The SCEAS System
Navigation Menu

Search the dblp DataBase

Title:
Author:

Ingo Wald: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Carsten Benthin, Ingo Wald, Philipp Slusallek
    Interactive ray tracing of free-form surfaces. [Citation Graph (0, 0)][DBLP]
    Afrigraph, 2004, pp:99-106 [Conf]
  2. Carsten Benthin, Tim Dahmen, Ingo Wald, Philipp Slusallek
    Interactive headlight simulation: a case study of interactive distributed ray tracing. [Citation Graph (0, 0)][DBLP]
    EGPGV, 2002, pp:83-88 [Conf]
  3. Ingo Wald, Carsten Benthin, Andreas Dietrich, Philipp Slusallek
    Interactive Ray Tracing on Commodity PC Clusters. [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2003, pp:499-508 [Conf]
  4. Ingo Wald, Carsten Benthin, Philipp Slusallek
    Distributed Interactive Ray Tracing of Dynamic Scenes. [Citation Graph (0, 0)][DBLP]
    IEEE Symposium on Parallel and Large-Data Visualization and Graphics, 2003, pp:77-86 [Conf]
  5. Johannes Günther, Ingo Wald, Philipp Slusallek
    Realtime Caustics using Distributed Photon Mapping. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:111-122 [Conf]
  6. Ingo Wald, Carsten Benthin, Philipp Slusallek
    Interactive Global Illumination in Complex and Highly Occluded Environments. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:74-81 [Conf]
  7. Ingo Wald, Carsten Benthin, Philipp Slusallek, Thomas Kollig, Alexander Keller
    Interactive Global Illumination using Fast Ray Tracing. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:15-24 [Conf]
  8. Ingo Wald, Andreas Dietrich, Philipp Slusallek
    An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:81-92 [Conf]
  9. Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner
    Interactive Distributed Ray Tracing of Highly Complex Models. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:277-288 [Conf]
  10. Alexander Keller, Ingo Wald
    Efficient Importance Sampling Techniques for the Photon Map. [Citation Graph (0, 0)][DBLP]
    VMV, 2000, pp:271-280 [Conf]
  11. Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Friedrich, Philipp Slusallek
    Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:429-435 [Conf]
  12. Andreas Pomi, Gerd Mannitt, Ingo Wald, Philipp Slusallek
    Sttreaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments. [Citation Graph (0, 0)][DBLP]
    VMV, 2003, pp:261-269 [Conf]
  13. Andreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek
    VRML Scene Graphs on an Interactive Ray Tracing Engine. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:109-116 [Conf]
  14. Andreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek
    Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:282- [Conf]
  15. Carsten Benthin, Ingo Wald, Philipp Slusallek
    A Scalable Approach to Interactive Global Illumination. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:3, pp:621-631 [Journal]
  16. Ingo Wald, Johannes Günther, Philipp Slusallek
    Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2004, v:23, n:3, pp:595-604 [Journal]
  17. Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner
    Interactive Rendering with Coherent Ray Tracing. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  18. Ingo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, Steven G. Parker
    Ray tracing animated scenes using coherent grid traversal. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:485-493 [Journal]
  19. Ingo Wald, Solomon Boulos, Peter Shirley
    Ray tracing deformable scenes using dynamic bounding volume hierarchies. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:1, pp:- [Journal]
  20. Ingo Wald, Heiko Friedrich, Gerd Marmitt, Philipp Slusallek, Hans-Peter Seidel
    Faster Isosurface Ray Tracing Using Implicit KD-Trees. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:5, pp:562-572 [Journal]
  21. Christiaan P. Gribble, Thiago Ize, Andrew Kensler, Ingo Wald, Steven G. Parker
    A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:4, pp:758-768 [Journal]
  22. Solomon Boulos, David Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald
    Packet-based whitted and distribution ray tracing. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2007, pp:177-184 [Conf]
  23. Ingo Wald
    Echtzeit Ray Tracing und Interaktive Globale Beleuchtungssimulation (Realtime Ray Tracing and Interactive Global Illumination). [Citation Graph (0, 0)][DBLP]
    it - Information Technology, 2006, v:48, n:4, pp:242-0 [Journal]
  24. Ingo Wald, Heiko Friedrich, Aaron Knoll, Charles D. Hansen
    Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:6, pp:1727-1734 [Journal]

  25. Efficient ray traced soft shadows using multi-frusta tracing. [Citation Graph (, )][DBLP]


  26. Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes. [Citation Graph (, )][DBLP]


  27. Exploring a Boeing 777: Ray Tracing Large-Scale CAD Data. [Citation Graph (, )][DBLP]


  28. Ray Tracing Animated Scenes using Motion Decomposition. [Citation Graph (, )][DBLP]


  29. Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media. [Citation Graph (, )][DBLP]


  30. State of the Art in Ray Tracing Animated Scenes. [Citation Graph (, )][DBLP]


Search in 0.002secs, Finished in 0.330secs
NOTICE1
System may not be available sometimes or not working properly, since it is still in development with continuous upgrades
NOTICE2
The rankings that are presented on this page should NOT be considered as formal since the citation info is incomplete in DBLP
 
System created by asidirop@csd.auth.gr [http://users.auth.gr/~asidirop/] © 2002
for Data Engineering Laboratory, Department of Informatics, Aristotle University © 2002