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Marc Schröder: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Marc Schröder
    Dimensional Emotion Representation as a Basis for Speech Synthesis with Non-extreme Emotions. [Citation Graph (0, 0)][DBLP]
    ADS, 2004, pp:209-220 [Conf]
  2. Jürgen Trouvain, Marc Schröder
    How (Not) to Add Laughter to Synthetic Speech. [Citation Graph (0, 0)][DBLP]
    ADS, 2004, pp:229-232 [Conf]
  3. Roddy Cowie, Marc Schröder
    Piecing Together the Emotion Jigsaw. [Citation Graph (0, 0)][DBLP]
    MLMI, 2004, pp:305-317 [Conf]
  4. Marc Schröder, Roddy Cowie
    Developing a Consistent View on Emotion-Oriented Computing. [Citation Graph (0, 0)][DBLP]
    MLMI, 2005, pp:194-205 [Conf]
  5. Irene Albrecht, Jörg Haber, Kolja Kähler, Marc Schröder, Hans-Peter Seidel
    May I talk to you? : -)" - Facial Animation from Text. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2002, pp:77-86 [Conf]
  6. Paul Piwek, Brigitte Krenn, Marc Schröder, Martine Grice, Stefan Baumann, Hannes Pirker
    RRL: A Rich Representation Language for the Description of Agent Behaviour in NECA [Citation Graph (0, 0)][DBLP]
    CoRR, 2004, v:0, n:, pp:- [Journal]
  7. Marc Schröder
    Experimental study of affect bursts. [Citation Graph (0, 0)][DBLP]
    Speech Communication, 2003, v:40, n:1-2, pp:99-116 [Journal]
  8. Marc Schröder
    Interpolating Expressions in Unit Selection. [Citation Graph (0, 0)][DBLP]
    ACII, 2007, pp:718-720 [Conf]
  9. Marc Schröder, Laurence Devillers, Kostas Karpouzis, Jean-Claude Martin, Catherine Pelachaud, Christian Peter, Hannes Pirker, Björn Schuller, Jianhua Tao, Ian Wilson
    What Should a Generic Emotion Markup Language Be Able to Represent? [Citation Graph (0, 0)][DBLP]
    ACII, 2007, pp:440-451 [Conf]
  10. Irene Albrecht, Marc Schröder, Jörg Haber, Hans-Peter Seidel
    Mixed feelings: expression of non-basic emotions in a muscle-based talking head. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, 2005, v:8, n:4, pp:201-212 [Journal]

  11. IDEAS4Games: Building Expressive Virtual Characters for Computer Games. [Citation Graph (, )][DBLP]

  12. Realizing Multimodal Behavior - Closing the Gap between Behavior Planning and Embodied Agent Presentation. [Citation Graph (, )][DBLP]

  13. Multimodal Backchannels for Embodied Conversational Agents. [Citation Graph (, )][DBLP]

  14. Enhancing Animated Agents in an Instrumented Poker Game. [Citation Graph (, )][DBLP]

  15. Quality control of automatic labelling using HMM-based synthesis. [Citation Graph (, )][DBLP]

  16. Multilingual Voice Creation Toolkit for the MARY TTS Platform. [Citation Graph (, )][DBLP]

  17. Fully generated scripted dialogue for embodied agents. [Citation Graph (, )][DBLP]

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