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Jatin Chhugani: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Harpal S. Bassali, Jatin Chhugani, Saurabh Agarwal, Alok Aggarwal, Pradeep Dubey
    Compression Tolerant Watermarking for Image Verification. [Citation Graph (0, 0)][DBLP]
    ICIP, 2000, pp:- [Conf]
  2. Jatin Chhugani, Subodh Kumar
    View-dependent adaptive tessellation of spline surfaces. [Citation Graph (0, 0)][DBLP]
    SI3D, 2001, pp:59-62 [Conf]
  3. Jatin Chhugani, Subodh Kumar
    Budget sampling of parametric surface patches. [Citation Graph (0, 0)][DBLP]
    SI3D, 2003, pp:131-138 [Conf]
  4. Jatin Chhugani, Subodh Kumar
    Geometry engine optimization: cache friendly compressed representation of geometry. [Citation Graph (0, 0)][DBLP]
    SI3D, 2007, pp:9-16 [Conf]
  5. Jatin Chhugani, Sudhir Vishwanath, Jonathan D. Cohen, Subodh Kumar
    ISOSLIDER: A System for Interactive Exploration of Isosurfaces. [Citation Graph (0, 0)][DBLP]
    VisSym, 2003, pp:- [Conf]
  6. David S. Johnson, Shankar Krishnan, Jatin Chhugani, Subodh Kumar, Suresh Venkatasubramanian
    Compressing Large Boolean Matrices using Reordering Techniques. [Citation Graph (0, 0)][DBLP]
    VLDB, 2004, pp:13-23 [Conf]
  7. Jatin Chhugani, Budirijanto Purnomo, Shankar Krishnan, Jonathan D. Cohen, Suresh Venkatasubramanian, David S. Johnson, Subodh Kumar
    vLOD: High-Fidelity Walkthrough of Large Virtual Environments. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:1, pp:35-47 [Journal]
  8. Christopher J. Hughes, Radek Grzeszczuk, Eftychios Sifakis, Daehyun Kim, Sanjeev Kumar, Andrew Selle, Jatin Chhugani, Matthew J. Holliman, Yen-Kuang Chen
    Physical simulation for animation and visual effects: parallelization and characterization for chip multiprocessors. [Citation Graph (0, 0)][DBLP]
    ISCA, 2007, pp:220-231 [Conf]

  9. Atomic Vector Operations on Chip Multiprocessors. [Citation Graph (, )][DBLP]


  10. Debunking the 100X GPU vs. CPU myth: an evaluation of throughput computing on CPU and GPU. [Citation Graph (, )][DBLP]


  11. FAST: fast architecture sensitive tree search on modern CPUs and GPUs. [Citation Graph (, )][DBLP]


  12. Fast sort on CPUs and GPUs: a case for bandwidth oblivious SIMD sort. [Citation Graph (, )][DBLP]


  13. ClearPath: highly parallel collision avoidance for multi-agent simulation. [Citation Graph (, )][DBLP]


  14. Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic. [Citation Graph (, )][DBLP]


  15. Second Life and the New Generation of Virtual Worlds. [Citation Graph (, )][DBLP]


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