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Dan Gelb:
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Publications of Author
- Alberto Bartesaghi, Guillermo Sapiro, Thomas Malzbender, Dan Gelb
Non-photorealistic rendering from multiple images. [Citation Graph (0, 0)][DBLP] ICIP, 2004, pp:2403-2406 [Conf]
- H. Harlyn Baker, Nina T. Bhatti, Donald Tanguay, Irwin Sobel, Dan Gelb, Michael E. Goss, John MacCormick, Kei Yuasa, W. Bruce Culbertson, Thomas Malzbender
Computation and performance issues In coliseum: an immersive videoconferencing system. [Citation Graph (0, 0)][DBLP] ACM Multimedia, 2003, pp:470-479 [Conf]
- Thomas Malzbender, Dan Gelb, Hans J. Wolters
Polynomial texture maps. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2001, pp:519-528 [Conf]
- Donald Tanguay, H. Harlyn Baker, Dan Gelb
Achieving high-resolution video using scalable capture, processing and display. [Citation Graph (0, 0)][DBLP] VISAPP (1), 2006, pp:162-174 [Conf]
- Alberto Bartesaghi, Guillermo Sapiro, Thomas Malzbender, Dan Gelb
Three-dimensional shape rendering from multiple images. [Citation Graph (0, 0)][DBLP] Graphical Models, 2005, v:67, n:4, pp:332-346 [Journal]
- H. Harlyn Baker, Nina T. Bhatti, Donald Tanguay, Irwin Sobel, Dan Gelb, Michael E. Goss, W. Bruce Culbertson, Thomas Malzbender
Understanding performance in coliseum, an immersive videoconferencing system. [Citation Graph (0, 0)][DBLP] TOMCCAP, 2005, v:1, n:2, pp:190-210 [Journal]
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