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Ingo Wald: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Carsten Benthin, Ingo Wald, Philipp Slusallek
    Interactive ray tracing of free-form surfaces. [Citation Graph (0, 0)][DBLP]
    Afrigraph, 2004, pp:99-106 [Conf]
  2. Carsten Benthin, Tim Dahmen, Ingo Wald, Philipp Slusallek
    Interactive headlight simulation: a case study of interactive distributed ray tracing. [Citation Graph (0, 0)][DBLP]
    EGPGV, 2002, pp:83-88 [Conf]
  3. Ingo Wald, Carsten Benthin, Andreas Dietrich, Philipp Slusallek
    Interactive Ray Tracing on Commodity PC Clusters. [Citation Graph (0, 0)][DBLP]
    Euro-Par, 2003, pp:499-508 [Conf]
  4. Ingo Wald, Carsten Benthin, Philipp Slusallek
    Distributed Interactive Ray Tracing of Dynamic Scenes. [Citation Graph (0, 0)][DBLP]
    IEEE Symposium on Parallel and Large-Data Visualization and Graphics, 2003, pp:77-86 [Conf]
  5. Johannes Günther, Ingo Wald, Philipp Slusallek
    Realtime Caustics using Distributed Photon Mapping. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:111-122 [Conf]
  6. Ingo Wald, Carsten Benthin, Philipp Slusallek
    Interactive Global Illumination in Complex and Highly Occluded Environments. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2003, pp:74-81 [Conf]
  7. Ingo Wald, Carsten Benthin, Philipp Slusallek, Thomas Kollig, Alexander Keller
    Interactive Global Illumination using Fast Ray Tracing. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:15-24 [Conf]
  8. Ingo Wald, Andreas Dietrich, Philipp Slusallek
    An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:81-92 [Conf]
  9. Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner
    Interactive Distributed Ray Tracing of Highly Complex Models. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2001, pp:277-288 [Conf]
  10. Alexander Keller, Ingo Wald
    Efficient Importance Sampling Techniques for the Photon Map. [Citation Graph (0, 0)][DBLP]
    VMV, 2000, pp:271-280 [Conf]
  11. Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Friedrich, Philipp Slusallek
    Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:429-435 [Conf]
  12. Andreas Pomi, Gerd Mannitt, Ingo Wald, Philipp Slusallek
    Sttreaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments. [Citation Graph (0, 0)][DBLP]
    VMV, 2003, pp:261-269 [Conf]
  13. Andreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek
    VRML Scene Graphs on an Interactive Ray Tracing Engine. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:109-116 [Conf]
  14. Andreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek
    Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine. [Citation Graph (0, 0)][DBLP]
    VR, 2004, pp:282- [Conf]
  15. Carsten Benthin, Ingo Wald, Philipp Slusallek
    A Scalable Approach to Interactive Global Illumination. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2003, v:22, n:3, pp:621-631 [Journal]
  16. Ingo Wald, Johannes Günther, Philipp Slusallek
    Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2004, v:23, n:3, pp:595-604 [Journal]
  17. Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner
    Interactive Rendering with Coherent Ray Tracing. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
  18. Ingo Wald, Thiago Ize, Andrew Kensler, Aaron Knoll, Steven G. Parker
    Ray tracing animated scenes using coherent grid traversal. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2006, v:25, n:3, pp:485-493 [Journal]
  19. Ingo Wald, Solomon Boulos, Peter Shirley
    Ray tracing deformable scenes using dynamic bounding volume hierarchies. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2007, v:26, n:1, pp:- [Journal]
  20. Ingo Wald, Heiko Friedrich, Gerd Marmitt, Philipp Slusallek, Hans-Peter Seidel
    Faster Isosurface Ray Tracing Using Implicit KD-Trees. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:5, pp:562-572 [Journal]
  21. Christiaan P. Gribble, Thiago Ize, Andrew Kensler, Ingo Wald, Steven G. Parker
    A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:4, pp:758-768 [Journal]
  22. Solomon Boulos, David Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, Ingo Wald
    Packet-based whitted and distribution ray tracing. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2007, pp:177-184 [Conf]
  23. Ingo Wald
    Echtzeit Ray Tracing und Interaktive Globale Beleuchtungssimulation (Realtime Ray Tracing and Interactive Global Illumination). [Citation Graph (0, 0)][DBLP]
    it - Information Technology, 2006, v:48, n:4, pp:242-0 [Journal]
  24. Ingo Wald, Heiko Friedrich, Aaron Knoll, Charles D. Hansen
    Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:6, pp:1727-1734 [Journal]

  25. Efficient ray traced soft shadows using multi-frusta tracing. [Citation Graph (, )][DBLP]


  26. Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes. [Citation Graph (, )][DBLP]


  27. Exploring a Boeing 777: Ray Tracing Large-Scale CAD Data. [Citation Graph (, )][DBLP]


  28. Ray Tracing Animated Scenes using Motion Decomposition. [Citation Graph (, )][DBLP]


  29. Sequential Monte Carlo Adaptation in Low-Anisotropy Participating Media. [Citation Graph (, )][DBLP]


  30. State of the Art in Ray Tracing Animated Scenes. [Citation Graph (, )][DBLP]


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