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Philip Hingston: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Philip Hingston
    Inference of Regular Languages using Model Simplicity. [Citation Graph (0, 0)][DBLP]
    ACSC, 2001, pp:69-76 [Conf]
  2. Philip Hingston
    Using Finite State Automata for Sequence Mining. [Citation Graph (0, 0)][DBLP]
    ACSC, 2002, pp:105-110 [Conf]
  3. Philip Hingston, R. Lyndon While
    A Dynamic Communication Algorithm for Digital Halftoning. [Citation Graph (0, 0)][DBLP]
    ACSC, 2002, pp:111-118 [Conf]
  4. Philip Hingston, Graham Kendall
    Ant Colonies Discover Knight's Tours. [Citation Graph (0, 0)][DBLP]
    Australian Conference on Artificial Intelligence, 2004, pp:1213-1218 [Conf]
  5. Simon Huband, R. Lyndon While, David Tuppurainen, Philip Hingston, Luigi Barone, Ted Bearman
    Economic Optimisation of an Ore Processing Plant with a Constrained Multi-objective Evolutionary Algorithm. [Citation Graph (0, 0)][DBLP]
    Australian Conference on Artificial Intelligence, 2006, pp:962-969 [Conf]
  6. Philip Hingston, Barbara Combes, Martin Masek
    Teaching an Undergraduate AI Course with Games and Simulation. [Citation Graph (0, 0)][DBLP]
    Edutainment, 2006, pp:494-506 [Conf]
  7. Simon Huband, Luigi Barone, R. Lyndon While, Philip Hingston
    A Scalable Multi-objective Test Problem Toolkit. [Citation Graph (0, 0)][DBLP]
    EMO, 2005, pp:280-295 [Conf]
  8. Luigi Barone, R. Lyndon While, Philip Hingston
    Designing Crushers With A Multi-objective Evolutionary Algorithm. [Citation Graph (0, 0)][DBLP]
    GECCO, 2002, pp:995-1002 [Conf]
  9. Philip Hingston, Luigi Barone
    Hawks, Doves and Lifetime Reproductive Success. [Citation Graph (0, 0)][DBLP]
    PPSN, 2004, pp:862-871 [Conf]
  10. Philip Hingston, Luigi Barone, Simon Huband, R. Lyndon While
    Multi-level Ranking for Constrained Multi-objective Evolutionary Optimisation. [Citation Graph (0, 0)][DBLP]
    PPSN, 2006, pp:563-572 [Conf]
  11. Ross Wilkinson, Philip Hingston
    Using the Cosine Measure in a Neural Network for Document. [Citation Graph (0, 0)][DBLP]
    SIGIR, 1991, pp:202-210 [Conf]
  12. Matthew A. F. McDonald, Philip Hingston
    Discounted Reinforcement Learning Does Not Scale. [Citation Graph (0, 0)][DBLP]
    Computational Intelligence, 1997, v:13, n:1, pp:126-143 [Journal]
  13. Philip Hingston, Ross Wilkinson
    A Distributed Join Algorithm. [Citation Graph (0, 0)][DBLP]
    Inf. Process. Lett., 1990, v:33, n:6, pp:313-317 [Journal]
  14. Simon Huband, Philip Hingston, Luigi Barone, R. Lyndon While
    A review of multiobjective test problems and a scalable test problem toolkit. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Evolutionary Computation, 2006, v:10, n:5, pp:477-506 [Journal]
  15. R. Lyndon While, Philip Hingston, Luigi Barone, Simon Huband
    A faster algorithm for calculating hypervolume. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Evolutionary Computation, 2006, v:10, n:1, pp:29-38 [Journal]
  16. R. Lyndon While, Lucas Bradstreet, Luigi Barone, Philip Hingston
    Heuristics for optimizing the calculation of hypervolume for multi-objective optimization problems. [Citation Graph (0, 0)][DBLP]
    Congress on Evolutionary Computation, 2005, pp:2225-2232 [Conf]
  17. Philip Hingston, Graham Kendall
    Enumerating knight's tours using an ant colony algorithm. [Citation Graph (0, 0)][DBLP]
    Congress on Evolutionary Computation, 2005, pp:1003-1010 [Conf]
  18. Simon Huband, Luigi Barone, Philip Hingston, R. Lyndon While, David Tuppurainen, Richard Bearman
    Designing comminution circuits with a multi-objective evolutionary algorithm. [Citation Graph (0, 0)][DBLP]
    Congress on Evolutionary Computation, 2005, pp:1815-1822 [Conf]

  19. Testing parallelization paradigms for MOEAs. [Citation Graph (, )][DBLP]


  20. Considerations for the design of exergames. [Citation Graph (, )][DBLP]


  21. Bots trained to play like a human are more fun. [Citation Graph (, )][DBLP]


  22. Experiments with Monte Carlo Othello. [Citation Graph (, )][DBLP]


  23. Using a Virtual Body to Aid in Exergaming System Development. [Citation Graph (, )][DBLP]


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