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Ingo Wald :
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Carsten Benthin , Ingo Wald , Philipp Slusallek Interactive ray tracing of free-form surfaces. [Citation Graph (0, 0)][DBLP ] Afrigraph, 2004, pp:99-106 [Conf ] Carsten Benthin , Tim Dahmen , Ingo Wald , Philipp Slusallek Interactive headlight simulation: a case study of interactive distributed ray tracing. [Citation Graph (0, 0)][DBLP ] EGPGV, 2002, pp:83-88 [Conf ] Ingo Wald , Carsten Benthin , Andreas Dietrich , Philipp Slusallek Interactive Ray Tracing on Commodity PC Clusters. [Citation Graph (0, 0)][DBLP ] Euro-Par, 2003, pp:499-508 [Conf ] Ingo Wald , Carsten Benthin , Philipp Slusallek Distributed Interactive Ray Tracing of Dynamic Scenes. [Citation Graph (0, 0)][DBLP ] IEEE Symposium on Parallel and Large-Data Visualization and Graphics, 2003, pp:77-86 [Conf ] Johannes Günther , Ingo Wald , Philipp Slusallek Realtime Caustics using Distributed Photon Mapping. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:111-122 [Conf ] Ingo Wald , Carsten Benthin , Philipp Slusallek Interactive Global Illumination in Complex and Highly Occluded Environments. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2003, pp:74-81 [Conf ] Ingo Wald , Carsten Benthin , Philipp Slusallek , Thomas Kollig , Alexander Keller Interactive Global Illumination using Fast Ray Tracing. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2002, pp:15-24 [Conf ] Ingo Wald , Andreas Dietrich , Philipp Slusallek An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2004, pp:81-92 [Conf ] Ingo Wald , Philipp Slusallek , Carsten Benthin , Markus Wagner Interactive Distributed Ray Tracing of Highly Complex Models. [Citation Graph (0, 0)][DBLP ] Rendering Techniques, 2001, pp:277-288 [Conf ] Alexander Keller , Ingo Wald Efficient Importance Sampling Techniques for the Photon Map. [Citation Graph (0, 0)][DBLP ] VMV, 2000, pp:271-280 [Conf ] Gerd Marmitt , Andreas Kleer , Ingo Wald , Heiko Friedrich , Philipp Slusallek Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing. [Citation Graph (0, 0)][DBLP ] VMV, 2004, pp:429-435 [Conf ] Andreas Pomi , Gerd Mannitt , Ingo Wald , Philipp Slusallek Sttreaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments. [Citation Graph (0, 0)][DBLP ] VMV, 2003, pp:261-269 [Conf ] Andreas Dietrich , Ingo Wald , Markus Wagner , Philipp Slusallek VRML Scene Graphs on an Interactive Ray Tracing Engine. [Citation Graph (0, 0)][DBLP ] VR, 2004, pp:109-116 [Conf ] Andreas Dietrich , Ingo Wald , Markus Wagner , Philipp Slusallek Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine. [Citation Graph (0, 0)][DBLP ] VR, 2004, pp:282- [Conf ] Carsten Benthin , Ingo Wald , Philipp Slusallek A Scalable Approach to Interactive Global Illumination. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2003, v:22, n:3, pp:621-631 [Journal ] Ingo Wald , Johannes Günther , Philipp Slusallek Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2004, v:23, n:3, pp:595-604 [Journal ] Ingo Wald , Philipp Slusallek , Carsten Benthin , Markus Wagner Interactive Rendering with Coherent Ray Tracing. [Citation Graph (0, 0)][DBLP ] Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal ] Ingo Wald , Thiago Ize , Andrew Kensler , Aaron Knoll , Steven G. Parker Ray tracing animated scenes using coherent grid traversal. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2006, v:25, n:3, pp:485-493 [Journal ] Ingo Wald , Solomon Boulos , Peter Shirley Ray tracing deformable scenes using dynamic bounding volume hierarchies. [Citation Graph (0, 0)][DBLP ] ACM Trans. Graph., 2007, v:26, n:1, pp:- [Journal ] Ingo Wald , Heiko Friedrich , Gerd Marmitt , Philipp Slusallek , Hans-Peter Seidel Faster Isosurface Ray Tracing Using Implicit KD-Trees. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:5, pp:562-572 [Journal ] Christiaan P. Gribble , Thiago Ize , Andrew Kensler , Ingo Wald , Steven G. Parker A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:4, pp:758-768 [Journal ] Solomon Boulos , David Edwards , J. Dylan Lacewell , Joe Kniss , Jan Kautz , Peter Shirley , Ingo Wald Packet-based whitted and distribution ray tracing. [Citation Graph (0, 0)][DBLP ] Graphics Interface, 2007, pp:177-184 [Conf ] Ingo Wald Echtzeit Ray Tracing und Interaktive Globale Beleuchtungssimulation (Realtime Ray Tracing and Interactive Global Illumination). [Citation Graph (0, 0)][DBLP ] it - Information Technology, 2006, v:48, n:4, pp:242-0 [Journal ] Ingo Wald , Heiko Friedrich , Aaron Knoll , Charles D. Hansen Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes. [Citation Graph (0, 0)][DBLP ] IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:6, pp:1727-1734 [Journal ] Efficient ray traced soft shadows using multi-frusta tracing. [Citation Graph (, )][DBLP ] Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes. [Citation Graph (, )][DBLP ] Exploring a Boeing 777: Ray Tracing Large-Scale CAD Data. [Citation Graph (, )][DBLP ] Ray Tracing Animated Scenes using Motion Decomposition. [Citation Graph (, )][DBLP ] Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media. [Citation Graph (, )][DBLP ] State of the Art in Ray Tracing Animated Scenes. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.330secs