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Mathias Halbach: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Mathias Halbach, Rolf Hoffmann, Lars Both
    Optimal 6-State Algorithms for the Behavior of Several Moving Creatures. [Citation Graph (0, 0)][DBLP]
    ACRI, 2006, pp:571-581 [Conf]
  2. Mathias Halbach, Wolfgang Heenes, Rolf Hoffmann, Jan Tisje
    Optimizing the Behavior of a Moving Creature in Software and in Hardware. [Citation Graph (0, 0)][DBLP]
    ACRI, 2004, pp:841-850 [Conf]
  3. Rolf Hoffmann, Mathias Halbach
    Are Several Creatures More Efficient Than a Single One? [Citation Graph (0, 0)][DBLP]
    ACRI, 2006, pp:707-711 [Conf]
  4. Mathias Halbach, Rolf Hoffmann
    Minimising the Hardware Resources for a Cellular Automaton with Moving Creatures. [Citation Graph (0, 0)][DBLP]
    ARCS Workshops, 2006, pp:323-332 [Conf]
  5. Mathias Halbach, Rolf Hoffmann, Patrick Röder
    FPGA Implementation of Cellular Automata Compared to Software Implementation. [Citation Graph (0, 0)][DBLP]
    ARCS Workshops, 2004, pp:309-317 [Conf]
  6. Mathias Halbach, Rolf Hoffmann
    Implementing Cellular Automata in FPGA Logic. [Citation Graph (0, 0)][DBLP]
    IPDPS, 2004, pp:- [Conf]
  7. Mathias Halbach, Rolf Hoffmann
    Optimal Behavior of a Moving Creature in the Cellular Automata Model. [Citation Graph (0, 0)][DBLP]
    PaCT, 2005, pp:129-140 [Conf]
  8. Rolf Hoffmann, Wolfgang Heenes, Mathias Halbach
    Implementation of the Massively Parallel Model GCA. [Citation Graph (0, 0)][DBLP]
    PARELEC, 2004, pp:135-139 [Conf]
  9. Mathias Halbach, Rolf Hoffmann
    Solving the Exploration's Problem with Several Creatures More Efficiently. [Citation Graph (0, 0)][DBLP]
    EUROCAST, 2007, pp:596-603 [Conf]
  10. Mathias Halbach, Rolf Hoffmann
    Parallel Hardware Architecture to Simulate Movable Creatures in the CA Model. [Citation Graph (0, 0)][DBLP]
    PaCT, 2007, pp:418-431 [Conf]

  11. How Efficient are Creatures with Time-shuffled Behaviors? [Citation Graph (, )][DBLP]

  12. Evolving 6-State Automata for Optimal Behaviors of Creatures Compared to Exhaustive Search. [Citation Graph (, )][DBLP]

  13. Is a non-uniform system of creatures more efficient than a uniform one? [Citation Graph (, )][DBLP]

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