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Michael Guthe: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Gerhard H. Bendels, Michael Guthe, Reinhard Klein
    Free-form modelling for surface inpainting. [Citation Graph (0, 0)][DBLP]
    Afrigraph, 2006, pp:49-58 [Conf]
  2. Michael Guthe, Jan Meseth, Reinhard Klein
    Fast and Memory Efficient View-Dependent Trimmed NURBS Rendering. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 2002, pp:204-213 [Conf]
  3. Michael Guthe, Pavel Borodin, Ákos Balázs, Reinhard Klein
    Real-time appearance preserving out-of-core rendering with shadows. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:69-80 [Conf]
  4. Michael Guthe, Ákos Balázs, Reinhard Klein
    Interactive High Quality Trimmed NURBS Visualization Using Appearance Preserving Tessellation. [Citation Graph (0, 0)][DBLP]
    VisSym, 2004, pp:211-220 [Conf]
  5. Pavel Borodin, Michael Guthe, Reinhard Klein
    Out-of-Core Simplification with Guaranteed Error Tolerance. [Citation Graph (0, 0)][DBLP]
    VMV, 2003, pp:309-316 [Conf]
  6. Michael Guthe, Ákos Balázs, Reinhard Klein
    Real-time out-of-core trimmed NURBS rendering and editing. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:323-330 [Conf]
  7. Ákos Balázs, Michael Guthe, Reinhard Klein
    Efficient Trimmed NURBS Tessellation. [Citation Graph (0, 0)][DBLP]
    WSCG, 2004, pp:27-34 [Conf]
  8. Michael Guthe, Pavel Borodin, Reinhard Klein
    Fast and Accurate Hausdorff Distance Calculation between Meshes. [Citation Graph (0, 0)][DBLP]
    WSCG (Journal Papers), 2005, pp:41-48 [Conf]
  9. Michael Guthe, Reinhard Klein
    Efficient NURBS Rendering using View-Dependent LOD and Normal Maps. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  10. Roland Wahl, Manuel Massing, Patrick Degener, Michael Guthe, Reinhard Klein
    Scalable Compression and Rendering of Textured Terrain Data. [Citation Graph (0, 0)][DBLP]
    WSCG, 2004, pp:521-528 [Conf]
  11. Ákos Balázs, Michael Guthe, Reinhard Klein
    Fat borders: gap filling for efficient view-dependent LOD NURBS rendering. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:79-85 [Journal]
  12. Michael Guthe, Reinhard Klein
    Streaming HLODs: an out-of-core viewer for network visualization of huge polygon models. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 2004, v:28, n:1, pp:43-50 [Journal]
  13. Michael Guthe, Reinhard Klein
    Automatic Texture Atlas Generation from Trimmed NURBS Models. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:3, pp:453-462 [Journal]
  14. Michael Guthe, Ákos Balázs, Reinhard Klein
    GPU-based trimming and tessellation of NURBS and T-Spline surfaces. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2005, v:24, n:3, pp:1016-1023 [Journal]
  15. Jan Meseth, Michael Guthe, Reinhard Klein
    Interactive fragment tracing. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2005, v:21, n:8-10, pp:591-600 [Journal]

  16. High dynamic range preserving compression of light fields and reflectance fields. [Citation Graph (, )][DBLP]


  17. Freehand HDR photography with motion compensation. [Citation Graph (, )][DBLP]


  18. An Adaptive Sampling Scheme for Real-Time Subsurface Scattering. [Citation Graph (, )][DBLP]


  19. GPU-based Collision Detection for Deformable Parameterized Surfaces. [Citation Graph (, )][DBLP]


  20. BTF-CIELab: A Perceptual Difference Measure for Quality Assessment and Compression of BTFs. [Citation Graph (, )][DBLP]


  21. g-BRDFs: An Intuitive and Editable BTF Representation. [Citation Graph (, )][DBLP]


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