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Karl-Petter Åkesson: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Tom Rodden, Andy Crabtree, Terry Hemmings, Boriana Koleva, Jan Humble, Karl-Petter Åkesson, Pär Hansson
    Between the dazzle of a new building and its eventual corpse: assembling the ubiquitous home. [Citation Graph (0, 0)][DBLP]
    Conference on Designing Interactive Systems, 2004, pp:71-80 [Conf]
  2. Steve Benford, Benjamin B. Bederson, Karl-Petter Åkesson, Victor Bayon, Allison Druin, Pär Hansson, Juan Pablo Hourcade, Rob Ingram, Helen Neale, Claire O'Malley, Kristian T. Simsarian, Danae Stanton, Yngve Sundblad, Gustav Taxén
    Designing storytelling technologies to encouraging collaboration between young children. [Citation Graph (0, 0)][DBLP]
    CHI, 2000, pp:556-563 [Conf]
  3. Tom Rodden, Andy Crabtree, Terry Hemmings, Boriana Koleva, Jan Humble, Karl-Petter Åkesson, Pär Hansson
    Configuring the Ubiquitous Home. [Citation Graph (0, 0)][DBLP]
    COOP, 2004, pp:227-242 [Conf]
  4. Jan Humble, Andy Crabtree, Terry Hemmings, Karl-Petter Åkesson, Boriana Koleva, Tom Rodden, Pär Hansson
    "Playing with the Bits" User-Configuration of Ubiquitous Domestic Environments. [Citation Graph (0, 0)][DBLP]
    Ubicomp, 2003, pp:256-263 [Conf]
  5. Karl-Petter Åkesson, Kristian T. Simsarian
    Reality portals. [Citation Graph (0, 0)][DBLP]
    VRST, 1999, pp:11-18 [Conf]
  6. Staffan Björk, Jussi Holopainen, Peter Ljungstrand, Karl-Petter Åkesson
    Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2002, v:6, n:5/6, pp:443-458 [Journal]
  7. Tom Rodden, Andy Crabtree, Terry Hemmings, Boriana Koleva, Jan Humble, Karl-Petter Åkesson, Pär Hansson
    Assembling Connected Cooperative Residential Domains. [Citation Graph (0, 0)][DBLP]
    The Disappearing Computer, 2007, pp:120-142 [Conf]

  8. Boxed Pervasive Games: An Experience with User-Created Pervasive Games. [Citation Graph (, )][DBLP]


  9. Tangible handimation real-time animation with a sequencer-based tangible interface. [Citation Graph (, )][DBLP]


  10. Socially Intelligent Interfaces for Increased Energy Awareness in the Home. [Citation Graph (, )][DBLP]


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