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Simon Chi-Keung Shiu: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Simon Chi-Keung Shiu
    An Object Oriented Case-Based Expert System for Awarding Punishment for Serious Descipline Cases. [Citation Graph (0, 0)][DBLP]
    ICCBR Workshops, 1999, pp:3-8 [Conf]
  2. Caihong Sun, Simon Chi-Keung Shiu, Xizhao Wang
    Organizing Large Case Library by Linear Programming. [Citation Graph (0, 0)][DBLP]
    MICAI, 2005, pp:554-564 [Conf]
  3. Ben Niu, Simon Chi-Keung Shiu, Sankar K. Pal
    A Novel 3D Face Recognition Algorithm Using Template Based Registration Strategy and Artificial Neural Networks. [Citation Graph (0, 0)][DBLP]
    PReMI, 2005, pp:315-317 [Conf]
  4. Yan Li, Simon Chi-Keung Shiu, Sankar K. Pal, James Nga-Kwok Liu
    Learning Similarity Measure of Nominal Features in CBR Classifiers. [Citation Graph (0, 0)][DBLP]
    PReMI, 2005, pp:780-785 [Conf]
  5. Ben Niu, Simon Chi-Keung Shiu, Sankar K. Pal
    Two Dimensional Laplacianfaces Method for Face Recognition. [Citation Graph (0, 0)][DBLP]
    RSCTC, 2006, pp:852-861 [Conf]
  6. Yan Li, Simon Chi-Keung Shiu, Sankar K. Pal, James Nga-Kwok Liu
    A Fuzzy-Rough Method for Concept-Based Document Expansion. [Citation Graph (0, 0)][DBLP]
    Rough Sets and Current Trends in Computing, 2004, pp:699-707 [Conf]
  7. Yan Li, Simon Chi-Keung Shiu, Sankar K. Pal, James Nga-Kwok Liu
    Rough Learning Vector Quantization Case Generation for CBR Classifiers. [Citation Graph (0, 0)][DBLP]
    RSFDGrC (2), 2005, pp:128-137 [Conf]
  8. Yan Li, Simon Chi-Keung Shiu, Sankar K. Pal, James Nga-Kwok Liu
    A rough set-based case-based reasoner for text categorization. [Citation Graph (0, 0)][DBLP]
    Int. J. Approx. Reasoning, 2006, v:41, n:2, pp:229-255 [Journal]
  9. Yan Li, Simon Chi-Keung Shiu, Sankar K. Pal, James Nga-Kwok Liu
    Using Approximate Reduct and LVQ in Case Generation for CBR Classifiers. [Citation Graph (0, 0)][DBLP]
    T. Rough Sets, 2007, v:7, n:, pp:85-102 [Journal]

  10. Case Indexing Using PSO and ANN in Real Time Strategy Games. [Citation Graph (, )][DBLP]


  11. Mutual Neighborhood Based Discriminant Projection for Face Recognition. [Citation Graph (, )][DBLP]


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