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Mark D. Gross: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Mark D. Gross, Ellen Yi-Luen Do
    Ambiguous Intentions: A Paper-like Interface for Creative Design. [Citation Graph (1, 0)][DBLP]
    ACM Symposium on User Interface Software and Technology, 1996, pp:183-192 [Conf]
  2. Kyle S. Kuczun, Mark D. Gross
    Network Design: Tasks and Tools. [Citation Graph (0, 0)][DBLP]
    Symposium on Designing Interactive Systems, 1997, pp:215-222 [Conf]
  3. Yasuhiro Yamamoto, Shingo Takada, Mark D. Gross, Kumiyo Nakakoji
    Representational Talkback: An Approach to Support Writing as Design. [Citation Graph (0, 0)][DBLP]
    APCHI, 1998, pp:125-131 [Conf]
  4. Wayne Citrin, Mark D. Gross
    Distributed architectures for pen-based input and diagram recognition. [Citation Graph (0, 0)][DBLP]
    AVI, 1996, pp:132-140 [Conf]
  5. Mark D. Gross
    Recognizing and Interpreting Diagrams in Design. [Citation Graph (0, 0)][DBLP]
    Advanced Visual Interfaces, 1994, pp:88-94 [Conf]
  6. Gabe Johnson, Mark D. Gross, Ellen Yi-Luen Do
    Flow selection: a time-based selection and operation technique for sketching tools. [Citation Graph (0, 0)][DBLP]
    AVI, 2006, pp:83-86 [Conf]
  7. Ken Camarata, Ellen Yi-Luen Do, Mark D. Gross, Brian R. Johnson
    Navigational blocks: tangible navigation of digital information. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:752-753 [Conf]
  8. Mark D. Gross, Ellen Yi-Luen Do
    Demonstrating the Electronic Cocktail Napkin: A Paper-Like Interface for Early Design. [Citation Graph (0, 0)][DBLP]
    CHI Conference Companion, 1996, pp:5-6 [Conf]
  9. Thomas Jung, Mark D. Gross, Ellen Yi-Luen Do
    Sketching annotations in a 3D web environment. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2002, pp:618-619 [Conf]
  10. Nobuyuki Ueda, Mark D. Gross
    A New Learning Environment: The NeoMuseum/Children's Media Museum Prototype. [Citation Graph (0, 0)][DBLP]
    ICHIM, 1991, pp:169-179 [Conf]
  11. Mark D. Gross, Ellen Yi-Luen Do
    Diagram query and image retrieval in design. [Citation Graph (0, 0)][DBLP]
    ICIP, 1995, pp:2308-2311 [Conf]
  12. Eric Schweikardt, Mark D. Gross
    roBlocks: a robotic construction kit for mathematics and science education. [Citation Graph (0, 0)][DBLP]
    ICMI, 2006, pp:72-75 [Conf]
  13. Ken Camarata, Ellen Yi-Luen Do, Brian R. Johnson, Mark D. Gross
    Navigational blocks: navigating information space with tangible media. [Citation Graph (0, 0)][DBLP]
    IUI, 2002, pp:31-38 [Conf]
  14. Thomas Jung, Mark D. Gross, Ellen Yi-Luen Do
    Annotating and sketching on 3D web models. [Citation Graph (0, 0)][DBLP]
    IUI, 2002, pp:95-102 [Conf]
  15. Wayne Citrin, Paul Hamill, Mark D. Gross, Adrienne Warmack
    Support for Mobile Pen-Based Applications. [Citation Graph (0, 0)][DBLP]
    MOBICOM, 1997, pp:241-247 [Conf]
  16. Mark D. Gross
    Graphical Constraints in CoDraw. [Citation Graph (0, 0)][DBLP]
    VL, 1992, pp:81-87 [Conf]
  17. Mark D. Gross
    Stretch-A-Sketch: a Dynamic Diagrammer. [Citation Graph (0, 0)][DBLP]
    VL, 1994, pp:232-238 [Conf]
  18. Stephen M. Ervin, Mark D. Gross
    RoadLab - A constraint based laboratory for road design. [Citation Graph (0, 0)][DBLP]
    AI in Engineering, 1987, v:2, n:4, pp:224-234 [Journal]
  19. Ellen Yi-Luen Do, Mark D. Gross
    Thinking with Diagrams in Architectural Design. [Citation Graph (0, 0)][DBLP]
    Artif. Intell. Rev., 2001, v:15, n:1/2, pp:135-149 [Journal]
  20. Wayne Citrin, Mark D. Gross
    PDA-based graphical interchange for field service and repair workers. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1996, v:20, n:5, pp:641-649 [Journal]
  21. Mark D. Gross, Ellen Yi-Luen Do
    Drawing on the Back of an Envelope: a framework for interacting with application programs by freehand drawing. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2000, v:24, n:6, pp:835-849 [Journal]
  22. Kumiyo Nakakoji, Yasuhiro Yamamoto, T. Suzuki, Shingo Takada, Mark D. Gross
    From critiquing to representational talkback: computer support for revealing features in design. [Citation Graph (0, 0)][DBLP]
    Knowl.-Based Syst., 1998, v:11, n:7-8, pp:457-468 [Journal]
  23. Mark D. Gross
    Designers Need End-User Software Engineering. [Citation Graph (0, 0)][DBLP]
    End-User Software Engineering, 2007, pp:- [Conf]
  24. Ellen Yi-Luen Do, Mark D. Gross
    Environments for creativity: a lab for making things. [Citation Graph (0, 0)][DBLP]
    Creativity & Cognition, 2007, pp:27-36 [Conf]
  25. Mark D. Gross, Michael Eisenberg
    Why Toys Shouldn't Work "Like Magic": Children's Technology and the Values of Construction and Control. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:25-32 [Conf]
  26. Eric Schweikardt, Mark D. Gross
    A Brief Survey of Distributed Computational Toys. [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:57-64 [Conf]

  27. Tangible sketching in 3D with posey. [Citation Graph (, )][DBLP]


  28. Supporting coordination in surgical suites: physical aspects of common information spaces. [Citation Graph (, )][DBLP]


  29. Personal, public: using DIY to explore citizen-led efforts in urban computing. [Citation Graph (, )][DBLP]


  30. TOPAOKO: interactive construction kit. [Citation Graph (, )][DBLP]


  31. Ubiquitous drums: a tangible, wearable musical interface. [Citation Graph (, )][DBLP]


  32. Learning about Complexity with Modular Robots. [Citation Graph (, )][DBLP]


  33. Easigami: a reconfigurable folded-sheet TUI. [Citation Graph (, )][DBLP]


  34. Posey: instrumenting a poseable hub and strut construction toy. [Citation Graph (, )][DBLP]


  35. A tangible construction kit for exploring graph theory. [Citation Graph (, )][DBLP]


  36. The robot is the program: interacting with roBlocks. [Citation Graph (, )][DBLP]


  37. Interactive paper devices: end-user design & fabrication. [Citation Graph (, )][DBLP]


  38. WearAir: expressive t-shirts for air quality sensing. [Citation Graph (, )][DBLP]


  39. Design of prismatic cube modules for convex corner traversal in 3D. [Citation Graph (, )][DBLP]


  40. Escape machine: teaching computational thinking with a tangible state machine game. [Citation Graph (, )][DBLP]


  41. State machines are child's play: observing children ages 9 to 11 playing Escape Machine. [Citation Graph (, )][DBLP]


  42. Back to the real world: Tangible interaction for design. [Citation Graph (, )][DBLP]


  43. ArchiDNA: An interactive system for creating 2D and 3D conceptual drawings in architectural design. [Citation Graph (, )][DBLP]


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