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Zhigang Deng :
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Carlos Busso , Zhigang Deng , Serdar Yildirim , Murtaza Bulut , Chul Min Lee , Abe Kazemzadeh , Sungbok Lee , Ulrich Neumann , Shrikanth Narayanan Analysis of emotion recognition using facial expressions, speech and multimodal information. [Citation Graph (0, 0)][DBLP ] ICMI, 2004, pp:205-211 [Conf ] Zhigang Deng , Jeremy N. Bailenson , John P. Lewis , Ulrich Neumann Perceiving Visual Emotions with Speech. [Citation Graph (0, 0)][DBLP ] IVA, 2006, pp:107-120 [Conf ] Zhigang Deng , Pei-Ying Chiang , Pamela Fox , Ulrich Neumann Animating blendshape faces by cross-mapping motion capture data. [Citation Graph (0, 0)][DBLP ] SI3D, 2006, pp:43-48 [Conf ] John P. Lewis , Jonathan Mooser , Zhigang Deng , Ulrich Neumann Reducing blendshape interference by selected motion attenuation. [Citation Graph (0, 0)][DBLP ] SI3D, 2005, pp:25-29 [Conf ] Zhigang Deng , John P. Lewis , Ulrich Neumann Practical eye movement model using texture synthesis. [Citation Graph (0, 0)][DBLP ] SIGGRAPH, 2003, pp:- [Conf ] Zhigang Deng , Ulrich Neumann eFASE: expressive facial animation synthesis and editing with phoneme-isomap controls. [Citation Graph (0, 0)][DBLP ] Symposium on Computer Animation, 2006, pp:251-260 [Conf ] Zhigang Deng , John P. Lewis , Ulrich Neumann Automated Eye Motion Using Texture Synthesis. [Citation Graph (0, 0)][DBLP ] IEEE Computer Graphics and Applications, 2005, v:25, n:2, pp:24-30 [Journal ] Carlos Busso , Zhigang Deng , Ulrich Neumann , Shrikanth Narayanan Natural head motion synthesis driven by acoustic prosodic features. [Citation Graph (0, 0)][DBLP ] Journal of Visualization and Computer Animation, 2005, v:16, n:3-4, pp:283-290 [Journal ] Zhigang Deng , Ulrich Neumann , John P. Lewis , Tae-Yong Kim , Murtaza Bulut , Shrikanth Narayanan Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2006, v:12, n:6, pp:1523-1534 [Journal ] A Novel Visualization System for Expressive Facial Motion Data Exploration. [Citation Graph (, )][DBLP ] O' game, can you feel my frustration?: improving user's gaming experience via stresscam. [Citation Graph (, )][DBLP ] Interactive 3D facial expression posing through 2D portrait manipulation. [Citation Graph (, )][DBLP ] A Novel Surface-Based Geometric Approach for 3D Dendritic Spine Detection from Multi-Photon Excitation Microscopy Images. [Citation Graph (, )][DBLP ] An Interactive Geometric Technique for Upper and Lower Teeth Segmentation. [Citation Graph (, )][DBLP ] Perceptually consistent example-based human motion retrieval. [Citation Graph (, )][DBLP ] 3D human face identity transfer using deformation gradient. [Citation Graph (, )][DBLP ] Natural Eye Motion Synthesis by Modeling Gaze-Head Coupling. [Citation Graph (, )][DBLP ] Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example. [Citation Graph (, )][DBLP ] Style learning and transferring for facial animation editing. [Citation Graph (, )][DBLP ] Intermittency of slow arm movements increases in distal direction. [Citation Graph (, )][DBLP ] Visualization and Planning of Neurosurgical Interventions with Straight Access. [Citation Graph (, )][DBLP ] Orthogonal-Blendshape-Based Editing System for Facial Motion Capture Data. [Citation Graph (, )][DBLP ] Online Motion Capture Marker Labeling for Multiple Interacting Articulated Targets. [Citation Graph (, )][DBLP ] Expressive Speech Animation Synthesis with Phoneme-Level Controls. [Citation Graph (, )][DBLP ] Compression of Human Motion Capture Data Using Motion Pattern Indexing. [Citation Graph (, )][DBLP ] Can local avatars satisfy a global audience? A case study of high-fidelity 3D facial avatar animation in subject identification and emotion perception by US and international groups. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.002secs