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Mark Claypool :
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John V. Carlis , John Riedl , Apostolos P. Georgopoulos , George L. Wilcox , R. Elde , J. Pardo , K. Ugurbil , Ernest Retzel , J. Maguire , Bradley N. Miller , Mark Claypool , T. Brelje , C. Honda A Zoomable DBMS for Brain Structure, Function and Behavior. [Citation Graph (0, 0)][DBLP ] ADB, 1994, pp:299-316 [Conf ] Huahui Wu , Mark Claypool , Robert E. Kinicki Guidelines for Selecting Practical MPEG Group of Pictures. [Citation Graph (0, 0)][DBLP ] EuroIMSA, 2006, pp:61-66 [Conf ] Mark Claypool , Yali Zhu Using Interleaving to Ameliorate the Effects of Packet Loss in a Video Stream. [Citation Graph (0, 0)][DBLP ] ICDCS Workshops, 2003, pp:508-0 [Conf ] Mark Claypool , John Riedl Silence Is Golden? - The Effects of Selence Deletion on the CPU Load of an Audio Conference. [Citation Graph (0, 0)][DBLP ] ICMCS, 1994, pp:9-18 [Conf ] Vishal Phirke , Mark Claypool , Robert E. Kinicki RED-Worcester - Traffic Sensitive Active Queue Management. [Citation Graph (0, 0)][DBLP ] ICNP, 2002, pp:194-195 [Conf ] Mingzhe Li , Mark Claypool , Robert E. Kinicki MediaPlayer versus RealPlayer: a comparison of network turbulence. [Citation Graph (0, 0)][DBLP ] Internet Measurement Workshop, 2002, pp:131-136 [Conf ] Yubing Wang , Mark Claypool , Zheng Zuo An empirical study of realvideo performance across the internet. [Citation Graph (0, 0)][DBLP ] Internet Measurement Workshop, 2001, pp:295-309 [Conf ] Mark Claypool , Robert E. Kinicki , A. Kumar Traffic sensitive active queue management. [Citation Graph (0, 0)][DBLP ] INFOCOM, 2005, pp:2764-2769 [Conf ] Mark Claypool , Tom Coates , Shawn Hooley , Eric Shea , Chris Spellacy Video performance in Java. [Citation Graph (0, 0)][DBLP ] IRMA Conference, 2000, pp:222-225 [Conf ] Jae Chung , Mark Claypool Rate-based active queue management with priority classes for better video transmission. [Citation Graph (0, 0)][DBLP ] ISCC, 2002, pp:99-105 [Conf ] Mark Claypool , Phong Le , Makoto Waseda , David Brown Implicit interest indicators. [Citation Graph (0, 0)][DBLP ] Intelligent User Interfaces, 2001, pp:33-40 [Conf ] Avanish Tripathi , Mark Claypool Improving Multimedia Streaming with Content-Aware Video Scaling. [Citation Graph (0, 0)][DBLP ] JCIS, 2002, pp:1021-1024 [Conf ] Jae Chung , Mark Claypool Dynamic-CBT and ChIPS - router support for improved multimedia performance on the Internet. [Citation Graph (0, 0)][DBLP ] ACM Multimedia, 2000, pp:239-248 [Conf ] Jae Chung , Mark Claypool Demonstration of dynamic class-based router queue management. [Citation Graph (0, 0)][DBLP ] ACM Multimedia, 2000, pp:473-474 [Conf ] Mark Claypool , John Riedl A Quality Planning Model for Distributed Multimedia in the Virtual Cockpit. [Citation Graph (0, 0)][DBLP ] ACM Multimedia, 1996, pp:253-264 [Conf ] Mark Claypool , Jonathan Tanner The effects of jitter on the peceptual quality of video. [Citation Graph (0, 0)][DBLP ] ACM Multimedia (2), 1999, pp:115-118 [Conf ] Yanlin Liu , Mark Claypool Video redundancy: a best-effort solution to network data loss. [Citation Graph (0, 0)][DBLP ] ACM Multimedia (2), 1999, pp:195- [Conf ] Avanish Tripathi , Mark Claypool Demonstration of improved multimedia streaming by using content-aware video scaling. [Citation Graph (0, 0)][DBLP ] ACM Multimedia, 2001, pp:609-610 [Conf ] Huahui Wu , Mark Claypool , Robert E. Kinicki Demonstration of adjusting forward error correction with quality scaling for TCP-friendly streaming MPEG. [Citation Graph (0, 0)][DBLP ] ACM Multimedia, 2004, pp:174-175 [Conf ] Jae Chung , Mark Claypool Analysis of Active Queue Management. [Citation Graph (0, 0)][DBLP ] NCA, 2003, pp:359-366 [Conf ] Tom Beigbeder , Rory Coughlan , Corey Lusher , John Plunkett , Emmanuel Agu , Mark Claypool The effects of loss and latency on user performance in unreal tournament 2003®. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2004, pp:144-151 [Conf ] Mark Claypool On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2005, pp:1-9 [Conf ] Steven Gargolinski , Christopher St. Pierre , Mark Claypool Game server selection for multiple players. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2005, pp:1-6 [Conf ] Nathan Sheldon , Eric Girard , Seth Borg , Mark Claypool , Emmanuel Agu The effect of latency on user performance in Warcraft III. [Citation Graph (0, 0)][DBLP ] NETGAMES, 2003, pp:3-14 [Conf ] Mingzhe Li , Feng Li , Mark Claypool , Robert E. Kinicki Weather forecasting: predicting performance for streaming video over wireless LANs. [Citation Graph (0, 0)][DBLP ] NOSSDAV, 2005, pp:33-38 [Conf ] James Nichols , Mark Claypool The effects of latency on online madden NFL football. [Citation Graph (0, 0)][DBLP ] NOSSDAV, 2004, pp:146-151 [Conf ] James Nichols , Mark Claypool , Robert E. Kinicki , Mingzhe Li Measurements of the congestion responsiveness of windows streaming media. [Citation Graph (0, 0)][DBLP ] NOSSDAV, 2004, pp:94-99 [Conf ] Huahui Wu , Mark Claypool , Robert E. Kinicki A model for MPEG with forward error correction and TCP-friendly bandwidth. [Citation Graph (0, 0)][DBLP ] NOSSDAV, 2003, pp:122-130 [Conf ] Huahui Wu , Mark Claypool , Robert E. Kinicki Adjusting forward error correction with quality scaling for streaming MPEG. [Citation Graph (0, 0)][DBLP ] NOSSDAV, 2005, pp:111-116 [Conf ] Mark Claypool , Robert E. Kinicki , Mingzhe Li , James Nichols , Huahui Wu Inferring Queue Sizes in Access Networks by Active Measurement. [Citation Graph (0, 0)][DBLP ] PAM , 2004, pp:227-236 [Conf ] Feng Li , Jae Chung , Mingzhe Li , Huahui Wu , Mark Claypool , Robert E. Kinicki Application, Network and Link Layer Measurements of Streaming Video over a Wireless Campus Network. [Citation Graph (0, 0)][DBLP ] PAM, 2005, pp:189-202 [Conf ] Vishal Phirke , Mark Claypool , Robert E. Kinicki Traffic Sensitive Active Queue Management for Improved Multimedia Streaming. [Citation Graph (0, 0)][DBLP ] QoS-IP, 2003, pp:551-566 [Conf ] Mark Claypool , Kajal T. Claypool Latency and player actions in online games. [Citation Graph (0, 0)][DBLP ] Commun. ACM, 2006, v:49, n:11, pp:40-45 [Journal ] Mark Claypool The effect of latency on user performance in Real-Time Strategy games. [Citation Graph (0, 0)][DBLP ] Computer Networks, 2005, v:49, n:1, pp:52-70 [Journal ] Mark Claypool , David Brown , Phong Le , Makoto Waseda Inferring User Interest. [Citation Graph (0, 0)][DBLP ] IEEE Internet Computing, 2001, v:5, n:6, pp:32-39 [Journal ] Mark Claypool , John Riedl , John V. Carlis , George L. Wilcox , R. Elde , Ernest Retzel , Apostolos P. Georgopoulos , J. Pardo , K. Ugurbil , Bradley N. Miller , C. Honda Network Requirements for 3-D Flying in a Zoomable Brain Database. [Citation Graph (0, 0)][DBLP ] IEEE Journal on Selected Areas in Communications, 1995, v:13, n:5, pp:816-827 [Journal ] Yubing Wang , Mark Claypool RealTracer-Tools for Measuring the Performance of RealVideo on the Internet. [Citation Graph (0, 0)][DBLP ] Multimedia Tools Appl., 2005, v:27, n:3, pp:411-430 [Journal ] Jae Chung , Mark Claypool Empirical evaluation of the congestion responsiveness of RealPlayer video streams. [Citation Graph (0, 0)][DBLP ] Multimedia Tools Appl., 2006, v:31, n:2, pp:171-193 [Journal ] John Riedl , Vahid Mashayekhi , James A. Schnepf , Mark Claypool , Dan Frankowski SuiteSound: A System for Distributed Collaborative Multimedia. [Citation Graph (0, 11)][DBLP ] IEEE Trans. Knowl. Data Eng., 1993, v:5, n:4, pp:600-610 [Journal ] Mingzhe Li , Mark Claypool , Robert E. Kinicki , James Nichols Characteristics of streaming media stored on the Web. [Citation Graph (0, 0)][DBLP ] ACM Trans. Internet Techn., 2005, v:5, n:4, pp:601-626 [Journal ] Huahui Wu , Mark Claypool , Robert E. Kinicki Adjusting forward error correction with temporal scaling for TCP-friendly streaming MPEG. [Citation Graph (0, 0)][DBLP ] TOMCCAP, 2005, v:1, n:4, pp:315-337 [Journal ] Mark Claypool , Robert E. Kinicki , A. Kumar Traffic Sensitive Active Queue Management. [Citation Graph (0, 0)][DBLP ] INFOCOM, 2006, pp:- [Conf ] Kajal T. Claypool , Mark Claypool Teaching software engineering through game design. [Citation Graph (0, 0)][DBLP ] ITiCSE, 2005, pp:123-127 [Conf ] Kajal T. Claypool , Mark Claypool On frame rate and player performance in first person shooter games. [Citation Graph (0, 0)][DBLP ] Multimedia Syst., 2007, v:13, n:1, pp:3-17 [Journal ] Measuring queue capacities of IEEE 802.11 wireless access points. [Citation Graph (, )][DBLP ] Teddies: Trained Eddies for Reactive Stream Processing. [Citation Graph (, )][DBLP ] WBest: A bandwidth estimation tool for IEEE 802.11 wireless networks. [Citation Graph (, )][DBLP ] Packet Dispersion in IEEE 802.11 Wireless Networks. [Citation Graph (, )][DBLP ] Performance analysis of the intertwined effects between network layers for 802.11g transmissions. [Citation Graph (, )][DBLP ] On combining temporal scaling and quality scaling for streaming MPEG. [Citation Graph (, )][DBLP ] Traffic analysis of avatars in Second Life. [Citation Graph (, )][DBLP ] Performance analysis of home streaming video using Orb. [Citation Graph (, )][DBLP ] Analysis of an IEEE 802.11 network activity during a small workshop. [Citation Graph (, )][DBLP ] Stochastic Fair Traffic Management for Efficient and Robust IP Networking. [Citation Graph (, )][DBLP ] An open source laboratory for operating systems projects. [Citation Graph (, )][DBLP ] Relating cognitive models of computer games to user evaluations of entertainment. [Citation Graph (, )][DBLP ] Perspectives, frame rates and resolutions: it's all in the game. [Citation Graph (, )][DBLP ] Motion and scene complexity for streaming video games. [Citation Graph (, )][DBLP ] Search in 0.014secs, Finished in 0.016secs