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Christophe Schlick: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Florence Tyndiuk, V. Lespinet-Najib, Gwenola Thomas, Christophe Schlick
    Impact of large displays on virtual reality task performance. [Citation Graph (0, 0)][DBLP]
    Afrigraph, 2004, pp:61-65 [Conf]
  2. Olivier Parisy, Christophe Schlick
    Object-Oriented Reformulation and Extension of Implicit Free-Form Deformations. [Citation Graph (0, 0)][DBLP]
    DEFORM/AVATARS, 2000, pp:72-84 [Conf]
  3. Tamy Boubekeur, Patrick Reuter, Christophe Schlick
    Surfel Stripping. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2005, pp:177-186 [Conf]
  4. Patrick Reuter, Ireneusz Tobor, Christophe Schlick, Sébastien Dedieu
    Point-based modelling and rendering using radial basis functions. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2003, pp:111-118 [Conf]
  5. B. Schmitt, A. Pasko, C. Schlick
    Shape-driven deformations of functionally defined heterogeneous volumetric objects. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2003, pp:127-134 [Conf]
  6. Florian Levet, Xavier Granier, Christophe Schlick
    3D Sketching with Profile Curves. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2006, pp:114-125 [Conf]
  7. Olivier Parisy, Christophe Schlick
    Physical Animation and Control of Simulated Creatures. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2003, pp:231-240 [Conf]
  8. Carole Blanc, Christophe Schlick
    X-splines: a spline model designed for the end-user. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 1995, pp:377-386 [Conf]
  9. Benjamin Schmitt, Alexander A. Pasko, Christophe Schlick
    Constructive modeling of FRep solids using spline volumes. [Citation Graph (0, 0)][DBLP]
    Symposium on Solid Modeling and Applications, 2001, pp:321-322 [Conf]
  10. Tamy Boubekeur, Patrick Reuter, Christophe Schlick
    Visualization of Point-Based Surfaces with Locally Reconstructed Subdivision Surfaces. [Citation Graph (0, 0)][DBLP]
    SMI, 2005, pp:23-32 [Conf]
  11. Florian Levet, Xavier Granier, Christophe Schlick
    Fast Sampling of Implicit Surfaces by Particle Systems. [Citation Graph (0, 0)][DBLP]
    SMI, 2006, pp:39- [Conf]
  12. Ireneusz Tobor, Patrick Reuter, Christophe Schlick
    Multi-Scale Reconstruction of Implicit Surfaces with Attributes from Large Unorganized Point Sets. [Citation Graph (0, 0)][DBLP]
    SMI, 2004, pp:19-30 [Conf]
  13. Sébastien Dedieu, Pascal Guitton, Christophe Schlick, Patrick Reuter
    Reality: An Interactive Reconstructiuon Tool of 3D Objects from Photographs. [Citation Graph (0, 0)][DBLP]
    VMV, 2001, pp:195-202 [Conf]
  14. Julien Hadim, Tamy Boubekeur, Mickaël Raynaud, Xavier Granier, Christophe Schlick
    On-the-fly appearance quantization on the GPU for 3D broadcasting. [Citation Graph (0, 0)][DBLP]
    Web3D, 2007, pp:45-51 [Conf]
  15. Florence Tyndiuk, Gwenola Thomas, V. Lespinet-Najib, Christophe Schlick
    Cognitive comparison of 3D interaction in front of large vs. small displays. [Citation Graph (0, 0)][DBLP]
    VRST, 2005, pp:117-123 [Conf]
  16. Florian Levet, Julien Hadim, Patrick Reuter, Christophe Schlick
    Anisotropic Sampling for Differential Point Rendering of Implicit Surfaces. [Citation Graph (0, 0)][DBLP]
    WSCG (Full Papers), 2005, pp:109-116 [Conf]
  17. Patrick Reuter, Benjamin Schmitt, Christophe Schlick, Alexander A. Pasko
    Interactive Solid Texturing using Point-based Multiresolution Representations. [Citation Graph (0, 0)][DBLP]
    WSCG, 2004, pp:363-370 [Conf]
  18. Ireneusz Tobor, Patrick Reuter, Christophe Schlick
    Efficient Reconstruction of Large Scattered Geometric Datasets using the Partition of Unity and Radial Basis Functions. [Citation Graph (0, 0)][DBLP]
    WSCG, 2004, pp:467-474 [Conf]
  19. Pascal Guitton, Christophe Schlick
    RRIFF: a proposal for the interchange of realistic scene descriptions. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1994, v:26, n:12, pp:891-898 [Journal]
  20. Philippe Blasi, Bertrand Le Saëc, Christophe Schlick
    A Rendering Algorithm for Discrete Volume Density Objects. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1993, v:12, n:3, pp:201-210 [Journal]
  21. Benoît Crespin, Carole Blanc, Christophe Schlick
    Implicit Sweep Objects. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1996, v:15, n:3, pp:165-174 [Journal]
  22. L. Grisoni, Carole Blanc, Christophe Schlick
    Hermitian B-Splines. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1999, v:18, n:4, pp:237-248 [Journal]
  23. Christophe Schlick
    A Survey of Shading and Reflectance Models. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1994, v:13, n:2, pp:121-131 [Journal]
  24. Christophe Schlick
    An Inexpensive BRDF Model for Physically-Based Rendering. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1994, v:13, n:3, pp:233-246 [Journal]
  25. Alexander A. Pasko, Valery Adzhiev, Benjamin Schmitt, Christophe Schlick
    Constructive Hypervolume Modeling. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2001, v:63, n:6, pp:413-442 [Journal]
  26. Ireneusz Tobor, Patrick Reuter, Christophe Schlick
    Reconstructing multi-scale variational partition of unity implicit surfaces with attributes. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2006, v:68, n:1, pp:25-41 [Journal]
  27. Benjamin Schmitt, Alexander A. Pasko, Valery Adzhiev, Christophe Schlick
    Constructive texturing based on hypervolume modeling. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2001, v:12, n:5, pp:297-310 [Journal]
  28. Carole Blanc, Christophe Schlick
    Ratioquadrics: an alternative model for superquadrics. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1996, v:12, n:8, pp:420-428 [Journal]
  29. Benjamin Schmitt, Alexander A. Pasko, Christophe Schlick
    Constructive sculpting of heterogeneous volumetric objects using trivariate B-splines. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2004, v:20, n:2-3, pp:130-148 [Journal]
  30. Tamy Boubekeur, Christophe Schlick
    Generic mesh refinement on GPU. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2005, pp:99-104 [Conf]
  31. Florian Levet, Xavier Granier, Christophe Schlick
    Multi-view Sketch-Based FreeForm Modeling. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2007, pp:204-209 [Conf]

  32. Appearance preserving octree-textures. [Citation Graph (, )][DBLP]


  33. Apparent relief: a shape descriptor for stylized shading. [Citation Graph (, )][DBLP]


  34. QAS: Real-Time Quadratic Approximation of Subdivision Surfaces. [Citation Graph (, )][DBLP]


  35. Thor: Sketch-Based 3D Modeling by Skeletons. [Citation Graph (, )][DBLP]


  36. Radiance Scaling for versatile surface enhancement. [Citation Graph (, )][DBLP]


  37. Efficient streaming of 3D scenes with complex geometry and complex lighting. [Citation Graph (, )][DBLP]


  38. Volume-Surface Trees. [Citation Graph (, )][DBLP]


  39. A Flexible Kernel for Adaptive Mesh Refinement on GPU. [Citation Graph (, )][DBLP]


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