The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

Dimitris Kalles: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Dimitris Kalles, Christos Pierrakeas
    Using Genetic Algorithms and Decision Trees for a posteriori Analysis and Evaluation of Tutoring Practices based on Student Failure Models. [Citation Graph (0, 0)][DBLP]
    AIAI, 2006, pp:9-18 [Conf]
  2. Thanasis Hadzilacos, Dimitris Kalles
    On the Software Engineering Aspects of Educational Intelligence. [Citation Graph (0, 0)][DBLP]
    KES (2), 2006, pp:1136-1143 [Conf]
  3. Thanasis Hadzilacos, Dimitris Kalles, Christos Pierrakeas, Michalis Xenos
    On Small Data Sets Revealing Big Differences. [Citation Graph (0, 0)][DBLP]
    SETN, 2006, pp:512-515 [Conf]
  4. Dimitris Kalles, Christos Pierrakeas
    Analyzing Student Performance in Distance Learning with Genetic Algorithms and Decision Trees. [Citation Graph (0, 0)][DBLP]
    Applied Artificial Intelligence, 2006, v:20, n:8, pp:655-674 [Journal]
  5. Dimitris Kalles
    Improving Professional Conduct in Publishing. [Citation Graph (0, 0)][DBLP]
    IEEE Computer, 2005, v:38, n:10, pp:114-116 [Journal]
  6. Dimitris Kalles
    On Measuring the Impact of Human Actions in the Machine Learning of a Board Game's Playing Policies [Citation Graph (0, 0)][DBLP]
    CoRR, 2006, v:0, n:, pp:- [Journal]
  7. Dimitris Kalles
    Player co-modelling in a strategy board game: discovering how to play fast [Citation Graph (0, 0)][DBLP]
    CoRR, 2006, v:0, n:, pp:- [Journal]
  8. Dimitris Kalles
    Lossless fitness inheritance in genetic algorithms for decision trees [Citation Graph (0, 0)][DBLP]
    CoRR, 2006, v:0, n:, pp:- [Journal]

  9. Measuring Expert Impact on Learning how to Play a Board Game. [Citation Graph (, )][DBLP]


  10. Time Does Not Always Buy Quality in Co-evolutionary Learning. [Citation Graph (, )][DBLP]


  11. Myopic Distributed Protocols for Singleton and Independent-Resource Congestion Games. [Citation Graph (, )][DBLP]


  12. Evolving Computer Game Playing via Human-Computer Interaction: Machine Learning Tools in the Knowledge Engineering Life-Cycle. [Citation Graph (, )][DBLP]


  13. Player Co-Modelling in a Strategy Board Game: Discovering How to Play Fast. [Citation Graph (, )][DBLP]


  14. Emerge-Sort: Converging to Ordered Sequences by Simple Local Operators [Citation Graph (, )][DBLP]


  15. Examples as Interaction: On Humans Teaching a Computer to Play a Game [Citation Graph (, )][DBLP]


Search in 0.003secs, Finished in 0.004secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002