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Masanori Sugimoto: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Masanori Sugimoto, Fusako Kusunoki, Hiromichi Hashizume
    Design of an interactive system for group learning support. [Citation Graph (0, 0)][DBLP]
    Symposium on Designing Interactive Systems, 2002, pp:50-55 [Conf]
  2. Sosuke Miura, Masanori Sugimoto
    Supporting children's rhythm learning using vibration devices. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2006, pp:1127-1132 [Conf]
  3. Kosuke Miyahara, Hiroshi Inoue, Yuji Tsunesada, Masanori Sugimoto
    Intuitive manipulation techniques for projected displays of mobile devices. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2005, pp:1657-1660 [Conf]
  4. Masanori Sugimoto, Kazuhiro Hosoi, Hiromichi Hashizume
    Caretta: a system for supporting face-to-face collaboration by integrating personal and shared spaces. [Citation Graph (0, 0)][DBLP]
    CHI, 2004, pp:41-48 [Conf]
  5. Koji Yatani, Koiti Tamura, Keiichi Hiroki, Masanori Sugimoto, Hiromichi Hashizume
    Toss-it: intuitive information transfer techniques for mobile devices. [Citation Graph (0, 0)][DBLP]
    CHI Extended Abstracts, 2005, pp:1881-1884 [Conf]
  6. Norio Katayama, Masanori Sugimoto, Jun Adachi
    A Universal Query Interface for Heterogeneous Distributed Digital Libraries. [Citation Graph (0, 0)][DBLP]
    DEXA Workshop, 1996, pp:332-339 [Conf]
  7. Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume
    Towards the Integration of Physical and Virtual Worlds for Supporting Group Learning. [Citation Graph (0, 0)][DBLP]
    Digital Cities, 2000, pp:224-235 [Conf]
  8. Masanori Sugimoto, Norio Katayama, Atsuhiro Takasu
    A System for Exploring Information Spaces. [Citation Graph (0, 0)][DBLP]
    HCI (2), 1997, pp:759-762 [Conf]
  9. Masanori Sugimoto, Koichi Hori, Setsuo Ohsuga
    A document retrieval system for assisting creative research. [Citation Graph (0, 0)][DBLP]
    ICDAR, 1995, pp:167-170 [Conf]
  10. Masanori Sugimoto, Norio Katayama, Atsuhiro Takasu
    COSPEX: A System for Constructing Private Digital Libraries. [Citation Graph (0, 0)][DBLP]
    IJCAI (1), 1997, pp:738-744 [Conf]
  11. Masanori Sugimoto, Kosuke Miyahara, Hiroshi Inoue, Yuji Tsunesada
    Hotaru: Intuitive Manipulation Techniques for Projected Displays of Mobile Devices. [Citation Graph (0, 0)][DBLP]
    INTERACT, 2005, pp:57-68 [Conf]
  12. Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume
    Electronically enhanced board games by integrating physical and virtual spaces. [Citation Graph (0, 0)][DBLP]
    IWEC, 2002, pp:207-214 [Conf]
  13. Masanori Sugimoto, Keiichi Hiroki
    HybridTouch: an intuitive manipulation technique for PDAs using their front and rear surfaces. [Citation Graph (0, 0)][DBLP]
    Mobile HCI, 2006, pp:137-140 [Conf]
  14. Masanori Sugimoto, Norio Katayama
    Information visualization for utilizing distributed information resources. [Citation Graph (0, 0)][DBLP]
    Workshop on New Paradigms in Information Visualization and Manipulation, 1998, pp:73-77 [Conf]
  15. Yuichiro Takeuchi, Masanori Sugimoto
    CityVoyager: An Outdoor Recommendation System Based on User Location History. [Citation Graph (0, 0)][DBLP]
    UIC, 2006, pp:625-636 [Conf]
  16. Koji Yatani, Koiti Tamura, Masanori Sugimoto, Hiromichi Hashizume
    Information Transfer Techniques for Mobile Devices by "Toss" and "Swing" Actions. [Citation Graph (0, 0)][DBLP]
    WMCSA, 2004, pp:144-151 [Conf]
  17. Sosuke Miura, Masanori Sugimoto
    T-RHYTHM: A System for Supporting Rhythm Learning by Using Tactile Devices. [Citation Graph (0, 0)][DBLP]
    WMTE, 2005, pp:264-268 [Conf]
  18. Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume
    Toward an Interactive Museum Guide System with Sensing and Wireless Network Technologies. [Citation Graph (0, 0)][DBLP]
    WMTE, 2002, pp:99-102 [Conf]
  19. Koji Yatani, Masanori Sugimoto, Fusako Kusunoki
    Musex: A System for Supporting Children's Collaborative Learning in a Museum with PDAs. [Citation Graph (0, 0)][DBLP]
    WMTE, 2004, pp:109-113 [Conf]
  20. Gerhard Fischer, Elisa Giaccardi, Hal Eden, Masanori Sugimoto, Yunwen Ye
    Beyond binary choices: Integrating individual and social creativity. [Citation Graph (0, 0)][DBLP]
    International Journal of Man-Machine Studies, 2005, v:63, n:4-5, pp:482-512 [Journal]
  21. Masanori Sugimoto, Norio Katayama, Atsuhiro Takasu
    A System for Constructing Private Digital Libraries Through Information Space Exploration. [Citation Graph (0, 0)][DBLP]
    Int. J. on Digital Libraries, 1998, v:2, n:1, pp:54-66 [Journal]
  22. Masanori Sugimoto, Koichi Hori, Setsuo Ohsuga
    Method to assist the building and expression of subjective concepts and its application to design problems. [Citation Graph (0, 0)][DBLP]
    Knowl.-Based Syst., 1994, v:7, n:4, pp:233-238 [Journal]
  23. Masanori Sugimoto, Koichi Hori, Setsuo Ohsuga
    A system to visualize different viewpoints for supporting researchers' creativity. [Citation Graph (0, 0)][DBLP]
    Knowl.-Based Syst., 1996, v:9, n:6, pp:369-376 [Journal]
  24. Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume
    A group learning support system enhancing the externalization of thinking. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2002, v:33, n:6, pp:93-100 [Journal]
  25. Masanori Sugimoto, Fusako Kusunoki, Shigenori Inagaki, Kuniyoshi Takatoki, Atsushi Yoshikawa
    A system for supporting collaborative learning with networked sensing boards. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2004, v:35, n:9, pp:39-50 [Journal]
  26. Koji Yatani, Mayumi Onuma, Masanori Sugimoto, Fusako Kusunoki
    Musex: A system for supporting children's collaborative learning in a museum with PDAs. [Citation Graph (0, 0)][DBLP]
    Systems and Computers in Japan, 2004, v:35, n:14, pp:54-63 [Journal]
  27. Kazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, Masanori Sugimoto
    VisiCon: a robot control interface for visualizing manipulation using a handheld projector. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2007, pp:99-106 [Conf]
  28. Fusako Kusunoki, Takako Yamaguti, Takuichi Nishimura, Koji Yatani, Masanori Sugimoto
    Interactive and enjoyable interface in museum. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:1-8 [Conf]
  29. Yuichiro Takeuchi, Masanori Sugimoto
    Video summarization using personal photo libraries. [Citation Graph (0, 0)][DBLP]
    Multimedia Information Retrieval, 2006, pp:213-222 [Conf]
  30. Masanori Sugimoto
    What can Children Learn through Game-based Learning Systems? [Citation Graph (0, 0)][DBLP]
    DIGITEL, 2007, pp:5-7 [Conf]

  31. Mobile display-based manipulation: an intuitive and interactive technique for manipulating simple robots. [Citation Graph (, )][DBLP]


  32. RoboTable: a tabletop framework for tangible interaction with robots in a mixed reality. [Citation Graph (, )][DBLP]


  33. User-adaptive home video summarization using personal photo libraries. [Citation Graph (, )][DBLP]


  34. Development and Evaluation of a Digital Vegetation Interaction Game for Children. [Citation Graph (, )][DBLP]


  35. Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children. [Citation Graph (, )][DBLP]


  36. Discovering how other pupils think by collaborative learning in a classroom. [Citation Graph (, )][DBLP]


  37. An Ultrasonic 3D Positioning System Using a Single Compact Receiver Unit. [Citation Graph (, )][DBLP]


  38. A semi-automatic realtime calibration technique for a handheld projector. [Citation Graph (, )][DBLP]


  39. Clutter-aware adaptive projection inside a dynamic environment. [Citation Graph (, )][DBLP]


  40. A storytelling support system using robots and handheld projectors. [Citation Graph (, )][DBLP]


  41. GENTORO: a system for supporting children's storytelling using handheld projectors and a robot. [Citation Graph (, )][DBLP]


  42. Clutter-aware dynamic projection system using a handheld projector. [Citation Graph (, )][DBLP]


  43. Shepherd: An Interface for Overcoming Reference Frame Transformations in Robot Control. [Citation Graph (, )][DBLP]


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