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Randy Pausch: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Adam M. Fass, Jodi Forlizzi, Randy Pausch
    MessyDesk and MessyBoard: two designs inspired by the goal of improving human memory. [Citation Graph (0, 0)][DBLP]
    Symposium on Designing Interactive Systems, 2002, pp:303-311 [Conf]
  2. Matthew Conway, Randy Pausch, Rich Gossweiler, Tommy Burnette
    Alice: a rapid prototyping system for building virtual environments. [Citation Graph (0, 0)][DBLP]
    CHI Conference Companion, 1994, pp:295-296 [Conf]
  3. Ken Hinckley, Randy Pausch, John C. Goble, Neal F. Kassell
    Passive real-world interface props for neurosurgical visualization. [Citation Graph (0, 0)][DBLP]
    CHI, 1994, pp:452-458 [Conf]
  4. Caitlin Kelleher, Randy Pausch
    Stencils-based tutorials: design and evaluation. [Citation Graph (0, 0)][DBLP]
    CHI, 2005, pp:541-550 [Conf]
  5. Randy Pausch, Matthew Conway, Robert DeLine, Rich Gossweiler, Steve Miale
    Alice and DIVER: a software architecture for building environments. [Citation Graph (0, 0)][DBLP]
    INTERCHI Adjunct Proceedings, 1993, pp:13-14 [Conf]
  6. Randy Pausch, Andries van Dam, Warren Robinett
    Implementing virtual reality. [Citation Graph (0, 0)][DBLP]
    CHI Conference Companion, 1994, pp:399-400 [Conf]
  7. Randy Pausch, Rich Gold, Tim Skelly, David Thiel
    What HCI designers can learn from video game designers. [Citation Graph (0, 0)][DBLP]
    CHI Conference Companion, 1994, pp:177-178 [Conf]
  8. Desney S. Tan, Darren Gergle, Peter Scupelli, Randy Pausch
    With similar visual angles, larger displays improve spatial performance. [Citation Graph (0, 0)][DBLP]
    CHI, 2003, pp:217-224 [Conf]
  9. Desney S. Tan, Darren Gergle, Peter Scupelli, Randy Pausch
    Physically large displays improve path integration in 3D virtual navigation tasks. [Citation Graph (0, 0)][DBLP]
    CHI, 2004, pp:439-446 [Conf]
  10. Desney S. Tan, Randy Pausch
    Pre-emptive shadows: eliminating the blinding light from projectors. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:682-683 [Conf]
  11. Dan Maynes-Aminzade, Randy Pausch, Steven M. Seitz
    Techniques for Interactive Audience Participation. [Citation Graph (0, 0)][DBLP]
    ICMI, 2002, pp:15-20 [Conf]
  12. Stephen Cooper, Wanda Dann, Randy Pausch
    Teaching objects-first in introductory computer science. [Citation Graph (0, 0)][DBLP]
    SIGCSE, 2003, pp:191-195 [Conf]
  13. Steve Bryson, Steven Feiner, Frederick P. Brooks Jr., Philip M. Hubbard, Randy Pausch, Andries van Dam
    Research frontiers in virtual reality. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1994, pp:473-474 [Conf]
  14. Caitlin Kelleher, Randy Pausch
    Lessons Learned from Designing a Programming System to Support Middle School Girls Creating Animated Stories. [Citation Graph (0, 0)][DBLP]
    VL/HCC, 2006, pp:165-172 [Conf]
  15. Caitlin Kelleher, Randy Pausch
    Lowering the barriers to programming: A taxonomy of programming environments and languages for novice programmers. [Citation Graph (0, 0)][DBLP]
    ACM Comput. Surv., 2005, v:37, n:2, pp:83-137 [Journal]
  16. Randy Pausch, Thomas Crea, Matthew Conway
    A Literature Survey for Virtual Environments: Military Flight Simulator Visual Systems and Simulator Sickness. [Citation Graph (0, 0)][DBLP]
    Presence, 1992, v:1, n:3, pp:344-363 [Journal]
  17. Desney S. Tan, Darren Gergle, Peter Scupelli, Randy Pausch
    Physically large displays improve performance on spatial tasks. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Comput.-Hum. Interact., 2006, v:13, n:1, pp:71-99 [Journal]
  18. Caitlin Kelleher, Randy Pausch
    Using storytelling to motivate programming. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2007, v:50, n:7, pp:58-64 [Journal]
  19. Randy Pausch, Donald Marinelli
    Carnegie Mellon's entertainment technology center: combining the left and right brain. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2007, v:50, n:7, pp:50-57 [Journal]

  20. Alice: a dying man's passion. [Citation Graph (, )][DBLP]


  21. SUIT: the Pascal of user interface toolkits. [Citation Graph (, )][DBLP]


  22. Tailor: creating custom user interfaces based on gesture. [Citation Graph (, )][DBLP]


  23. Objects: visualization of behavior and state. [Citation Graph (, )][DBLP]


  24. Using visualization to teach novices recursion. [Citation Graph (, )][DBLP]


  25. Making the connection: programming with animated small world. [Citation Graph (, )][DBLP]


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