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Carlos Carrascosa: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Agustín Espinosa, Vicente Julián, Carlos Carrascosa, Andrés Terrasa, Ana García-Fornes
    Programming Hard Real-Time Systems with Optional Components in Ada. [Citation Graph (0, 0)][DBLP]
    Ada-Europe, 1998, pp:102-111 [Conf]
  2. Carlos Carrascosa, Andrés Terrasa, Ana García-Fornes, Agustín Espinosa, Vicente J. Botti
    A Meta-Reasoning Model for Hard Real-Time Agents. [Citation Graph (0, 0)][DBLP]
    CAEPIA, 2005, pp:42-51 [Conf]
  3. Vicente Julián, Carlos Carrascosa, Miguel Rebollo, José Soler, Vicente J. Botti
    SIMBA: An Approach for Real-Time Multi-agent Systems. [Citation Graph (0, 0)][DBLP]
    CCIA, 2002, pp:282-293 [Conf]
  4. Carlos Carrascosa, Miguel Rebollo, Vicente Julián, Vicente J. Botti
    Deliberative Server for Real-Time Agents. [Citation Graph (0, 0)][DBLP]
    CEEMAS, 2003, pp:485-496 [Conf]
  5. Patricia Maldonado, Carlos Carrascosa, Vicente J. Botti
    Using Negotiation Techniques as Time-Restricted Scheduling Policies on Intelligent Agents. [Citation Graph (0, 0)][DBLP]
    CEEMAS, 2005, pp:608-611 [Conf]
  6. Patricia Maldonado, Carlos Carrascosa, Vicente J. Botti
    Negotiation in real-time multi-agent systems. [Citation Graph (0, 0)][DBLP]
    IADIS AC, 2005, pp:247-254 [Conf]
  7. Eva Onaindia, Federico Barber, Vicente J. Botti, Carlos Carrascosa, Miguel A. Hernandez, Miguel Rebollo
    A Progressive Heuristic Search Algorithm for the Cutting Stock Problem. [Citation Graph (0, 0)][DBLP]
    IEA/AIE (Vol. 2), 1998, pp:25-35 [Conf]
  8. Vicente J. Botti, Carlos Carrascosa, Vicente Julián, José Soler
    Modelling Agents in Hard Real-Time Environments. [Citation Graph (0, 0)][DBLP]
    MAAMAW, 1999, pp:63-76 [Conf]
  9. José Soler, Vicente Julián, Carlos Carrascosa, Vicente J. Botti
    Applying the ARTIS Agent Architecture to Mobile Robot Control. [Citation Graph (0, 0)][DBLP]
    IBERAMIA-SBIA, 2000, pp:359-368 [Conf]
  10. Antonio Barella, Carlos Carrascosa, Vicente J. Botti
    JGOMAS: game-oriented multi-agent system based on jade. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:17- [Conf]

  11. Service oriented MAS: an open architecture. [Citation Graph (, )][DBLP]


  12. Agreement spaces for counselor agents. [Citation Graph (, )][DBLP]


  13. MMOG based on MAS: the MMOG layer. [Citation Graph (, )][DBLP]


  14. THOMAS: a service-oriented framework for virtual organizations. [Citation Graph (, )][DBLP]


  15. Extending Game Technologies with Virtual Reality and Multi-Agent Systems. [Citation Graph (, )][DBLP]


  16. MMOG based on MAS: A Game-Independent Ontology. [Citation Graph (, )][DBLP]


  17. Emerging Team Collaboration by Social Reinforcement. [Citation Graph (, )][DBLP]


  18. Agent Architectures for Intelligent Virtual Environments. [Citation Graph (, )][DBLP]


  19. On the Road to an Abstract Architecture for Open Virtual Organizations. [Citation Graph (, )][DBLP]


  20. Social Conformity and Its Convergence for Reinforcement Learning. [Citation Graph (, )][DBLP]


  21. Towards on embedded agent model for Android mobiles. [Citation Graph (, )][DBLP]


  22. Multi-agent systems applied to virtual environments: a case study. [Citation Graph (, )][DBLP]


  23. Using THOMAS for Service Oriented Open MAS. [Citation Graph (, )][DBLP]


  24. Characterizing Massively Multiplayer Online Games as Multi-Agent Systems. [Citation Graph (, )][DBLP]


  25. Does Android Dream with Intelligent Agents?. [Citation Graph (, )][DBLP]


  26. The MMOG Layer: MMOG Based on MAS. [Citation Graph (, )][DBLP]


  27. Agent Design Using Model Driven Development. [Citation Graph (, )][DBLP]


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