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Stephane Redon: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Stephane Redon, Abderrahmane Kheddar, Sabine Coquillart
    An Algebraic Solution to the Problem of Collision Detection for Rigid Polyhedral Objects. [Citation Graph (0, 0)][DBLP]
    ICRA, 2000, pp:3733-3738 [Conf]
  2. Stephane Redon, Abderrahmane Kheddar, Sabine Coquillart
    Gauss' Least Constraints Principle and Rigid Body Simulations. [Citation Graph (0, 0)][DBLP]
    ICRA, 2002, pp:517-522 [Conf]
  3. Stephane Redon, Ming C. Lin
    An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid and Physical Modeling, 2005, pp:175-186 [Conf]
  4. Stephane Redon, Young J. Kim, Ming C. Lin, Dinesh Manocha, Jim Templeman
    Interactive and Continuous Collision Detection for Avatars in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:117-124 [Conf]
  5. Stephane Redon, Young J. Kim, Ming C. Lin, Dinesh Manocha, Jim Templeman
    Colorplate: Interactive and Continuous Collision Detection for Avatars in Virtual Environments. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:283- [Conf]
  6. Stephane Redon, Ming C. Lin
    An efficient, error-bounded approximation algorithm for simulating quasi-statics of complex linkages. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 2006, v:38, n:4, pp:300-314 [Journal]
  7. Stephane Redon, Abderrahmane Kheddar, Sabine Coquillart
    Fast Continuous Collision Detection between Rigid Bodies. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2002, v:21, n:3, pp:- [Journal]
  8. Young J. Kim, Stephane Redon, Ming C. Lin, Dinesh Manocha, Jim Templeman
    Interactive Continuous Collision Detection Using Swept Volume for Avatars. [Citation Graph (0, 0)][DBLP]
    Presence, 2007, v:16, n:2, pp:206-223 [Journal]
  9. Stephane Redon, Nico Galoppo, Ming C. Lin
    Adaptive dynamics of articulated bodies. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:936-945 [Journal]
  10. Michael Ortega, Stephane Redon, Sabine Coquillart
    A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies with Surface Properties. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:3, pp:458-469 [Journal]
  11. Stephane Redon
    Fast continuous collision detection and handling for desktop virtual prototyping. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, 2004, v:8, n:1, pp:63-70 [Journal]
  12. Naga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh Manocha
    CULLIDE: interactive collision detection between complex models in large environments using graphics hardware. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2003, pp:25-32 [Conf]
  13. Sandy Morin, Stephane Redon
    A Force-Feedback Algorithm for Adaptive Articulated-Body Dynamics Simulation. [Citation Graph (0, 0)][DBLP]
    ICRA, 2007, pp:3245-3250 [Conf]
  14. Russell Gayle, Stephane Redon, Avneesh Sud, Ming C. Lin, Dinesh Manocha
    Efficient Motion Planning of Highly Articulated Chains using Physics-based Sampling. [Citation Graph (0, 0)][DBLP]
    ICRA, 2007, pp:3319-3326 [Conf]
  15. Stephane Redon, Ming C. Lin
    Practical Local Planning in the Contact Space. [Citation Graph (0, 0)][DBLP]
    ICRA, 2005, pp:4200-4205 [Conf]
  16. Miguel A. Otaduy, Daniel Germann, Stephane Redon, Markus H. Gross
    Adaptive deformations with fast tight bounds. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2007, pp:181-190 [Conf]
  17. Xinyu Zhang, Stephane Redon, Minkyoung Lee, Young J. Kim
    Continuous collision detection for articulated models using Taylor models and temporal culling. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:3, pp:15- [Journal]

  18. Adaptive torsion-angle quasi-statics: a general simulation method with applications to protein structure analysis and design. [Citation Graph (, )][DBLP]


  19. Haptic feedback for molecular simulation. [Citation Graph (, )][DBLP]


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