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Hiroshi Kawasaki :
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Ryo Furukawa , Hiroshi Kawasaki Interactive Shape Acquisition using Marker Attached Laser Projecto. [Citation Graph (0, 0)][DBLP ] 3DIM, 2003, pp:491-498 [Conf ] Ryo Furukawa , Hiroshi Kawasaki Uncalibrated Multiple Image Stereo System with Arbitrarily Movable Camera and Projector for Wide Range Scanning. [Citation Graph (0, 0)][DBLP ] 3DIM, 2005, pp:302-309 [Conf ] Hiroshi Kawasaki , Ryo Furukawa Entire Model Acquisition System using Handheld 3D Digitizer. [Citation Graph (0, 0)][DBLP ] 3DPVT, 2004, pp:478-485 [Conf ] Ryo Furukawa , Hiroshi Kawasaki Self-Calibration of Multiple Laser Planes for 3D Scene Reconstruction. [Citation Graph (0, 0)][DBLP ] 3DPVT, 2006, pp:200-207 [Conf ] Hiroshi Kawasaki , Yutaka Ohsawa , Ryo Furukawa , Yasuaki Nakamura Dense 3D Reconstruction with an Uncalibrated Active Stereo System. [Citation Graph (0, 0)][DBLP ] ACCV (2), 2006, pp:882-891 [Conf ] Thanda Oo , Hiroshi Kawasaki , Yutaka Ohsawa , Katsushi Ikeuchi Separation of Reflection and Transparency Using Epipolar Plane Image Analysis. [Citation Graph (0, 0)][DBLP ] ACCV (1), 2006, pp:908-917 [Conf ] Hiroshi Kawasaki , Katsushi Ikeuchi , Masao Sakauchi Spatio-Temporal Analysis of Omni Image. [Citation Graph (0, 0)][DBLP ] CVPR, 2000, pp:2577-2584 [Conf ] Hiroshi Kawasaki , Katsushi Ikeuchi , Masao Sakauchi Light Field Rendering for Large-Scale Scenes. [Citation Graph (0, 0)][DBLP ] CVPR (2), 2001, pp:64-71 [Conf ] Takuji Takahashi , Hiroshi Kawasaki , Katsushi Ikeuchi , Masao Sakauchi Arbitrary View Position and Direction Rendering for Large-Scale Scenes. [Citation Graph (0, 0)][DBLP ] CVPR, 2000, pp:2296-2303 [Conf ] Hiroshi Kawasaki , Hiroyuki Aritaki , Katsushi Ikeuchi , Masao Sakauchi Image-based rendering for mixed reality. [Citation Graph (0, 0)][DBLP ] ICIP (3), 2001, pp:939-942 [Conf ] Hiroshi Kawasaki , Kyoung-Dae Seo , Yutaka Ohsawa , Ryo Furukawa Patch-based BTF synthesis for real-time rendering. [Citation Graph (0, 0)][DBLP ] ICIP (1), 2005, pp:393-396 [Conf ] Hiroshi Kawasaki , Ryo Furukawa Uncalibrated active stereo for wide and dense 3D data acquisition. [Citation Graph (0, 0)][DBLP ] ICIP (3), 2005, pp:369-372 [Conf ] Hiroshi Kawasaki , Katsushi Ikeuchi , Masao Sakauchi Automatic 3D City Construction System using Omni Camera. [Citation Graph (0, 0)][DBLP ] IEEE International Conference on Multimedia and Expo (III), 2000, pp:1653-1656 [Conf ] Tomoyuki Yatabe , Hiroshi Kawasaki , Hiroshi Mo , Masao Sakauchi Multi Layer Video Object Database based on Interactive Annotation and its Application. [Citation Graph (0, 0)][DBLP ] IEEE International Conference on Multimedia and Expo (II), 2000, pp:911-914 [Conf ] Tomoyuki Yatabe , Hiroshi Kawasaki , Masao Sakauchi Interactive Video Description on the Network. [Citation Graph (0, 0)][DBLP ] ICMCS, Vol. 2, 1999, pp:194-198 [Conf ] Hiroshi Kawasaki , Ryo Furukawa , Yasuaki Nakamura 3D acquisition system using uncalibrated line-laser projec. [Citation Graph (0, 0)][DBLP ] ICPR (1), 2006, pp:1071-1075 [Conf ] Hiroshi Kawasaki , Katsushi Ikeuchi , Masao Sakauchi EPI Analysis of Omni-Camera Image. [Citation Graph (0, 0)][DBLP ] ICPR, 2000, pp:1379-1383 [Conf ] Shintaro Ono , Takeshi Mikami , Hiroshi Kawasaki , Katsushi Ikeuchi Space-time Analysis of Spherical Projection Image. [Citation Graph (0, 0)][DBLP ] ICPR (1), 2006, pp:975-979 [Conf ] Takuji Takahashi , Hiroshi Kawasaki , Katsushi Ikeuchi , Masao Sakauchi Expanding Possible View Points of Virtual Environment Using Panoramic Images. [Citation Graph (0, 0)][DBLP ] ICPR, 2000, pp:4468-4472 [Conf ] Shintaro Ono , Koichi Ogawara , Masataka Kagesawa , Hiroshi Kawasaki , Masaaki Onuki , Ken Honda , Katsushi Ikeuchi Driving View Simulation Synthesizing Virtual Geometry and Real Images in an Experimental Mixed-Reality Traffic Space. [Citation Graph (0, 0)][DBLP ] ISMAR, 2005, pp:214-215 [Conf ] Hiroshi Kawasaki , Yasue Mitsukura , Kensuke Mitsukura , Minoru Fukumi , Norio Akamatsu Music Compression System Using the GA. [Citation Graph (0, 0)][DBLP ] KES, 2004, pp:827-832 [Conf ] Hiroshi Kawasaki , Tomoyuki Yatabe , Katsushi Ikeuchi , Masao Sakauchi Automatic modeling of a 3D city map from real-world video. [Citation Graph (0, 0)][DBLP ] ACM Multimedia (1), 1999, pp:11-18 [Conf ] Ryo Furukawa , Hiroshi Kawasaki , Katsushi Ikeuchi , Masao Sakauchi Appearance Based Object Modeling using Texture Database: Acquisition Compression and Rendering. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2002, pp:257-266 [Conf ] Shuntaro Yamazaki , Ryusuke Sagawa , Hiroshi Kawasaki , Katsushi Ikeuchi , Masao Sakauchi Microfacet Billboarding. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2002, pp:169-180 [Conf ] Katsushi Ikeuchi , Masao Sakauchi , Hiroshi Kawasaki , Imari Sato Constructing Virtual Cities by Using Panoramic Images. [Citation Graph (0, 0)][DBLP ] International Journal of Computer Vision, 2004, v:58, n:3, pp:237-247 [Journal ] Thanda Oo , Hiroshi Kawasaki , Yutaka Ohsawa , Katsushi Ikeuchi The separation of reflected and transparent layers from real-world image sequence. [Citation Graph (0, 0)][DBLP ] Mach. Vis. Appl., 2007, v:18, n:1, pp:17-24 [Journal ] Hiroshi Kawasaki , Ryo Furukawa Shape Reconstruction from Cast Shadows Using Coplanarities and Metric Constraints. [Citation Graph (0, 0)][DBLP ] ACCV (2), 2007, pp:847-857 [Conf ] Ryo Furukawa , Tomoya Itano , Akihiko Morisaka , Hiroshi Kawasaki Improved Space Carving Method for Merging and Interpolating Multiple Range Images Using Information of Light Sources of Active Stereo. [Citation Graph (0, 0)][DBLP ] ACCV (2), 2007, pp:206-216 [Conf ] Dense 3D Reconstruction method using Coplanarities and Metric Constraints for Line Laser Scanning. [Citation Graph (, )][DBLP ] Shape-merging and interpolation using class estimation for unseen voxels with a GPU-based efficient implementation. [Citation Graph (, )][DBLP ] Super-Resolution of Multiple Moving 3D Objects with Pixel-Based Registration. [Citation Graph (, )][DBLP ] Dynamic scene shape reconstruction using a single structured light pattern. [Citation Graph (, )][DBLP ] One-shot range scanner using coplanarity constraints. [Citation Graph (, )][DBLP ] Tour recommendation system based on web information and GIS. [Citation Graph (, )][DBLP ] Real-time image-based rendering system for virtual city based on image compression technique and eigen texture method. [Citation Graph (, )][DBLP ] Efficient meta-information annotation and view-dependent representation system for 3D objects on the Web. [Citation Graph (, )][DBLP ] Shape rank: efficient web3D search technique using 3D features. [Citation Graph (, )][DBLP ] The Schemes to Develop Dependable System Using COTS. [Citation Graph (, )][DBLP ] A Tourist Route Search System Based on Web Information and the Visibility of Scenic Sights. [Citation Graph (, )][DBLP ] Search in 0.004secs, Finished in 0.459secs