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Dimitris Kalles: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Dimitris Kalles, Christos Pierrakeas
    Using Genetic Algorithms and Decision Trees for a posteriori Analysis and Evaluation of Tutoring Practices based on Student Failure Models. [Citation Graph (0, 0)][DBLP]
    AIAI, 2006, pp:9-18 [Conf]
  2. Thanasis Hadzilacos, Dimitris Kalles
    On the Software Engineering Aspects of Educational Intelligence. [Citation Graph (0, 0)][DBLP]
    KES (2), 2006, pp:1136-1143 [Conf]
  3. Thanasis Hadzilacos, Dimitris Kalles, Christos Pierrakeas, Michalis Xenos
    On Small Data Sets Revealing Big Differences. [Citation Graph (0, 0)][DBLP]
    SETN, 2006, pp:512-515 [Conf]
  4. Dimitris Kalles, Christos Pierrakeas
    Analyzing Student Performance in Distance Learning with Genetic Algorithms and Decision Trees. [Citation Graph (0, 0)][DBLP]
    Applied Artificial Intelligence, 2006, v:20, n:8, pp:655-674 [Journal]
  5. Dimitris Kalles
    Improving Professional Conduct in Publishing. [Citation Graph (0, 0)][DBLP]
    IEEE Computer, 2005, v:38, n:10, pp:114-116 [Journal]
  6. Dimitris Kalles
    On Measuring the Impact of Human Actions in the Machine Learning of a Board Game's Playing Policies [Citation Graph (0, 0)][DBLP]
    CoRR, 2006, v:0, n:, pp:- [Journal]
  7. Dimitris Kalles
    Player co-modelling in a strategy board game: discovering how to play fast [Citation Graph (0, 0)][DBLP]
    CoRR, 2006, v:0, n:, pp:- [Journal]
  8. Dimitris Kalles
    Lossless fitness inheritance in genetic algorithms for decision trees [Citation Graph (0, 0)][DBLP]
    CoRR, 2006, v:0, n:, pp:- [Journal]

  9. Measuring Expert Impact on Learning how to Play a Board Game. [Citation Graph (, )][DBLP]

  10. Time Does Not Always Buy Quality in Co-evolutionary Learning. [Citation Graph (, )][DBLP]

  11. Myopic Distributed Protocols for Singleton and Independent-Resource Congestion Games. [Citation Graph (, )][DBLP]

  12. Evolving Computer Game Playing via Human-Computer Interaction: Machine Learning Tools in the Knowledge Engineering Life-Cycle. [Citation Graph (, )][DBLP]

  13. Player Co-Modelling in a Strategy Board Game: Discovering How to Play Fast. [Citation Graph (, )][DBLP]

  14. Emerge-Sort: Converging to Ordered Sequences by Simple Local Operators [Citation Graph (, )][DBLP]

  15. Examples as Interaction: On Humans Teaching a Computer to Play a Game [Citation Graph (, )][DBLP]

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