][DBLP]
    IMSA, 2005, pp:412-417 [Conf]
  4. Tom Jehaes, Peter Quax, Wim Lamotte
    Analysis of scalable data streams for representations in networked virtual environments. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2004, pp:167- [Conf]
  5. Tom Jehaes, Danny De Vleeschauwer, Toon Coppens, Bart Van Doorselaer, Eva Deckers, W. Naudts, K. Spruyt, R. Smets
    Access network delay in networked games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:63-71 [Conf]
  6. Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamotte
    A multi-user framework supporting video-based avatars. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2003, pp:137-147 [Conf]
  7. Peter Quax, Bjorn Geuns, Tom Jehaes, Wim Lamotte, Gert Vansichem
    On the Applicability of Remote Rendering of Networked Virtual Environments on Mobile Devices. [Citation Graph (0, 0)][DBLP]
    ICSNC, 2006, pp:16- [Conf]
  8. Tom Jehaes, Peter Quax, Wim Lamotte
    Adapting a large scale networked virtual environment for display on a PDA. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:217-220 [Conf]

  9. Objective Quality Selection for Hybrid LOD Models. [Citation Graph (, )][DBLP]


  10. Hybrid representations to improve both streaming and rendering of dynamic networked virtual environments. [Citation Graph (, )][DBLP]


  11. Using autonomous avatars to simulate a large-scale multi-user networked virtual environment. [Citation Graph (, )][DBLP]


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