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Miguel Sainz:
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Publications of Author
- Miguel Sainz, Antonio Susin, Nader Bagherzadeh
Camera calibration of long image sequences with the presence of occlusions. [Citation Graph (0, 0)][DBLP] ICIP (1), 2003, pp:317-320 [Conf]
- Miguel Sainz, Nader Bagherzadeh, Antonio Susin
Recovering 3D Metric Structure and Motion from Multiple Uncalibrated Cameras. [Citation Graph (0, 0)][DBLP] ITCC, 2002, pp:268-273 [Conf]
- Renato Pajarola, Miguel Sainz, Patrick Guidotti
Object-space point blending and splatting. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 2003, pp:- [Conf]
- Alberto Sanfeliu, Miguel Sainz
Automatic Recognition of Bidimensional Models Learned by Grammatical Inference in Outdoor Scenes. [Citation Graph (0, 0)][DBLP] SSPR, 1996, pp:160-169 [Conf]
- Miguel Sainz, Renato Pajarola
Point-based rendering techniques. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2004, v:28, n:6, pp:869-879 [Journal]
- Miguel Sainz, Renato Pajarola, Albert Mercade, Antonio Susin
A Simple Approach for Point-Based Object Capturing and Rendering. [Citation Graph (0, 0)][DBLP] IEEE Computer Graphics and Applications, 2004, v:24, n:4, pp:24-33 [Journal]
- Renato Pajarola, Miguel Sainz, Yu Meng
Dmesh: Fast Depth-Image Meshing And Warping. [Citation Graph (0, 0)][DBLP] Int. J. Image Graphics, 2004, v:4, n:4, pp:653-681 [Journal]
- Renato Pajarola, Miguel Sainz, Patrick Guidotti
Confetti: Object-Space Point Blending and Splatting. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2004, v:10, n:5, pp:598-608 [Journal]
Screen space fluid rendering with curvature flow. [Citation Graph (, )][DBLP]
Beyond triangles: gigavoxels effects in video games. [Citation Graph (, )][DBLP]
Multi-layer dual-resolution screen-space ambient occlusion. [Citation Graph (, )][DBLP]
Beyond triangles: gigavoxels effects in video games. [Citation Graph (, )][DBLP]
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