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Guangzheng Fei: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Minghao Yang, Guangzheng Fei, Minyong Shi, Yongsong Zhan
    A Simple, Efficient Method for Real-Time Simulation of Smoke Shadow. [Citation Graph (0, 0)][DBLP]
    ICAT, 2006, pp:633-642 [Conf]
  2. Neeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei
    Visualization of Woven Cloth. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:179-185 [Conf]
  3. Neeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei
    Real-time rendering of woven clothes. [Citation Graph (0, 0)][DBLP]
    VRST, 2003, pp:41-47 [Conf]
  4. Guangzheng Fei, Enhua Wu
    A real-time generation algorithm for progressive meshes in dynamic environments. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:178-179 [Conf]
  5. Guangzheng Fei, Kangying Cai, Baining Guo, Enhua Wu
    An Adaptive Sampling Scheme for Out-of-Core Simplification. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2002, v:21, n:2, pp:111-119 [Journal]
  6. Kangying Cai, Wencheng Wang, Guangzheng Fei, Enhua Wu
    A Single-pass Approach to Adaptive Simplification of Out-of-core Models. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2003, v:3, n:2, pp:291-309 [Journal]
  7. Xin Li, Guangzheng Fei, Yongfeng Zhu
    ISMAS: An Interactive Sketch Modeling and Animation System. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2007, pp:687-700 [Conf]

  8. 3D Freehand Canvas. [Citation Graph (, )][DBLP]

  9. Game Balance Principles in MMORPG with Pet System. [Citation Graph (, )][DBLP]

  10. 3D animation creation using space canvases for free-hand drawing. [Citation Graph (, )][DBLP]

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