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Charles Woodward: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Charles Woodward, Petri Honkamaa, Jani Jäppinen, Esa-Pekka Pyökkimies
    CamBall: augmented networked table tennis played with real rackets. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2004, pp:275-276 [Conf]
  2. Sanni Siltanen, Charles Woodward
    Augmented interiors with digital camera images. [Citation Graph (0, 0)][DBLP]
    AUIC, 2006, pp:33-36 [Conf]
  3. Wouter Pasman, Charles Woodward
    Implementation of an Augmented Reality System on a PDA. [Citation Graph (0, 0)][DBLP]
    ISMAR, 2003, pp:276-277 [Conf]
  4. Pekka Siltanen, Charles Woodward
    Normal orientation methods for 3D offset curves, sweep surfaces and skinning. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1992, v:11, n:3, pp:449-457 [Journal]
  5. Arjan J. F. Kok, Frederik W. Jansen, Charles Woodward
    Efficient, complete radiosity ray tracing using a shadow-coherence method. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1993, v:10, n:1, pp:19-33 [Journal]
  6. Mika Hakkarainen, Charles Woodward
    SymBall: camera driven table tennis for mobile phones. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:391-392 [Conf]
  7. Paula Savioja, Paula Järvinen, Tommi Karhela, Pekka Siltanen, Charles Woodward
    Developing a Mobile, Service-Based Augmented Reality Tool for Modern Maintenance Work. [Citation Graph (0, 0)][DBLP]
    HCI (14), 2007, pp:554-563 [Conf]

  8. May Day masks augmented on mobile phones. [Citation Graph (, )][DBLP]


  9. Camera-based interactions for augmented reality. [Citation Graph (, )][DBLP]


  10. Demonstration of assembly work using augmented reality. [Citation Graph (, )][DBLP]


  11. Integration of Design and Assembly Using Augmented Reality. [Citation Graph (, )][DBLP]


  12. Augmented assembly using a mobile phone. [Citation Graph (, )][DBLP]


  13. Mixed reality in virtual world teleconferencing. [Citation Graph (, )][DBLP]


  14. A lightweight approach for augmented reality on camera phones using 2D images to simulate 3D. [Citation Graph (, )][DBLP]


  15. Augmented assembly using a mobile phone. [Citation Graph (, )][DBLP]


  16. Augmented reality with large 3D models on a PDA: implementation, performance and use experiences. [Citation Graph (, )][DBLP]


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