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Dan Gelb: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Alberto Bartesaghi, Guillermo Sapiro, Thomas Malzbender, Dan Gelb
    Non-photorealistic rendering from multiple images. [Citation Graph (0, 0)][DBLP]
    ICIP, 2004, pp:2403-2406 [Conf]
  2. H. Harlyn Baker, Nina T. Bhatti, Donald Tanguay, Irwin Sobel, Dan Gelb, Michael E. Goss, John MacCormick, Kei Yuasa, W. Bruce Culbertson, Thomas Malzbender
    Computation and performance issues In coliseum: an immersive videoconferencing system. [Citation Graph (0, 0)][DBLP]
    ACM Multimedia, 2003, pp:470-479 [Conf]
  3. Thomas Malzbender, Dan Gelb, Hans J. Wolters
    Polynomial texture maps. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2001, pp:519-528 [Conf]
  4. Donald Tanguay, H. Harlyn Baker, Dan Gelb
    Achieving high-resolution video using scalable capture, processing and display. [Citation Graph (0, 0)][DBLP]
    VISAPP (1), 2006, pp:162-174 [Conf]
  5. Alberto Bartesaghi, Guillermo Sapiro, Thomas Malzbender, Dan Gelb
    Three-dimensional shape rendering from multiple images. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2005, v:67, n:4, pp:332-346 [Journal]
  6. H. Harlyn Baker, Nina T. Bhatti, Donald Tanguay, Irwin Sobel, Dan Gelb, Michael E. Goss, W. Bruce Culbertson, Thomas Malzbender
    Understanding performance in coliseum, an immersive videoconferencing system. [Citation Graph (0, 0)][DBLP]
    TOMCCAP, 2005, v:1, n:2, pp:190-210 [Journal]

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