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Christophe Schlick:
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Publications of Author
- Florence Tyndiuk, V. Lespinet-Najib, Gwenola Thomas, Christophe Schlick
Impact of large displays on virtual reality task performance. [Citation Graph (0, 0)][DBLP] Afrigraph, 2004, pp:61-65 [Conf]
- Olivier Parisy, Christophe Schlick
Object-Oriented Reformulation and Extension of Implicit Free-Form Deformations. [Citation Graph (0, 0)][DBLP] DEFORM/AVATARS, 2000, pp:72-84 [Conf]
- Tamy Boubekeur, Patrick Reuter, Christophe Schlick
Surfel Stripping. [Citation Graph (0, 0)][DBLP] GRAPHITE, 2005, pp:177-186 [Conf]
- Patrick Reuter, Ireneusz Tobor, Christophe Schlick, Sébastien Dedieu
Point-based modelling and rendering using radial basis functions. [Citation Graph (0, 0)][DBLP] GRAPHITE, 2003, pp:111-118 [Conf]
- B. Schmitt, A. Pasko, C. Schlick
Shape-driven deformations of functionally defined heterogeneous volumetric objects. [Citation Graph (0, 0)][DBLP] GRAPHITE, 2003, pp:127-134 [Conf]
- Florian Levet, Xavier Granier, Christophe Schlick
3D Sketching with Profile Curves. [Citation Graph (0, 0)][DBLP] Smart Graphics, 2006, pp:114-125 [Conf]
- Olivier Parisy, Christophe Schlick
Physical Animation and Control of Simulated Creatures. [Citation Graph (0, 0)][DBLP] Smart Graphics, 2003, pp:231-240 [Conf]
- Carole Blanc, Christophe Schlick
X-splines: a spline model designed for the end-user. [Citation Graph (0, 0)][DBLP] SIGGRAPH, 1995, pp:377-386 [Conf]
- Benjamin Schmitt, Alexander A. Pasko, Christophe Schlick
Constructive modeling of FRep solids using spline volumes. [Citation Graph (0, 0)][DBLP] Symposium on Solid Modeling and Applications, 2001, pp:321-322 [Conf]
- Tamy Boubekeur, Patrick Reuter, Christophe Schlick
Visualization of Point-Based Surfaces with Locally Reconstructed Subdivision Surfaces. [Citation Graph (0, 0)][DBLP] SMI, 2005, pp:23-32 [Conf]
- Florian Levet, Xavier Granier, Christophe Schlick
Fast Sampling of Implicit Surfaces by Particle Systems. [Citation Graph (0, 0)][DBLP] SMI, 2006, pp:39- [Conf]
- Ireneusz Tobor, Patrick Reuter, Christophe Schlick
Multi-Scale Reconstruction of Implicit Surfaces with Attributes from Large Unorganized Point Sets. [Citation Graph (0, 0)][DBLP] SMI, 2004, pp:19-30 [Conf]
- Sébastien Dedieu, Pascal Guitton, Christophe Schlick, Patrick Reuter
Reality: An Interactive Reconstructiuon Tool of 3D Objects from Photographs. [Citation Graph (0, 0)][DBLP] VMV, 2001, pp:195-202 [Conf]
- Julien Hadim, Tamy Boubekeur, Mickaël Raynaud, Xavier Granier, Christophe Schlick
On-the-fly appearance quantization on the GPU for 3D broadcasting. [Citation Graph (0, 0)][DBLP] Web3D, 2007, pp:45-51 [Conf]
- Florence Tyndiuk, Gwenola Thomas, V. Lespinet-Najib, Christophe Schlick
Cognitive comparison of 3D interaction in front of large vs. small displays. [Citation Graph (0, 0)][DBLP] VRST, 2005, pp:117-123 [Conf]
- Florian Levet, Julien Hadim, Patrick Reuter, Christophe Schlick
Anisotropic Sampling for Differential Point Rendering of Implicit Surfaces. [Citation Graph (0, 0)][DBLP] WSCG (Full Papers), 2005, pp:109-116 [Conf]
- Patrick Reuter, Benjamin Schmitt, Christophe Schlick, Alexander A. Pasko
Interactive Solid Texturing using Point-based Multiresolution Representations. [Citation Graph (0, 0)][DBLP] WSCG, 2004, pp:363-370 [Conf]
- Ireneusz Tobor, Patrick Reuter, Christophe Schlick
Efficient Reconstruction of Large Scattered Geometric Datasets using the Partition of Unity and Radial Basis Functions. [Citation Graph (0, 0)][DBLP] WSCG, 2004, pp:467-474 [Conf]
- Pascal Guitton, Christophe Schlick
RRIFF: a proposal for the interchange of realistic scene descriptions. [Citation Graph (0, 0)][DBLP] Computer-Aided Design, 1994, v:26, n:12, pp:891-898 [Journal]
- Philippe Blasi, Bertrand Le Saëc, Christophe Schlick
A Rendering Algorithm for Discrete Volume Density Objects. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1993, v:12, n:3, pp:201-210 [Journal]
- Benoît Crespin, Carole Blanc, Christophe Schlick
Implicit Sweep Objects. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1996, v:15, n:3, pp:165-174 [Journal]
- L. Grisoni, Carole Blanc, Christophe Schlick
Hermitian B-Splines. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1999, v:18, n:4, pp:237-248 [Journal]
- Christophe Schlick
A Survey of Shading and Reflectance Models. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1994, v:13, n:2, pp:121-131 [Journal]
- Christophe Schlick
An Inexpensive BRDF Model for Physically-Based Rendering. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1994, v:13, n:3, pp:233-246 [Journal]
- Alexander A. Pasko, Valery Adzhiev, Benjamin Schmitt, Christophe Schlick
Constructive Hypervolume Modeling. [Citation Graph (0, 0)][DBLP] Graphical Models, 2001, v:63, n:6, pp:413-442 [Journal]
- Ireneusz Tobor, Patrick Reuter, Christophe Schlick
Reconstructing multi-scale variational partition of unity implicit surfaces with attributes. [Citation Graph (0, 0)][DBLP] Graphical Models, 2006, v:68, n:1, pp:25-41 [Journal]
- Benjamin Schmitt, Alexander A. Pasko, Valery Adzhiev, Christophe Schlick
Constructive texturing based on hypervolume modeling. [Citation Graph (0, 0)][DBLP] Journal of Visualization and Computer Animation, 2001, v:12, n:5, pp:297-310 [Journal]
- Carole Blanc, Christophe Schlick
Ratioquadrics: an alternative model for superquadrics. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1996, v:12, n:8, pp:420-428 [Journal]
- Benjamin Schmitt, Alexander A. Pasko, Christophe Schlick
Constructive sculpting of heterogeneous volumetric objects using trivariate B-splines. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2004, v:20, n:2-3, pp:130-148 [Journal]
- Tamy Boubekeur, Christophe Schlick
Generic mesh refinement on GPU. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2005, pp:99-104 [Conf]
- Florian Levet, Xavier Granier, Christophe Schlick
Multi-view Sketch-Based FreeForm Modeling. [Citation Graph (0, 0)][DBLP] Smart Graphics, 2007, pp:204-209 [Conf]
Appearance preserving octree-textures. [Citation Graph (, )][DBLP]
Apparent relief: a shape descriptor for stylized shading. [Citation Graph (, )][DBLP]
QAS: Real-Time Quadratic Approximation of Subdivision Surfaces. [Citation Graph (, )][DBLP]
Thor: Sketch-Based 3D Modeling by Skeletons. [Citation Graph (, )][DBLP]
Radiance Scaling for versatile surface enhancement. [Citation Graph (, )][DBLP]
Efficient streaming of 3D scenes with complex geometry and complex lighting. [Citation Graph (, )][DBLP]
Volume-Surface Trees. [Citation Graph (, )][DBLP]
A Flexible Kernel for Adaptive Mesh Refinement on GPU. [Citation Graph (, )][DBLP]
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