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Shaun Bangay:
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Publications of Author
- Shaun Bangay
Implementation and applications of the distortion operator. [Citation Graph (0, 0)][DBLP] Afrigraph, 2001, pp:17-25 [Conf]
- Shaun Bangay
Experiences in porting a virtual reality system to Java. [Citation Graph (0, 0)][DBLP] Afrigraph, 2001, pp:33-37 [Conf]
- Shaun Bangay, Chantelle Morkel
Graph matching with subdivision surfaces for texture synthesis on surfaces. [Citation Graph (0, 0)][DBLP] Afrigraph, 2006, pp:65-74 [Conf]
- Shaun Bangay, Judith D. Radloff
Kaleidoscope configurations for reflectance measurement. [Citation Graph (0, 0)][DBLP] Afrigraph, 2004, pp:161-170 [Conf]
- Holger Winnemöller, Shaun Bangay
Rendering optimisations for stylised sketching. [Citation Graph (0, 0)][DBLP] Afrigraph, 2003, pp:117-122 [Conf]
- Tomasz Zaniewski, Shaun Bangay
Simulation and visualization of fire using extended lindenmayer systems. [Citation Graph (0, 0)][DBLP] Afrigraph, 2003, pp:39-48 [Conf]
- Kevin R. Glass, Chantelle Morkel, Shaun Bangay
Duplicating road patterns in south african informal settlements using procedural techniques. [Citation Graph (0, 0)][DBLP] Afrigraph, 2006, pp:161-169 [Conf]
- Adele Lobb, Shaun Bangay
Realistic autonomous fish for virtual reality. [Citation Graph (0, 0)][DBLP] Afrigraph, 2003, pp:167-188 [Conf]
- Matthew Marsh, Shaun Bangay, Adele Lobb
Implementing the "GrabCut" segmentation technique as a plugin for the GIMP. [Citation Graph (0, 0)][DBLP] Afrigraph, 2006, pp:171-175 [Conf]
- Chantelle Morkel, Shaun Bangay
Procedural modeling facilities for hierarchical object generation. [Citation Graph (0, 0)][DBLP] Afrigraph, 2006, pp:145-154 [Conf]
- Thamsanqa Moyo, Shaun Bangay, Greg Foster
The identification of mammalian species through the classification of hair patterns using image pattern recognition. [Citation Graph (0, 0)][DBLP] Afrigraph, 2006, pp:177-181 [Conf]
- Deborah Patrick, Shaun Bangay
A lightwave 3D plug-in for modeling long hair on virtual humans. [Citation Graph (0, 0)][DBLP] Afrigraph, 2003, pp:161-187 [Conf]
- Deborah Patrick, Shaun Bangay, Adele Lobb
Modelling and rendering techniques for African hairstyles. [Citation Graph (0, 0)][DBLP] Afrigraph, 2004, pp:115-124 [Conf]
- Shaun Bangay, Peter Clayton, David Sewry
Analytical Simulation for Performance Analysis of Distributed Virtual Reality Systems. [Citation Graph (0, 0)][DBLP] Annual Simulation Symposium, 1997, pp:206-0 [Conf]
- Holger Winnemöller, Shaun Bangay
Geometric Approximations Towards Free Specular Comic Shading. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2002, v:21, n:3, pp:- [Journal]
- Shaun Bangay
From virtual to physical reality with paper folding. [Citation Graph (0, 0)][DBLP] Comput. Geom., 2000, v:15, n:1-3, pp:161-174 [Journal]
- Shaun Bangay, James E. Gain, Greg Watkins, Kevan Watkins
Bulding the Second Generation of Parallel/Distributed Virtual Reality Systems. [Citation Graph (0, 0)][DBLP] Parallel Computing, 1997, v:23, n:7, pp:991-1000 [Journal]
Animated feather coats using field lines. [Citation Graph (, )][DBLP]
Mechanisms for multimodality: taking fiction to another dimension. [Citation Graph (, )][DBLP]
Simulating crowd phenomena in African markets. [Citation Graph (, )][DBLP]
Minimum spanning trees for valley and ridge characterization in digital elevation maps. [Citation Graph (, )][DBLP]
A probabilistic movement model for shortest path formation in virtual ant-like agents. [Citation Graph (, )][DBLP]
Constraint-based conversion of fiction text to a time-based graphical representation. [Citation Graph (, )][DBLP]
The relationship between emergence of the shortest path and information value using ant-like agents. [Citation Graph (, )][DBLP]
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