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Rilla Khaled: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Rilla Khaled, James Noble, Robert Biddle
    InspectJ: Program Monitoring for Visualisation Using AspectJ. [Citation Graph (0, 0)][DBLP]
    ACSC, 2003, pp:359-368 [Conf]
  2. Rilla Khaled, James Noble, Robert Biddle
    A Case Study of Cartoon Visualisation Using Aspect. [Citation Graph (0, 0)][DBLP]
    InVis.au, 2003, pp:117-125 [Conf]
  3. Rilla Khaled, Robert Biddle, James Noble, Pippin Barr, Ronald Fischer
    Persuasive interaction for collectivist cultures. [Citation Graph (0, 0)][DBLP]
    AUIC, 2006, pp:73-80 [Conf]
  4. Pippin Barr, Rilla Khaled, James Noble, Robert Biddle
    A Taxonomic Analysis of User-Interface Metaphors in the Microsoft O ce Project Gallery. [Citation Graph (0, 0)][DBLP]
    AUIC, 2005, pp:109-117 [Conf]
  5. Pippin Barr, James Noble, Robert Biddle, Rilla Khaled
    From pushing buttons to play and progress: value and interaction in fable. [Citation Graph (0, 0)][DBLP]
    AUIC, 2006, pp:61-68 [Conf]
  6. Rilla Khaled, James Noble, Robert Biddle
    An Analysis of Persuasive Technology Tool Strategies. [Citation Graph (0, 0)][DBLP]
    IWIPS, 2005, pp:167-173 [Conf]
  7. Rilla Khaled, Anna Maria Luxton, James Noble, Leo Ferres, Judy Brown, Robert Biddle
    Visualisation for learning OOP, using AOP and eclipse. [Citation Graph (0, 0)][DBLP]
    OOPSLA Companion, 2004, pp:178-179 [Conf]
  8. Pippin Barr, Rilla Khaled, James Noble, Robert Biddle
    Feeling Strangely Fine: The Well-Being Economy in Popular Games. [Citation Graph (0, 0)][DBLP]
    PERSUASIVE, 2006, pp:60-71 [Conf]
  9. Pippin Barr, Rilla Khaled, James Noble, Robert Biddle
    Well-Being to "Well Done!": The Development Cycle in Role-Playing Games. [Citation Graph (0, 0)][DBLP]
    PERSUASIVE, 2006, pp:96-99 [Conf]
  10. Rilla Khaled, Pippin Barr, James Noble, Robert Biddle
    Investigating Social Software as Persuasive Technology. [Citation Graph (0, 0)][DBLP]
    PERSUASIVE, 2006, pp:104-107 [Conf]
  11. Rilla Khaled, Pippin Barr, James Noble, Ronald Fischer, Robert Biddle
    Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design. [Citation Graph (0, 0)][DBLP]
    PERSUASIVE, 2006, pp:72-83 [Conf]

  12. Let's clean up this mess: exploring multi-touch collaborative play. [Citation Graph (, )][DBLP]


  13. A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game. [Citation Graph (, )][DBLP]


  14. Fine Tuning the Persuasion in Persuasive Games. [Citation Graph (, )][DBLP]


  15. Playing the interface: a case study of Grand Theft Auto: San Andreas. [Citation Graph (, )][DBLP]


  16. Factoring culture into the design of a persuasive game. [Citation Graph (, )][DBLP]


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