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Yuichi Itoh: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi
    The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:173-180 [Conf]
  2. Yoshiharu Yoshimoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino
    Implementation and Evaluation of a System to Support Human Relationship Formation in Networked Virtual Space. [Citation Graph (0, 0)][DBLP]
    BioADIT, 2004, pp:111-126 [Conf]
  3. Ehud Sharlin, Yuichi Itoh, Benjamin Watson, Yoshifumi Kitamura, Steve Sutphen, Lili Liu, Fumio Kishino
    Spatial Tangible User Interfaces for Cognitive Assessment and Training. [Citation Graph (0, 0)][DBLP]
    BioADIT, 2004, pp:137-152 [Conf]
  4. Kyoko Ueda, Atsushi Kosaka, Ryoichi Watanabe, Yoshinori Takeuchi, Takao Onoye, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino
    m-ActiveCube; Multimedia Extension of Spatial Tangible User Interface. [Citation Graph (0, 0)][DBLP]
    BioADIT, 2006, pp:363-370 [Conf]
  5. Yuichi Itoh, Shintaro Akinobu, Hiroyasu Ichida, Ryoichi Watanabe, Yoshifumi Kitamura, Fumio Kishino
    TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks. [Citation Graph (0, 0)][DBLP]
    C5, 2004, pp:62-70 [Conf]
  6. Haruo Noma, Hirokazu Sasamoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino, Nobuji Tetsutani
    Computer learning system for pre-school-age children based on a haptized model railway. [Citation Graph (0, 0)][DBLP]
    C5, 2003, pp:118-119 [Conf]
  7. Hirokazu Sasamoto, Haruo Noma, Kenji Susami, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino, Nobuji Tetsutani
    Development of Computer Learning Environment for Beginners Using Model Railway Layout. [Citation Graph (0, 0)][DBLP]
    C5, 2004, pp:186- [Conf]
  8. Haruo Noma, Nobuji Tetsutani, Hirokazu Sasamoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino
    Hands-on learning of computer programming in introductory stage using a model railway layout. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:1546- [Conf]
  9. Ehud Sharlin, Yuichi Itoh, Benjamin Watson, Yoshifumi Kitamura, Steve Sutphen, Lili Liu
    Cognitive cubes: a tangible user interface for cognitive assessment. [Citation Graph (0, 0)][DBLP]
    CHI, 2002, pp:347-354 [Conf]
  10. Takuya Oda, Yuichi Itoh, Wataru Nakai, Katsuhiro Nomura, Yoshifumi Kitamura, Fumio Kishino
    Interactive Skeleton Extraction Using Geodesic Distance. [Citation Graph (0, 0)][DBLP]
    ICAT Workshops, 2006, pp:275-281 [Conf]
  11. Yuichi Itoh, Tokuo Yamaguchi, Yoshifumi Kitamura, Fumio Kishino
    A Computerized Interactive Toy: TSU.MI.KI. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:507-510 [Conf]
  12. Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino
    Interactive retrieval of 3D shape models using physical objects. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2004, pp:692-699 [Conf]
  13. Ryoichi Watanabe, Yuichi Itoh, Michihiro Kawai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi
    Implementation of ActiveCube as an Intuitive 3D Computer Interface. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2004, pp:43-53 [Conf]
  14. Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino
    Interactive Retrieval of 3D Virtual Shapes using Physical Objects. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:231-232 [Conf]
  15. Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi
    The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:15- [Journal]
  16. Ehud Sharlin, Benjamin Watson, Yoshifumi Kitamura, Fumio Kishino, Yuichi Itoh
    On tangible user interfaces, humans and spatiality. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2004, v:8, n:5, pp:338-346 [Journal]
  17. Miguel A. Nacenta, Satoshi Sakurai, Tokuo Yamaguchi, Yohei Miki, Yuichi Itoh, Yoshifumi Kitamura, Sriram Subramanian, Carl Gutwin
    E-conic: a perspective-aware interface for multi-display environments. [Citation Graph (0, 0)][DBLP]
    UIST, 2007, pp:279-288 [Conf]

  18. Funbrella: recording and replaying vibrations through an umbrella axis. [Citation Graph (, )][DBLP]


  19. A Middleware for Seamless Use of Multiple Displays. [Citation Graph (, )][DBLP]


  20. Effects of avatar's blinking animation on person impressions. [Citation Graph (, )][DBLP]


  21. Determining appropriate parameters to elicit linear and circular apparent motion using vibrotactile cues. [Citation Graph (, )][DBLP]


  22. Multi-modal Interface in Multi-Display Environment for Multi-users. [Citation Graph (, )][DBLP]


  23. ActiveCube: a bi-directional user interface using cubes. [Citation Graph (, )][DBLP]


  24. Tearable: an experience to sense infinite paper tearing. [Citation Graph (, )][DBLP]


  25. FuSA2 touch display. [Citation Graph (, )][DBLP]


  26. Tearable: haptic display that presents a sense of tearing real paper. [Citation Graph (, )][DBLP]


  27. MADO interface: a window like a tangible user interface to look into the virtual world. [Citation Graph (, )][DBLP]


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