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Paul Boustead: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Paul Boustead, Joe F. Chicharo
    IP Forwarding Alternatives in Cell Switched Optical Networks. [Citation Graph (0, 0)][DBLP]
    ICC (3), 2000, pp:1628-1632 [Conf]
  2. Paul Boustead, Scott Barnett, Joe F. Chicharo, Gary Anido
    Label Switching and IP Version 6. [Citation Graph (0, 0)][DBLP]
    ICCCN, 1998, pp:561-565 [Conf]
  3. Gaurav Srivastava, Joe F. Chicharo, Paul Boustead
    Power Efficient Connected Topologies in Ad Hoc Networks. [Citation Graph (0, 0)][DBLP]
    ISCC, 2005, pp:22-27 [Conf]
  4. Jeremy Brun, Farzad Safaei, Paul Boustead
    Server topology considerations in online games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2006, pp:26- [Conf]
  5. Dingliang Liang, Paul Boustead
    Using local lag and timewarp to improve performance for real life multi-player online games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2006, pp:37- [Conf]
  6. Ying Peng Que, Paul Boustead, Farzad Safaei
    Trading off computation for error in providing immersive voice communications for mobile gaming. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2006, pp:31- [Conf]
  7. Cong Duc Nguyen, Farzad Safaei, Paul Boustead
    A distributed proxy system for provisioning immersive audio communication to massively multi-player games. [Citation Graph (0, 0)][DBLP]
    NETGAMES, 2004, pp:166- [Conf]
  8. Paul Boustead, Farzad Safaei
    Comparison of delivery architectures for immersive audio in crowded networked games. [Citation Graph (0, 0)][DBLP]
    NOSSDAV, 2004, pp:22-27 [Conf]
  9. Justin Lipman, Mehran Abolhasan, Paul Boustead, Joe F. Chicharo
    An optimised resource aware approach to information collection in ad hoc networks. [Citation Graph (0, 0)][DBLP]
    Ad Hoc Networks, 2005, v:3, n:5, pp:643-655 [Journal]
  10. Jeremy Brun, Farzad Safaei, Paul Boustead
    Managing latency and fairness in networked games. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2006, v:49, n:11, pp:46-51 [Journal]
  11. Thanh Vinh Nguyen, Farzad Safaei, Paul Boustead, Chun Tung Chou
    Provisioning overlay distribution networks. [Citation Graph (0, 0)][DBLP]
    Computer Networks, 2005, v:49, n:1, pp:103-118 [Journal]
  12. Cong Duc Nguyen, Farzad Safaei, Paul Boustead
    Optimal assignment of distributed servers to virtual partitionsfor the provision of immersive voice communicationin massively multiplayer games. [Citation Graph (0, 0)][DBLP]
    Computer Communications, 2006, v:29, n:9, pp:1260-1270 [Journal]
  13. Gaurav Srivastava, Paul Boustead, Joe F. Chicharo
    Connected fixed node degree based topologies in ad hoc networks. [Citation Graph (0, 0)][DBLP]
    Computer Communications, 2006, v:29, n:9, pp:1330-1340 [Journal]
  14. Justin Lipman, Paul Boustead, John Judge
    Neighbor Aware Adaptive Power Flooding (NAAP) in Mobile Ad Hoc Networks. [Citation Graph (0, 0)][DBLP]
    Int. J. Found. Comput. Sci., 2003, v:14, n:2, pp:237-252 [Journal]
  15. Ying Peng Que, Paul Boustead, Farzad Safaei
    Scalable Delivery of Immersive Communication Environment (ICE) using Peer-to-Peer (P2P) Architecture. [Citation Graph (0, 0)][DBLP]
    GLOBECOM, 2006, pp:- [Conf]
  16. Xinbo Jiang, Farzad Safaei, Paul Boustead
    An approach to achieve scalability through a structured peer-to-peer network for massively multiplayer online role playing games. [Citation Graph (0, 0)][DBLP]
    Computer Communications, 2007, v:30, n:16, pp:3075-3084 [Journal]

  17. The Impact of Avatar Mobility on Distributed Server Assignment for Delivering Mobile Immersive Communication Environment. [Citation Graph (, )][DBLP]


  18. An immersive voice over IP service to wireless gaming: user study and impact of virtual world mobility. [Citation Graph (, )][DBLP]


  19. Distributed Server Delivery of Immersive VoIP Service: Balancing Between Voice Latency and Access Upload Cost. [Citation Graph (, )][DBLP]


  20. Enhancing the multicast performance of structured P2P overlay in supporting Massively Multiplayer Online Games. [Citation Graph (, )][DBLP]


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