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Kyoungsu Oh:
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Publications of Author
- Hyun-woo Ki, Ji-hye Lyu, Kyoung-su Oh
Real-Time Neuroevolution to Imitate a Game Player. [Citation Graph (0, 0)][DBLP] Edutainment, 2006, pp:658-668 [Conf]
- Heewon Kye, Kyoungsu Oh
High-Quality Shear-Warp Volume Rendering Using Efficient Supersampling and Pre-integration Technique. [Citation Graph (0, 0)][DBLP] ICAT, 2006, pp:624-632 [Conf]
- Kyoung-su Oh, Tae-gyu Ryu
Shadow Texture Atlas. [Citation Graph (0, 0)][DBLP] ICEC, 2006, pp:402-405 [Conf]
- Sangjun Lee, Kyoungsu Oh, Dongseop Kwon, Wonik Choi, Jiman Hong, Jongmoo Choi, Donghee Lee
Efficient Pattern Matching of Multidimensional Sequences. [Citation Graph (0, 0)][DBLP] RSFDGrC (2), 2005, pp:202-210 [Conf]
- Chulhan Lee, Junho Cho, Kyoungsu Oh
Hardware-accelerated jaggy-free visual hulls with silhouette maps. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:87-90 [Conf]
- Kyoungsu Oh, Hyunwoo Ki, Cheol-Hi Lee
Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid. [Citation Graph (0, 0)][DBLP] VRST, 2006, pp:75-82 [Conf]
- Chulhan Lee, Junho Cho, Kyoungsu Oh
Visual Hull with Silhouette Maps. [Citation Graph (0, 0)][DBLP] HCI (14), 2007, pp:88-96 [Conf]
- Kyoungsu Oh, Sunyong Park
Realtime Hybrid Shadow Algorithm Using Shadow Texture and Shadow Map. [Citation Graph (0, 0)][DBLP] ICCSA (1), 2007, pp:972-980 [Conf]
Multiple Layer Displacement Mapping with Lossless Image Compression. [Citation Graph (, )][DBLP]
Real-Time Approximate Subsurface Scattering on Graphics Hardware. [Citation Graph (, )][DBLP]
Multi-layer pyramidal displacement mapping. [Citation Graph (, )][DBLP]
Real-time image-based 3D avatar for immersive game. [Citation Graph (, )][DBLP]
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