The SCEAS System
Navigation Menu

Search the dblp DataBase


Shelley Shwu-Ching Young: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Yen-Hua Chen, Chuo-Bin Lin, Chin-Wen Ho, Shelley Young, Ia-Ming Ching, Tak-Wai Chan
    Exploring Major Events and the Accumulated User Forecasting Model to Support Building Web-Based Learning Communities - Preliminary Analysis from the School for All. [Citation Graph (0, 0)][DBLP]
    ICALT, 2004, pp:- [Conf]
  2. Yu-Min Chung, Shelley Shwu-Ching Young, Tuan-Ni Lien
    ICT Integrated into One-to-One Tutoring: From Face to Face to Online. [Citation Graph (0, 0)][DBLP]
    ICALT, 2006, pp:568-570 [Conf]
  3. Tuan-Ni Lien, Shelley Shwu-Ching Young
    Implementing e-Learning for the Media Industry: A Case Study of a Small-Sized Advertising Company in Taiwan. [Citation Graph (0, 0)][DBLP]
    ICALT, 2006, pp:591-595 [Conf]
  4. I-Hsueh Tsai, Shelley Shwu-Ching Young, Chia-Hang Liang
    Exploring the Course Development Model for the Mobile Learning Context: A Preliminary Study. [Citation Graph (0, 0)][DBLP]
    ICALT, 2005, pp:437-439 [Conf]
  5. Shelley Shwu-Ching Young, Chia-Hang Liang
    The Across Mobile Platform Learning system (AMPLe) Supporting Learner - Centered Knowledge Construction. [Citation Graph (0, 0)][DBLP]
    ICN/ICONS/MCL, 2006, pp:206- [Conf]
  6. Hui-Chun Hung, Shelley Shwu-Ching Young
    Constructing the game-based learning environment on handheld devices to facilitate English vocabulary building. [Citation Graph (0, 0)][DBLP]
    ICALT, 2007, pp:348-350 [Conf]

  7. Evaluation of Tangible Learning Companion/Robot for English Language Learning. [Citation Graph (, )][DBLP]

  8. Using Tangible Learning Companions in English Education. [Citation Graph (, )][DBLP]

  9. A Study of Innovative Uses of ICT in Primary Education. [Citation Graph (, )][DBLP]

  10. A Study of Implementing Web-Based Learning Systems to Enhance Learning for the Supply Chain Management (SCM) Course in Higher Education. [Citation Graph (, )][DBLP]

  11. The Game-Based Constructive Learning Environment to Increase English Vocabulary Acquisition: Implementing a Wireless Crossword Fan-Tan Game (WiCFG) as an Example. [Citation Graph (, )][DBLP]

Search in 0.002secs, Finished in 0.003secs
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
System created by [] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002