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Penelope Sweetser: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Penelope Sweetser, Janet Wiles
    Combining Influence Maps and Cellular Automata for Reactive Game Agents. [Citation Graph (0, 0)][DBLP]
    IDEAL, 2005, pp:524-531 [Conf]
  2. Daniel Johnson, John A. Gardner, Janet Wiles, Penelope Sweetser, Kelly Hollingsworth
    The inherent appeal of physically controlled peripherals. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:371-378 [Conf]
  3. Penelope Sweetser, Simon Dennis
    Facilitating learning in a real time strategy computer game. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:49-56 [Conf]
  4. Penelope Sweetser, Daniel Johnson
    Player-Centered Game Environments: Assessing Player Opinions, Experiences, and Issues. [Citation Graph (0, 0)][DBLP]
    ICEC, 2004, pp:321-332 [Conf]
  5. Penelope Sweetser, Daniel Johnson, Jane Sweetser, Janet Wiles
    Creating engaging artificial characters for games. [Citation Graph (0, 0)][DBLP]
    ICEC, 2003, pp:- [Conf]
  6. Penelope Sweetser, Peta Wyeth
    GameFlow: a model for evaluating player enjoyment in games. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2005, v:3, n:3, pp:3- [Journal]

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