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Carlos Carrascosa:
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Publications of Author
- Agustín Espinosa, Vicente Julián, Carlos Carrascosa, Andrés Terrasa, Ana García-Fornes
Programming Hard Real-Time Systems with Optional Components in Ada. [Citation Graph (0, 0)][DBLP] Ada-Europe, 1998, pp:102-111 [Conf]
- Carlos Carrascosa, Andrés Terrasa, Ana García-Fornes, Agustín Espinosa, Vicente J. Botti
A Meta-Reasoning Model for Hard Real-Time Agents. [Citation Graph (0, 0)][DBLP] CAEPIA, 2005, pp:42-51 [Conf]
- Vicente Julián, Carlos Carrascosa, Miguel Rebollo, José Soler, Vicente J. Botti
SIMBA: An Approach for Real-Time Multi-agent Systems. [Citation Graph (0, 0)][DBLP] CCIA, 2002, pp:282-293 [Conf]
- Carlos Carrascosa, Miguel Rebollo, Vicente Julián, Vicente J. Botti
Deliberative Server for Real-Time Agents. [Citation Graph (0, 0)][DBLP] CEEMAS, 2003, pp:485-496 [Conf]
- Patricia Maldonado, Carlos Carrascosa, Vicente J. Botti
Using Negotiation Techniques as Time-Restricted Scheduling Policies on Intelligent Agents. [Citation Graph (0, 0)][DBLP] CEEMAS, 2005, pp:608-611 [Conf]
- Patricia Maldonado, Carlos Carrascosa, Vicente J. Botti
Negotiation in real-time multi-agent systems. [Citation Graph (0, 0)][DBLP] IADIS AC, 2005, pp:247-254 [Conf]
- Eva Onaindia, Federico Barber, Vicente J. Botti, Carlos Carrascosa, Miguel A. Hernandez, Miguel Rebollo
A Progressive Heuristic Search Algorithm for the Cutting Stock Problem. [Citation Graph (0, 0)][DBLP] IEA/AIE (Vol. 2), 1998, pp:25-35 [Conf]
- Vicente J. Botti, Carlos Carrascosa, Vicente Julián, José Soler
Modelling Agents in Hard Real-Time Environments. [Citation Graph (0, 0)][DBLP] MAAMAW, 1999, pp:63-76 [Conf]
- José Soler, Vicente Julián, Carlos Carrascosa, Vicente J. Botti
Applying the ARTIS Agent Architecture to Mobile Robot Control. [Citation Graph (0, 0)][DBLP] IBERAMIA-SBIA, 2000, pp:359-368 [Conf]
- Antonio Barella, Carlos Carrascosa, Vicente J. Botti
JGOMAS: game-oriented multi-agent system based on jade. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2006, pp:17- [Conf]
Service oriented MAS: an open architecture. [Citation Graph (, )][DBLP]
Agreement spaces for counselor agents. [Citation Graph (, )][DBLP]
MMOG based on MAS: the MMOG layer. [Citation Graph (, )][DBLP]
THOMAS: a service-oriented framework for virtual organizations. [Citation Graph (, )][DBLP]
Extending Game Technologies with Virtual Reality and Multi-Agent Systems. [Citation Graph (, )][DBLP]
MMOG based on MAS: A Game-Independent Ontology. [Citation Graph (, )][DBLP]
Emerging Team Collaboration by Social Reinforcement. [Citation Graph (, )][DBLP]
Agent Architectures for Intelligent Virtual Environments. [Citation Graph (, )][DBLP]
On the Road to an Abstract Architecture for Open Virtual Organizations. [Citation Graph (, )][DBLP]
Social Conformity and Its Convergence for Reinforcement Learning. [Citation Graph (, )][DBLP]
Towards on embedded agent model for Android mobiles. [Citation Graph (, )][DBLP]
Multi-agent systems applied to virtual environments: a case study. [Citation Graph (, )][DBLP]
Using THOMAS for Service Oriented Open MAS. [Citation Graph (, )][DBLP]
Characterizing Massively Multiplayer Online Games as Multi-Agent Systems. [Citation Graph (, )][DBLP]
Does Android Dream with Intelligent Agents?. [Citation Graph (, )][DBLP]
The MMOG Layer: MMOG Based on MAS. [Citation Graph (, )][DBLP]
Agent Design Using Model Driven Development. [Citation Graph (, )][DBLP]
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