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Marc Schröder :
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Marc Schröder Dimensional Emotion Representation as a Basis for Speech Synthesis with Non-extreme Emotions. [Citation Graph (0, 0)][DBLP ] ADS, 2004, pp:209-220 [Conf ] Jürgen Trouvain , Marc Schröder How (Not) to Add Laughter to Synthetic Speech. [Citation Graph (0, 0)][DBLP ] ADS, 2004, pp:229-232 [Conf ] Roddy Cowie , Marc Schröder Piecing Together the Emotion Jigsaw. [Citation Graph (0, 0)][DBLP ] MLMI, 2004, pp:305-317 [Conf ] Marc Schröder , Roddy Cowie Developing a Consistent View on Emotion-Oriented Computing. [Citation Graph (0, 0)][DBLP ] MLMI, 2005, pp:194-205 [Conf ] Irene Albrecht , Jörg Haber , Kolja Kähler , Marc Schröder , Hans-Peter Seidel May I talk to you? : -)" - Facial Animation from Text. [Citation Graph (0, 0)][DBLP ] Pacific Conference on Computer Graphics and Applications, 2002, pp:77-86 [Conf ] Paul Piwek , Brigitte Krenn , Marc Schröder , Martine Grice , Stefan Baumann , Hannes Pirker RRL: A Rich Representation Language for the Description of Agent Behaviour in NECA [Citation Graph (0, 0)][DBLP ] CoRR, 2004, v:0, n:, pp:- [Journal ] Marc Schröder Experimental study of affect bursts. [Citation Graph (0, 0)][DBLP ] Speech Communication, 2003, v:40, n:1-2, pp:99-116 [Journal ] Marc Schröder Interpolating Expressions in Unit Selection. [Citation Graph (0, 0)][DBLP ] ACII, 2007, pp:718-720 [Conf ] Marc Schröder , Laurence Devillers , Kostas Karpouzis , Jean-Claude Martin , Catherine Pelachaud , Christian Peter , Hannes Pirker , Björn Schuller , Jianhua Tao , Ian Wilson What Should a Generic Emotion Markup Language Be Able to Represent? [Citation Graph (0, 0)][DBLP ] ACII, 2007, pp:440-451 [Conf ] Irene Albrecht , Marc Schröder , Jörg Haber , Hans-Peter Seidel Mixed feelings: expression of non-basic emotions in a muscle-based talking head. [Citation Graph (0, 0)][DBLP ] Virtual Reality, 2005, v:8, n:4, pp:201-212 [Journal ] IDEAS4Games: Building Expressive Virtual Characters for Computer Games. [Citation Graph (, )][DBLP ] Realizing Multimodal Behavior - Closing the Gap between Behavior Planning and Embodied Agent Presentation. [Citation Graph (, )][DBLP ] Multimodal Backchannels for Embodied Conversational Agents. [Citation Graph (, )][DBLP ] Enhancing Animated Agents in an Instrumented Poker Game. [Citation Graph (, )][DBLP ] Quality control of automatic labelling using HMM-based synthesis. [Citation Graph (, )][DBLP ] Multilingual Voice Creation Toolkit for the MARY TTS Platform. [Citation Graph (, )][DBLP ] Fully generated scripted dialogue for embodied agents. [Citation Graph (, )][DBLP ] Search in 0.004secs, Finished in 0.004secs