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Sara Price: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Yvonne Rogers, Michael Scaife, Eric Harris, Ted Phelps, Sara Price, Hilary Smith, Henk L. Muller, Cliff Randell, Andrew Moss, Ian Taylor, Danae Stanton, Claire O'Malley, Greta Corke, Silvia Gabrielli
    Things aren't what they seem to be: innovation through technology inspiration. [Citation Graph (0, 0)][DBLP]
    Symposium on Designing Interactive Systems, 2002, pp:373-378 [Conf]
  2. Eric Harris, Geraldine Fitzpatrick, Yvonne Rogers, Sara Price, Ted Phelps, Cliff Randell
    From Snark to Park: Lessons Learnt Moving Pervasive Experiences From Indoors to Outdoors. [Citation Graph (0, 0)][DBLP]
    AUIC, 2004, pp:39-48 [Conf]
  3. Sara Price
    Processing Animation: Integrating Information from Animated Diagrams. [Citation Graph (0, 0)][DBLP]
    Diagrams, 2004, pp:360-364 [Conf]
  4. Yvonne Rogers, Sara Price, Cliff Randell, Danae Stanton Fraser, Mark J. Weal, Geraldine Fitzpatrick
    Ubi-learning integrates indoor and outdoor experiences. [Citation Graph (0, 0)][DBLP]
    Commun. ACM, 2005, v:48, n:1, pp:55-59 [Journal]
  5. Sara Price, Yvonne Rogers, Michael Scaife, Danae Stanton, Helen Neale
    Using 'tangibles' to promote novel forms of playful learning. [Citation Graph (0, 0)][DBLP]
    Interacting with Computers, 2003, v:15, n:2, pp:169-185 [Journal]
  6. Cliff Randell, Sara Price, Yvonne Rogers, Eric Harris, Geraldine Fitzpatrick
    The Ambient Horn: designing a novel audio-based learning experience. [Citation Graph (0, 0)][DBLP]
    Personal and Ubiquitous Computing, 2004, v:8, n:3-4, pp:177-183 [Journal]

  7. Let the play set come alive: Supporting playful learning through the digital augmentation of a traditional toy environment. [Citation Graph (, )][DBLP]

  8. A representation approach to conceptualizing tangible learning environments. [Citation Graph (, )][DBLP]

  9. The effect of representation location on interaction in a tangible learning environment. [Citation Graph (, )][DBLP]

  10. Action and representation in tangible systems: implications for design of learning interactions. [Citation Graph (, )][DBLP]

  11. Informing design for tangible interaction: a case for children with learning difficulties. [Citation Graph (, )][DBLP]

  12. Designing for physical-digital correspondence in tangible learning environments. [Citation Graph (, )][DBLP]

  13. Kingdom of the Knights: evaluation of a seamlessly augmented toy environment for playful learning. [Citation Graph (, )][DBLP]

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