Search the dblp DataBase
Frank Vetere :
[Publications ]
[Author Rank by year ]
[Co-authors ]
[Prefers ]
[Cites ]
[Cited by ]
Publications of Author
Tuck Wah Leong , Frank Vetere , Steve Howard Randomness as a resource for design. [Citation Graph (0, 0)][DBLP ] Conference on Designing Interactive Systems, 2006, pp:132-139 [Conf ] Florian Mueller , Frank Vetere , Martin R. Gibbs , Jesper Kjeldskov , Sonja Pedell , Steve Howard Hug over a distance. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2005, pp:1673-1676 [Conf ] Frank Vetere , Hilary Davis , Martin R. Gibbs , Peter Francis , Steve Howard A magic box for understanding intergenerational play. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2006, pp:1475-1480 [Conf ] Frank Vetere , Martin R. Gibbs , Jesper Kjeldskov , Steve Howard , Florian Mueller , Sonja Pedell , Karen Mecoles , Marcus Bunyan Mediating intimacy: designing technologies to support strong-tie relationships. [Citation Graph (0, 0)][DBLP ] CHI, 2005, pp:471-480 [Conf ] Jenny M. Carroll , Steve Howard , Frank Vetere , Jane Peck , John Murphy Just What Do the Youth of Today Want? Technology Appropriation by Young People. [Citation Graph (0, 0)][DBLP ] HICSS, 2002, pp:131- [Conf ] Frank Vetere , Steve Howard Prior Knowledge and Redundant Multimedia. [Citation Graph (0, 0)][DBLP ] IEEE International Conference on Multimedia and Expo (II), 2000, pp:605-0 [Conf ] Frank Vetere Redundancy in Multimedia Systems. [Citation Graph (0, 0)][DBLP ] INTERACT, 1997, pp:648-650 [Conf ] Frank Vetere , Steve Howard Layering a Minimal Interface. [Citation Graph (0, 0)][DBLP ] INTERACT, 2003, pp:- [Conf ] Frank Vetere , Steve Howard , Ying K. Leung A Multimedia Interaction Space. [Citation Graph (0, 0)][DBLP ] INTERACT, 1997, pp:205-211 [Conf ] Sonja Pedell , Frank Vetere Visualizing use context with picture scenarios in the design process. [Citation Graph (0, 0)][DBLP ] Mobile HCI, 2005, pp:271-274 [Conf ] Shirlina Po , Steve Howard , Frank Vetere , Mikael B. Skov Heuristic Evaluation and Mobile Usability: Bridging the Realism Gap. [Citation Graph (0, 0)][DBLP ] Mobile HCI, 2004, pp:49-60 [Conf ] Elizabeth Hartnell-Young , Frank Vetere Lifeblog: A New Concept in Mobile Learning? [Citation Graph (0, 0)][DBLP ] WMTE, 2005, pp:174-178 [Conf ] Sonja Pedell , Frank Vetere Picture scenarios for representing use context in design. [Citation Graph (0, 0)][DBLP ] CHINZ, 2005, pp:17-18 [Conf ] Frank Vetere , Frank Feltham Bringing emotion and physicality to domestic ICTs: interview with Steven Kyffin. [Citation Graph (0, 0)][DBLP ] Personal and Ubiquitous Computing, 2007, v:11, n:5, pp:335-337 [Journal ] Choice: abidcating or exercising? [Citation Graph (, )][DBLP ] Remote impact: shadowboxing over a distance. [Citation Graph (, )][DBLP ] Design influence on social play in distributed exertion games. [Citation Graph (, )][DBLP ] The mousegrip. [Citation Graph (, )][DBLP ] Age matters: bridging the generation gap through technology-mediated interaction. [Citation Graph (, )][DBLP ] Remote impact: shadowboxing over a distance. [Citation Graph (, )][DBLP ] Designing tangible artefacts for playful interactions and dialogues. [Citation Graph (, )][DBLP ] The Decision-Making Journey of a Family Carer: Information and Social Needs in a Cultural Context. [Citation Graph (, )][DBLP ] Remote impact: shadowboxing over a distance. [Citation Graph (, )][DBLP ] Virtual box: supporting mediated family intimacy through virtual and physical play. [Citation Graph (, )][DBLP ] How probes work. [Citation Graph (, )][DBLP ] Brute force as input for networked gaming. [Citation Graph (, )][DBLP ] Distributed hide-and-seek. [Citation Graph (, )][DBLP ] Broadening stakeholder involvement in UCD: designers' perspectives on child-centred design. [Citation Graph (, )][DBLP ] The serendipity shuffle. [Citation Graph (, )][DBLP ] Taxonomy of exertion games. [Citation Graph (, )][DBLP ] Towards social connection for young people with cancer. [Citation Graph (, )][DBLP ] Brute force interactions: leveraging intense physical actions in gaming. [Citation Graph (, )][DBLP ] Having fun at home: interleaving fieldwork and goal models. [Citation Graph (, )][DBLP ] Happy coincidences in designing for social connectedness and play through opportunistic image capture. [Citation Graph (, )][DBLP ] Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis. [Citation Graph (, )][DBLP ] Search in 0.004secs, Finished in 0.282secs