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Yoshifumi Kitamura: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi
    The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:173-180 [Conf]
  2. Toshihiro Masaki, Tetsuya Yamaguchi, Yoshifumi Kitamura
    An Interactive Digital Fishtank Based on Live Video Images. [Citation Graph (0, 0)][DBLP]
    AMCP, 1998, pp:386-396 [Conf]
  3. Satoshi Naito, Yoshifumi Kitamura, Fumio Kishino
    Steering Law in an Environment of Spatially Coupled Style with Matters of Pointer Size and Trajectory Width. [Citation Graph (0, 0)][DBLP]
    APCHI, 2004, pp:305-316 [Conf]
  4. Yoshiharu Yoshimoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino
    Implementation and Evaluation of a System to Support Human Relationship Formation in Networked Virtual Space. [Citation Graph (0, 0)][DBLP]
    BioADIT, 2004, pp:111-126 [Conf]
  5. Katsuhiko Onishi, Norishige Murakami, Yoshifumi Kitamura, Fumio Kishino
    Modeling of Trees with Interactive L-System and 3D Gestures. [Citation Graph (0, 0)][DBLP]
    BioADIT, 2006, pp:222-235 [Conf]
  6. Ehud Sharlin, Yuichi Itoh, Benjamin Watson, Yoshifumi Kitamura, Steve Sutphen, Lili Liu, Fumio Kishino
    Spatial Tangible User Interfaces for Cognitive Assessment and Training. [Citation Graph (0, 0)][DBLP]
    BioADIT, 2004, pp:137-152 [Conf]
  7. Kyoko Ueda, Atsushi Kosaka, Ryoichi Watanabe, Yoshinori Takeuchi, Takao Onoye, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino
    m-ActiveCube; Multimedia Extension of Spatial Tangible User Interface. [Citation Graph (0, 0)][DBLP]
    BioADIT, 2006, pp:363-370 [Conf]
  8. Yuichi Itoh, Shintaro Akinobu, Hiroyasu Ichida, Ryoichi Watanabe, Yoshifumi Kitamura, Fumio Kishino
    TSU.MI.KI: Stimulating Children's Creativity and Imagination with Interactive Blocks. [Citation Graph (0, 0)][DBLP]
    C5, 2004, pp:62-70 [Conf]
  9. Haruo Noma, Hirokazu Sasamoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino, Nobuji Tetsutani
    Computer learning system for pre-school-age children based on a haptized model railway. [Citation Graph (0, 0)][DBLP]
    C5, 2003, pp:118-119 [Conf]
  10. Hirokazu Sasamoto, Haruo Noma, Kenji Susami, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino, Nobuji Tetsutani
    Development of Computer Learning Environment for Beginners Using Model Railway Layout. [Citation Graph (0, 0)][DBLP]
    C5, 2004, pp:186- [Conf]
  11. Raita Kawasaki, Yoshifumi Kitamura, Fumio Kishino
    Extraction of Motion Individuality in Sports and its Application to Motion of Characters with Different Figures. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:306-311 [Conf]
  12. Yoshifumi Kitamura, Yoshihisa Yamaguchi, Hiroshi Imamizu, Fumio Kishino, Mitsuo Kawato
    Things happening in the brain while humans learn to use new tools. [Citation Graph (0, 0)][DBLP]
    CHI, 2003, pp:417-424 [Conf]
  13. Haruo Noma, Nobuji Tetsutani, Hirokazu Sasamoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino
    Hands-on learning of computer programming in introductory stage using a model railway layout. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2004, pp:1546- [Conf]
  14. Ehud Sharlin, Yuichi Itoh, Benjamin Watson, Yoshifumi Kitamura, Steve Sutphen, Lili Liu
    Cognitive cubes: a tangible user interface for cognitive assessment. [Citation Graph (0, 0)][DBLP]
    CHI, 2002, pp:347-354 [Conf]
  15. Takuya Oda, Yuichi Itoh, Wataru Nakai, Katsuhiro Nomura, Yoshifumi Kitamura, Fumio Kishino
    Interactive Skeleton Extraction Using Geodesic Distance. [Citation Graph (0, 0)][DBLP]
    ICAT Workshops, 2006, pp:275-281 [Conf]
  16. Toshihiro Masaki, Tetsuya Yamaguchi, Yoshifumi Kitamura, Fumio Kishino
    An Application of Interactive Video Contents to Augmented Virtuality. [Citation Graph (0, 0)][DBLP]
    ICIP (2), 1999, pp:334-337 [Conf]
  17. Toshihiro Masaki, Toyoki Yamauchi, Yoshifumi Kitamura, Fumio Kishino
    Generating Images with Interactive Manipulation and its Model Capture. [Citation Graph (0, 0)][DBLP]
    ICPR, 2000, pp:4473-4476 [Conf]
  18. Shinji Fukatsu, Yoshifumi Kitamura, Fumio Kishino
    Manipulation of Viewpoints in 3D Environment Using Interlocked Motion of Coordinate Pairs. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2003, pp:- [Conf]
  19. Kazuhiro Asai, Atsushi Hattori, Katsuya Yamashita, Takashi Nishimoto, Yoshifumi Kitamura, Fumio Kishino
    Agents from Reality. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:519-522 [Conf]
  20. Yuichi Itoh, Tokuo Yamaguchi, Yoshifumi Kitamura, Fumio Kishino
    A Computerized Interactive Toy: TSU.MI.KI. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:507-510 [Conf]
  21. Yoshifumi Kitamura, Wataru Osawa, Tokuo Yamaguchi, Haruo Takemura, Fumio Kishino
    A Display Table for Strategic Collaboration Preserving Private and Public Information. [Citation Graph (0, 0)][DBLP]
    ICEC, 2005, pp:167-179 [Conf]
  22. Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino
    Interactive retrieval of 3D shape models using physical objects. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2004, pp:692-699 [Conf]
  23. Ryoichi Watanabe, Yuichi Itoh, Michihiro Kawai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi
    Implementation of ActiveCube as an Intuitive 3D Computer Interface. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2004, pp:43-53 [Conf]
  24. Yoshifumi Kitamura, Takashige Konishi, Sumihiko Yamamoto, Fumio Kishino
    Interactive stereoscopic display for three or more users. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:231-240 [Conf]
  25. Takeshi Asano, Ehud Sharlin, Yoshifumi Kitamura, Kazuki Takashima, Fumio Kishino
    Predictive interaction using the delphian desktop. [Citation Graph (0, 0)][DBLP]
    UIST, 2005, pp:133-141 [Conf]
  26. Bernd Fröhlich, Yoshifumi Kitamura, Doug A. Bowman
    Beyond Wand and Glove Based Interaction. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:268- [Conf]
  27. Alain Chanezon, Haruo Takemura, Yoshifumi Kitamura, Fumio Kishino
    A Study of an Operator Assistant for Virtual Space. [Citation Graph (0, 0)][DBLP]
    VR, 1993, pp:492-498 [Conf]
  28. Hiroyasu Ichida, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino
    Interactive Retrieval of 3D Virtual Shapes using Physical Objects. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:231-232 [Conf]
  29. Yoshifumi Kitamura, Tomohiko Higashi, Toshihiro Masaki, Fumio Kishino
    Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions. [Citation Graph (0, 0)][DBLP]
    VR, 1999, pp:198-204 [Conf]
  30. Yoshifumi Kitamura, Ken'ichi Douko, Makoto Kitayama, Fumio Kishino
    Object deformation and force feedback for virtual chopsticks. [Citation Graph (0, 0)][DBLP]
    VRST, 2005, pp:211-219 [Conf]
  31. Yoshifumi Kitamura, Fumio Kishino
    Consolidated manipulation of virtual and real objects. [Citation Graph (0, 0)][DBLP]
    VRST, 1997, pp:133-138 [Conf]
  32. Yoshifumi Kitamura, Susumu Ogata, Fumio Kishino
    A manipulation environment of virtual and real objects using a magnetic metaphor. [Citation Graph (0, 0)][DBLP]
    VRST, 2002, pp:201-207 [Conf]
  33. Shinji Fukatsu, Yoshifumi Kitamura, Toshihiro Masaki, Fumio Kishino
    Intuitive control of "bird's eye" overview images for navigation in an enormous virtual environment. [Citation Graph (0, 0)][DBLP]
    VRST, 1998, pp:67-76 [Conf]
  34. Katsuhiko Onishi, Shoichi Hasuike, Yoshifumi Kitamura, Fumio Kishino
    Interactive modeling of trees by using growth simulation. [Citation Graph (0, 0)][DBLP]
    VRST, 2003, pp:66-72 [Conf]
  35. Yoshifumi Kitamura, Tomokazu Nakayama, Takashi Nakashima, Sumihiko Yamamoto
    The illusionhole with polarization filters. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:244-251 [Conf]
  36. Yoshifumi Kitamura, Tomohiko Higashi, Takayuki Iida, Fumio Kishino
    Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  37. Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi
    The soul of ActiveCube: implementing a flexible, multimodal, three-dimensional spatial tangible interface. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2004, v:2, n:4, pp:15- [Journal]
  38. Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, Fumio Kishino
    A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects. [Citation Graph (0, 0)][DBLP]
    Presence, 1998, v:7, n:1, pp:36-52 [Journal]
  39. Yoshifumi Kitamura, Amy Yee, Fumio Kishino
    A Sophisticated Manipulation Aid in a Virtual Environment using Dynamic Constraints among Object Faces. [Citation Graph (0, 0)][DBLP]
    Presence, 1998, v:7, n:5, pp:460-477 [Journal]
  40. Ehud Sharlin, Benjamin Watson, Yoshifumi Kitamura, Fumio Kishino, Yuichi Itoh
    On tangible user interfaces, humans and spatiality. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2004, v:8, n:5, pp:338-346 [Journal]
  41. M. Kuramoto, Toshihiro Masaki, Yoshifumi Kitamura, Fumio Kishino
    Video database retrieval based on gestures and its application. [Citation Graph (0, 0)][DBLP]
    IEEE Transactions on Multimedia, 2002, v:4, n:4, pp:500-508 [Journal]
  42. Tokuo Yamaguchi, Sriram Subramanian, Yoshifumi Kitamura, Fumio Kishino
    Strategic Tabletop Negotiations. [Citation Graph (0, 0)][DBLP]
    INTERACT (2), 2007, pp:169-182 [Conf]
  43. Miguel A. Nacenta, Satoshi Sakurai, Tokuo Yamaguchi, Yohei Miki, Yuichi Itoh, Yoshifumi Kitamura, Sriram Subramanian, Carl Gutwin
    E-conic: a perspective-aware interface for multi-display environments. [Citation Graph (0, 0)][DBLP]
    UIST, 2007, pp:279-288 [Conf]
  44. Shinya Kitaoka, Tsukasa Noma, Yoshifumi Kitamura, Kunio Yamamoto
    Inverse rendering for artistic paintings. [Citation Graph (0, 0)][DBLP]
    GRAPP (GM/R), 2007, pp:293-298 [Conf]

  45. Extracting camera-control requirements and camera movement generation in a 3D virtual environment. [Citation Graph (, )][DBLP]


  46. Funbrella: recording and replaying vibrations through an umbrella axis. [Citation Graph (, )][DBLP]


  47. Acquisition of Off-Screen Object by Predictive Jumping. [Citation Graph (, )][DBLP]


  48. Whole body large wall display interfaces. [Citation Graph (, )][DBLP]


  49. A Middleware for Seamless Use of Multiple Displays. [Citation Graph (, )][DBLP]


  50. Effects of avatar's blinking animation on person impressions. [Citation Graph (, )][DBLP]


  51. Multi-modal Interface in Multi-Display Environment for Multi-users. [Citation Graph (, )][DBLP]


  52. Interactive Multimedia Contents in the IllusionHole. [Citation Graph (, )][DBLP]


  53. ActiveCube: a bi-directional user interface using cubes. [Citation Graph (, )][DBLP]


  54. Tearable: an experience to sense infinite paper tearing. [Citation Graph (, )][DBLP]


  55. FuSA2 touch display. [Citation Graph (, )][DBLP]


  56. Visibility control using revolving polarizer. [Citation Graph (, )][DBLP]


  57. The IllusionHole for Medical Applications. [Citation Graph (, )][DBLP]


  58. An image-based system for sharing a 3D object by transmitting to remote locations. [Citation Graph (, )][DBLP]


  59. Video agent: interactive autonomous agents generated from real-world creatures. [Citation Graph (, )][DBLP]


  60. Tearable: haptic display that presents a sense of tearing real paper. [Citation Graph (, )][DBLP]


  61. MADO interface: a window like a tangible user interface to look into the virtual world. [Citation Graph (, )][DBLP]


  62. Efficient Algorithms for Octree Motion. [Citation Graph (, )][DBLP]


  63. Surface Reconstruction with Triangular Patches from Multiscale Range Images. [Citation Graph (, )][DBLP]


  64. 3D User Interfaces: New Directions and Perspectives. [Citation Graph (, )][DBLP]


  65. Replica Exchange Light Transport. [Citation Graph (, )][DBLP]


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