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Gencai Chen:
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Publications of Author
- Yunjun Gao, Chun Li, Gencai Chen, Ling Chen, Xianta Jiang, Chun Chen
BFPkNN: An Efficient k-Nearest-Neighbor Search Algorithm for Historical Moving Object Trajectories. [Citation Graph (0, 0)][DBLP] ADVIS, 2006, pp:70-79 [Conf]
- Chengzhe Xu, Ling Chen, Gencai Chen
A Color Bar Based Affective Annotation Method for Media Player. [Citation Graph (0, 0)][DBLP] APWeb, 2006, pp:759-764 [Conf]
- Yunjun Gao, Gencai Chen, Ling Chen, Chun Chen
An I/O Optimal and Scalable Skyline Query Algorithm. [Citation Graph (0, 0)][DBLP] BNCOD, 2006, pp:127-139 [Conf]
- Bo Xie, Ling Chen, Gencai Chen, Chun Chen
EmoEars: An Emotion Recognition System for Mandarin Speech. [Citation Graph (0, 0)][DBLP] CIS (1), 2005, pp:941-948 [Conf]
- Ling Chen, Wei Liu, Gencai Chen
An Adaptive-Filtering Policy for Distributed Virtual Environments. [Citation Graph (0, 0)][DBLP] CSCWD, 2006, pp:1158-1163 [Conf]
- Feng Liu, Ling Chen, Gencai Chen
Collaboration upon Heterogeneous Platforms - from Desktop PC to Handheld Device. [Citation Graph (0, 0)][DBLP] CSCWD, 2006, pp:27-32 [Conf]
- Yunjun Gao, Gencai Chen, Ling Chen, Chun Chen
Parallelizing Progressive Computation for Skyline Queries in Multi-disk Environment. [Citation Graph (0, 0)][DBLP] DEXA, 2006, pp:697-706 [Conf]
- Jun Yu, Ling Chen, Gencai Chen
Priority based Overlay Multicast with Filtering Mechanism for Distributed Interactive Applications. [Citation Graph (0, 0)][DBLP] DS-RT, 2006, pp:127-134 [Conf]
- Ling Chen, Wei Liu, Gencai Chen
Effects of Filtering Policies on Task Performance in a Desktop CVE System. [Citation Graph (0, 0)][DBLP] Edutainment, 2006, pp:1280-1283 [Conf]
- Ling Chen, Gencai Chen
A Fuzzy Dead Reckoning Algorithm for Distributed Interactive Applications. [Citation Graph (0, 0)][DBLP] FSKD (2), 2005, pp:961-971 [Conf]
- Ling Chen, Weihua Ju, Gencai Chen
MobiMessenger: An Instant Messenger System Based on Mobile Ad-Hoc Network. [Citation Graph (0, 0)][DBLP] GCC, 2004, pp:1001-1004 [Conf]
- Yunjun Gao, Ling Chen, Gencai Chen, Chun Chen
Efficient Parallel Processing for K-Nearest-Neighbor Search in Spatial Databases. [Citation Graph (0, 0)][DBLP] ICCSA (5), 2006, pp:39-48 [Conf]
- Bo Xie, Ling Chen, Gencai Chen, Chun Chen
Statistical Feature Selection for Mandarin Speech Emotion Recognition. [Citation Graph (0, 0)][DBLP] ICIC (1), 2005, pp:591-600 [Conf]
- Jun Yu, Ling Chen, Gencai Chen
Priority Based Overlay Multicast for Distributed Interactive Applications. [Citation Graph (0, 0)][DBLP] ISCC, 2006, pp:703-708 [Conf]
- Yi Zhang, Ling Chen, Gencai Chen
Globally synchronized dead-reckoning with local lag for continuous distributed multiplayer games. [Citation Graph (0, 0)][DBLP] NETGAMES, 2006, pp:7- [Conf]
- Ling Chen, Gencai Chen, Hong Chen, Jack March, Steve Benford, Zhi-Geng Pan
An HCI method to improve the human performance reduced by local-lag mechanism. [Citation Graph (0, 0)][DBLP] Interacting with Computers, 2007, v:19, n:2, pp:215-224 [Journal]
- Hong Chen, Ling Chen, Gencai Chen
Effects of Local-Lag Mechanism on Task Performance in a Desktop CVE System. [Citation Graph (0, 0)][DBLP] J. Comput. Sci. Technol., 2005, v:20, n:3, pp:396-401 [Journal]
- Gangqiang Zhao, Ling Chen, Gencai Chen
Large Head Movement Tracking Using Scale Invariant View-Based Appearance Model. [Citation Graph (0, 0)][DBLP] ACIVS, 2007, pp:331-339 [Conf]
- Gangqiang Zhao, Ling Chen, Jie Song, Gencai Chen
Large head movement tracking using sift-based registration. [Citation Graph (0, 0)][DBLP] ACM Multimedia, 2007, pp:807-810 [Conf]
- Yunjun Gao, Chun Li, Gencai Chen, Qing Li, Chun Chen
Efficient Algorithms for Historical Continuous k NN Query Processing over Moving Object Trajectories. [Citation Graph (0, 0)][DBLP] APWeb/WAIM, 2007, pp:188-199 [Conf]
- Yunjun Gao, Chun Li, Gencai Chen, Ling Chen, Xianta Jiang, Chun Chen
Efficient k -Nearest-Neighbor Search Algorithms for Historical Moving Object Trajectories. [Citation Graph (0, 0)][DBLP] J. Comput. Sci. Technol., 2007, v:22, n:2, pp:232-244 [Journal]
Study on the change of physiological signals during playing body-controlled games. [Citation Graph (, )][DBLP]
Constrained k-Nearest Neighbor Query Processing over Moving Object Trajectories. [Citation Graph (, )][DBLP]
Finding the Most Desirable Skyline Objects. [Citation Graph (, )][DBLP]
Continuous visible nearest neighbor queries. [Citation Graph (, )][DBLP]
Optimal-Nearest-Neighbor Queries. [Citation Graph (, )][DBLP]
Visible Reverse k-Nearest Neighbor Queries. [Citation Graph (, )][DBLP]
A Speeded-Up Local Descriptor for dense stereo matching. [Citation Graph (, )][DBLP]
Processing Mutual Nearest Neighbor Queries for Moving Object Trajectories. [Citation Graph (, )][DBLP]
Fuzzy priority based overlay multicast. [Citation Graph (, )][DBLP]
On efficient mutual nearest neighbor query processing in spatial databases. [Citation Graph (, )][DBLP]
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