Dimitris Kalles, Christos Pierrakeas Using Genetic Algorithms and Decision Trees for a posteriori Analysis and Evaluation of Tutoring Practices based on Student Failure Models. [Citation Graph (0, 0)][DBLP] AIAI, 2006, pp:9-18 [Conf]
Dimitris Kalles On Measuring the Impact of Human Actions in the Machine Learning of a Board Game's Playing Policies [Citation Graph (0, 0)][DBLP] CoRR, 2006, v:0, n:, pp:- [Journal]
Measuring Expert Impact on Learning how to Play a Board Game. [Citation Graph (, )][DBLP]
Time Does Not Always Buy Quality in Co-evolutionary Learning. [Citation Graph (, )][DBLP]
Myopic Distributed Protocols for Singleton and Independent-Resource Congestion Games. [Citation Graph (, )][DBLP]
Evolving Computer Game Playing via Human-Computer Interaction: Machine Learning Tools in the Knowledge Engineering Life-Cycle. [Citation Graph (, )][DBLP]
Player Co-Modelling in a Strategy Board Game: Discovering How to Play Fast. [Citation Graph (, )][DBLP]
Emerge-Sort: Converging to Ordered Sequences by Simple Local Operators [Citation Graph (, )][DBLP]
Examples as Interaction: On Humans Teaching a Computer to Play a Game [Citation Graph (, )][DBLP]
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