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Rilla Khaled:
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Publications of Author
- Rilla Khaled, James Noble, Robert Biddle
InspectJ: Program Monitoring for Visualisation Using AspectJ. [Citation Graph (0, 0)][DBLP] ACSC, 2003, pp:359-368 [Conf]
- Rilla Khaled, James Noble, Robert Biddle
A Case Study of Cartoon Visualisation Using Aspect. [Citation Graph (0, 0)][DBLP] InVis.au, 2003, pp:117-125 [Conf]
- Rilla Khaled, Robert Biddle, James Noble, Pippin Barr, Ronald Fischer
Persuasive interaction for collectivist cultures. [Citation Graph (0, 0)][DBLP] AUIC, 2006, pp:73-80 [Conf]
- Pippin Barr, Rilla Khaled, James Noble, Robert Biddle
A Taxonomic Analysis of User-Interface Metaphors in the Microsoft O ce Project Gallery. [Citation Graph (0, 0)][DBLP] AUIC, 2005, pp:109-117 [Conf]
- Pippin Barr, James Noble, Robert Biddle, Rilla Khaled
From pushing buttons to play and progress: value and interaction in fable. [Citation Graph (0, 0)][DBLP] AUIC, 2006, pp:61-68 [Conf]
- Rilla Khaled, James Noble, Robert Biddle
An Analysis of Persuasive Technology Tool Strategies. [Citation Graph (0, 0)][DBLP] IWIPS, 2005, pp:167-173 [Conf]
- Rilla Khaled, Anna Maria Luxton, James Noble, Leo Ferres, Judy Brown, Robert Biddle
Visualisation for learning OOP, using AOP and eclipse. [Citation Graph (0, 0)][DBLP] OOPSLA Companion, 2004, pp:178-179 [Conf]
- Pippin Barr, Rilla Khaled, James Noble, Robert Biddle
Feeling Strangely Fine: The Well-Being Economy in Popular Games. [Citation Graph (0, 0)][DBLP] PERSUASIVE, 2006, pp:60-71 [Conf]
- Pippin Barr, Rilla Khaled, James Noble, Robert Biddle
Well-Being to "Well Done!": The Development Cycle in Role-Playing Games. [Citation Graph (0, 0)][DBLP] PERSUASIVE, 2006, pp:96-99 [Conf]
- Rilla Khaled, Pippin Barr, James Noble, Robert Biddle
Investigating Social Software as Persuasive Technology. [Citation Graph (0, 0)][DBLP] PERSUASIVE, 2006, pp:104-107 [Conf]
- Rilla Khaled, Pippin Barr, James Noble, Ronald Fischer, Robert Biddle
Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design. [Citation Graph (0, 0)][DBLP] PERSUASIVE, 2006, pp:72-83 [Conf]
Let's clean up this mess: exploring multi-touch collaborative play. [Citation Graph (, )][DBLP]
A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game. [Citation Graph (, )][DBLP]
Fine Tuning the Persuasion in Persuasive Games. [Citation Graph (, )][DBLP]
Playing the interface: a case study of Grand Theft Auto: San Andreas. [Citation Graph (, )][DBLP]
Factoring culture into the design of a persuasive game. [Citation Graph (, )][DBLP]
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