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Frank Vetere: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Tuck Wah Leong, Frank Vetere, Steve Howard
    Randomness as a resource for design. [Citation Graph (0, 0)][DBLP]
    Conference on Designing Interactive Systems, 2006, pp:132-139 [Conf]
  2. Florian Mueller, Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Sonja Pedell, Steve Howard
    Hug over a distance. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2005, pp:1673-1676 [Conf]
  3. Frank Vetere, Hilary Davis, Martin R. Gibbs, Peter Francis, Steve Howard
    A magic box for understanding intergenerational play. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2006, pp:1475-1480 [Conf]
  4. Frank Vetere, Martin R. Gibbs, Jesper Kjeldskov, Steve Howard, Florian Mueller, Sonja Pedell, Karen Mecoles, Marcus Bunyan
    Mediating intimacy: designing technologies to support strong-tie relationships. [Citation Graph (0, 0)][DBLP]
    CHI, 2005, pp:471-480 [Conf]
  5. Jenny M. Carroll, Steve Howard, Frank Vetere, Jane Peck, John Murphy
    Just What Do the Youth of Today Want? Technology Appropriation by Young People. [Citation Graph (0, 0)][DBLP]
    HICSS, 2002, pp:131- [Conf]
  6. Frank Vetere, Steve Howard
    Prior Knowledge and Redundant Multimedia. [Citation Graph (0, 0)][DBLP]
    IEEE International Conference on Multimedia and Expo (II), 2000, pp:605-0 [Conf]
  7. Frank Vetere
    Redundancy in Multimedia Systems. [Citation Graph (0, 0)][DBLP]
    INTERACT, 1997, pp:648-650 [Conf]
  8. Frank Vetere, Steve Howard
    Layering a Minimal Interface. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2003, pp:- [Conf]
  9. Frank Vetere, Steve Howard, Ying K. Leung
    A Multimedia Interaction Space. [Citation Graph (0, 0)][DBLP]
    INTERACT, 1997, pp:205-211 [Conf]
  10. Sonja Pedell, Frank Vetere
    Visualizing use context with picture scenarios in the design process. [Citation Graph (0, 0)][DBLP]
    Mobile HCI, 2005, pp:271-274 [Conf]
  11. Shirlina Po, Steve Howard, Frank Vetere, Mikael B. Skov
    Heuristic Evaluation and Mobile Usability: Bridging the Realism Gap. [Citation Graph (0, 0)][DBLP]
    Mobile HCI, 2004, pp:49-60 [Conf]
  12. Elizabeth Hartnell-Young, Frank Vetere
    Lifeblog: A New Concept in Mobile Learning? [Citation Graph (0, 0)][DBLP]
    WMTE, 2005, pp:174-178 [Conf]
  13. Sonja Pedell, Frank Vetere
    Picture scenarios for representing use context in design. [Citation Graph (0, 0)][DBLP]
    CHINZ, 2005, pp:17-18 [Conf]
  14. Frank Vetere, Frank Feltham
    Bringing emotion and physicality to domestic ICTs: interview with Steven Kyffin. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2007, v:11, n:5, pp:335-337 [Journal]

  15. Choice: abidcating or exercising? [Citation Graph (, )][DBLP]


  16. Remote impact: shadowboxing over a distance. [Citation Graph (, )][DBLP]


  17. Design influence on social play in distributed exertion games. [Citation Graph (, )][DBLP]


  18. The mousegrip. [Citation Graph (, )][DBLP]


  19. Age matters: bridging the generation gap through technology-mediated interaction. [Citation Graph (, )][DBLP]


  20. Remote impact: shadowboxing over a distance. [Citation Graph (, )][DBLP]


  21. Designing tangible artefacts for playful interactions and dialogues. [Citation Graph (, )][DBLP]


  22. The Decision-Making Journey of a Family Carer: Information and Social Needs in a Cultural Context. [Citation Graph (, )][DBLP]


  23. Remote impact: shadowboxing over a distance. [Citation Graph (, )][DBLP]


  24. Virtual box: supporting mediated family intimacy through virtual and physical play. [Citation Graph (, )][DBLP]


  25. How probes work. [Citation Graph (, )][DBLP]


  26. Brute force as input for networked gaming. [Citation Graph (, )][DBLP]


  27. Distributed hide-and-seek. [Citation Graph (, )][DBLP]


  28. Broadening stakeholder involvement in UCD: designers' perspectives on child-centred design. [Citation Graph (, )][DBLP]


  29. The serendipity shuffle. [Citation Graph (, )][DBLP]


  30. Taxonomy of exertion games. [Citation Graph (, )][DBLP]


  31. Towards social connection for young people with cancer. [Citation Graph (, )][DBLP]


  32. Brute force interactions: leveraging intense physical actions in gaming. [Citation Graph (, )][DBLP]


  33. Having fun at home: interleaving fieldwork and goal models. [Citation Graph (, )][DBLP]


  34. Happy coincidences in designing for social connectedness and play through opportunistic image capture. [Citation Graph (, )][DBLP]


  35. Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis. [Citation Graph (, )][DBLP]


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