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Miguel Sainz: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Miguel Sainz, Antonio Susin, Nader Bagherzadeh
    Camera calibration of long image sequences with the presence of occlusions. [Citation Graph (0, 0)][DBLP]
    ICIP (1), 2003, pp:317-320 [Conf]
  2. Miguel Sainz, Nader Bagherzadeh, Antonio Susin
    Recovering 3D Metric Structure and Motion from Multiple Uncalibrated Cameras. [Citation Graph (0, 0)][DBLP]
    ITCC, 2002, pp:268-273 [Conf]
  3. Renato Pajarola, Miguel Sainz, Patrick Guidotti
    Object-space point blending and splatting. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  4. Alberto Sanfeliu, Miguel Sainz
    Automatic Recognition of Bidimensional Models Learned by Grammatical Inference in Outdoor Scenes. [Citation Graph (0, 0)][DBLP]
    SSPR, 1996, pp:160-169 [Conf]
  5. Miguel Sainz, Renato Pajarola
    Point-based rendering techniques. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:6, pp:869-879 [Journal]
  6. Miguel Sainz, Renato Pajarola, Albert Mercade, Antonio Susin
    A Simple Approach for Point-Based Object Capturing and Rendering. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2004, v:24, n:4, pp:24-33 [Journal]
  7. Renato Pajarola, Miguel Sainz, Yu Meng
    Dmesh: Fast Depth-Image Meshing And Warping. [Citation Graph (0, 0)][DBLP]
    Int. J. Image Graphics, 2004, v:4, n:4, pp:653-681 [Journal]
  8. Renato Pajarola, Miguel Sainz, Patrick Guidotti
    Confetti: Object-Space Point Blending and Splatting. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:5, pp:598-608 [Journal]

  9. Screen space fluid rendering with curvature flow. [Citation Graph (, )][DBLP]


  10. Beyond triangles: gigavoxels effects in video games. [Citation Graph (, )][DBLP]


  11. Multi-layer dual-resolution screen-space ambient occlusion. [Citation Graph (, )][DBLP]


  12. Beyond triangles: gigavoxels effects in video games. [Citation Graph (, )][DBLP]


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