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Kyoungsu Oh: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Hyun-woo Ki, Ji-hye Lyu, Kyoung-su Oh
    Real-Time Neuroevolution to Imitate a Game Player. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:658-668 [Conf]
  2. Heewon Kye, Kyoungsu Oh
    High-Quality Shear-Warp Volume Rendering Using Efficient Supersampling and Pre-integration Technique. [Citation Graph (0, 0)][DBLP]
    ICAT, 2006, pp:624-632 [Conf]
  3. Kyoung-su Oh, Tae-gyu Ryu
    Shadow Texture Atlas. [Citation Graph (0, 0)][DBLP]
    ICEC, 2006, pp:402-405 [Conf]
  4. Sangjun Lee, Kyoungsu Oh, Dongseop Kwon, Wonik Choi, Jiman Hong, Jongmoo Choi, Donghee Lee
    Efficient Pattern Matching of Multidimensional Sequences. [Citation Graph (0, 0)][DBLP]
    RSFDGrC (2), 2005, pp:202-210 [Conf]
  5. Chulhan Lee, Junho Cho, Kyoungsu Oh
    Hardware-accelerated jaggy-free visual hulls with silhouette maps. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:87-90 [Conf]
  6. Kyoungsu Oh, Hyunwoo Ki, Cheol-Hi Lee
    Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid. [Citation Graph (0, 0)][DBLP]
    VRST, 2006, pp:75-82 [Conf]
  7. Chulhan Lee, Junho Cho, Kyoungsu Oh
    Visual Hull with Silhouette Maps. [Citation Graph (0, 0)][DBLP]
    HCI (14), 2007, pp:88-96 [Conf]
  8. Kyoungsu Oh, Sunyong Park
    Realtime Hybrid Shadow Algorithm Using Shadow Texture and Shadow Map. [Citation Graph (0, 0)][DBLP]
    ICCSA (1), 2007, pp:972-980 [Conf]

  9. Multiple Layer Displacement Mapping with Lossless Image Compression. [Citation Graph (, )][DBLP]


  10. Real-Time Approximate Subsurface Scattering on Graphics Hardware. [Citation Graph (, )][DBLP]


  11. Multi-layer pyramidal displacement mapping. [Citation Graph (, )][DBLP]


  12. Real-time image-based 3D avatar for immersive game. [Citation Graph (, )][DBLP]


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