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Philipp Slusallek:
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[Author Rank by year]
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Publications of Author
- Carsten Benthin, Ingo Wald, Philipp Slusallek
Interactive ray tracing of free-form surfaces. [Citation Graph (0, 0)][DBLP] Afrigraph, 2004, pp:99-106 [Conf]
- Xing Chen, James Davis, Philipp Slusallek
Wide Area Camera Calibration Using Virtual Calibration Object. [Citation Graph (0, 0)][DBLP] CVPR, 2000, pp:2520-2527 [Conf]
- Carsten Benthin, Tim Dahmen, Ingo Wald, Philipp Slusallek
Interactive headlight simulation: a case study of interactive distributed ray tracing. [Citation Graph (0, 0)][DBLP] EGPGV, 2002, pp:83-88 [Conf]
- Ingo Wald, Carsten Benthin, Andreas Dietrich, Philipp Slusallek
Interactive Ray Tracing on Commodity PC Clusters. [Citation Graph (0, 0)][DBLP] Euro-Par, 2003, pp:499-508 [Conf]
- Jörg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgsang, Philipp Slusallek
Realtime Ray Tracing for Current and Future Games. [Citation Graph (0, 0)][DBLP] GI Jahrestagung (1), 2004, pp:149-153 [Conf]
- Wolfgang Heidrich, Philipp Slusallek, Hans-Peter Seidel
An Image-Based Model for Realistic Lens Systems in Interactive Computer Graphics. [Citation Graph (0, 0)][DBLP] Graphics Interface, 1997, pp:68-75 [Conf]
- Philipp Slusallek, Marc Stamminger, Hans-Peter Seidel
Lighting Networks - A New Approach for Designing Lighting Algorithms. [Citation Graph (0, 0)][DBLP] Graphics Interface, 1998, pp:17-25 [Conf]
- Michael Repplinger, Florian Winter, Marco Lohse, Philipp Slusallek
Parallel Bindings in Distributed Multimedia Systems. [Citation Graph (0, 0)][DBLP] ICDCS Workshops, 2005, pp:714-720 [Conf]
- Marco Lohse, Michael Repplinger, Philipp Slusallek
An Open Middleware Architecture for Network-Integrated Multimedia. [Citation Graph (0, 0)][DBLP] IDMS/PROMS, 2002, pp:327-338 [Conf]
- Marco Lohse, Philipp Slusallek
Towards Automatic Setup of Distributed Multimedia Applications. [Citation Graph (0, 0)][DBLP] IMSA, 2005, pp:359-364 [Conf]
- Marco Lohse, Michael Repplinger, Philipp Slusallek
Session Sharing as Middleware Service for Distributed Multimedia Applications. [Citation Graph (0, 0)][DBLP] MIPS, 2003, pp:258-269 [Conf]
- Philipp Slusallek, Reinhard Klein, Andreas Kolb, Günther Greiner
An Object-Oriented Approach to Curves and Surfaces. [Citation Graph (0, 0)][DBLP] Workshop on Object-Oriented Graphics, 1994, pp:33-44 [Conf]
- Philipp Slusallek, Hans-Peter Seidel
Object-Oriented Design for Image Synthesis. [Citation Graph (0, 0)][DBLP] Eurographics Workshop on Programming Paradigms in Graphics, 1995, pp:23-34 [Conf]
- Philipp Slusallek, Marc Stamminger, Hans-Peter Seidel
Hierarchical techniques for global illumination computations-recent trends and developments. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 1997, pp:80-0 [Conf]
- Marc Stamminger, Philipp Slusallek, Hans-Peter Seidel
Bounded Clustering 3/4 Finding Good Bounds on Clustered Light Transport. [Citation Graph (0, 0)][DBLP] Pacific Conference on Computer Graphics and Applications, 1998, pp:87-96 [Conf]
- Ingo Wald, Carsten Benthin, Philipp Slusallek
Distributed Interactive Ray Tracing of Dynamic Scenes. [Citation Graph (0, 0)][DBLP] IEEE Symposium on Parallel and Large-Data Visualization and Graphics, 2003, pp:77-86 [Conf]
- Johannes Günther, Ingo Wald, Philipp Slusallek
Realtime Caustics using Distributed Photon Mapping. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2004, pp:111-122 [Conf]
- Wolfgang Heidrich, Jan Kautz, Philipp Slusallek, Hans-Peter Seidel
Canned Lightsources. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1998, pp:293-300 [Conf]
- Philipp Slusallek, Hans-Peter Seidel
Towards an Open Rendering Kernel for Image Synthesis. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1996, pp:51-60 [Conf]
- Philipp Slusallek, Michael Schröder, Marc Stamminger, Hans-Peter Seidel
Smart Links and Efficient Reconstruction for Wavelet Radiosity. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1995, pp:240-251 [Conf]
- Marc Stamminger, Philipp Slusallek, Hans-Peter Seidel
Three Point Clustering for Radiance Computations. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 1998, pp:211-222 [Conf]
- Ingo Wald, Carsten Benthin, Philipp Slusallek
Interactive Global Illumination in Complex and Highly Occluded Environments. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2003, pp:74-81 [Conf]
- Ingo Wald, Carsten Benthin, Philipp Slusallek, Thomas Kollig, Alexander Keller
Interactive Global Illumination using Fast Ray Tracing. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2002, pp:15-24 [Conf]
- Ingo Wald, Andreas Dietrich, Philipp Slusallek
An Interactive Out-of-Core Rendering Framework for Visualizing massive Complex Models. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2004, pp:81-92 [Conf]
- Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner
Interactive Distributed Ray Tracing of Highly Complex Models. [Citation Graph (0, 0)][DBLP] Rendering Techniques, 2001, pp:277-288 [Conf]
- Nicolas Fritz, Philipp Lucas, Philipp Slusallek
CGiS, a new Language for Data-parallel GPU Programming. [Citation Graph (0, 0)][DBLP] VMV, 2004, pp:241-248 [Conf]
- Gerd Marmitt, Andreas Kleer, Ingo Wald, Heiko Friedrich, Philipp Slusallek
Fast and Accurate Ray-Voxel Intersection Techniques for Iso-Surface Ray Tracing. [Citation Graph (0, 0)][DBLP] VMV, 2004, pp:429-435 [Conf]
- Andreas Pomi, Gerd Mannitt, Ingo Wald, Philipp Slusallek
Sttreaming Video Textures for Mixed Reality Applications in Interactive Ray Tracing Environments. [Citation Graph (0, 0)][DBLP] VMV, 2003, pp:261-269 [Conf]
- Andreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek
VRML Scene Graphs on an Interactive Ray Tracing Engine. [Citation Graph (0, 0)][DBLP] VR, 2004, pp:109-116 [Conf]
- Andreas Dietrich, Ingo Wald, Markus Wagner, Philipp Slusallek
Colorplate: VRML Scene Graphs on an Interactive Ray Tracing Engine. [Citation Graph (0, 0)][DBLP] VR, 2004, pp:282- [Conf]
- Günther Greiner, Andreas Kolb, Ronald Pfeifle, Hans-Peter Seidel, Philipp Slusallek, Miguel Encarnação, Reinhard Klein
A platform for visualizing curves and surfaces. [Citation Graph (0, 0)][DBLP] Computer-Aided Design, 1995, v:27, n:7, pp:559-566 [Journal]
- Jörg Schmittler, Alexander Leidinger, Philipp Slusallek
A virtual memory architecture for real-time ray tracing hardware. [Citation Graph (0, 0)][DBLP] Computers & Graphics, 2003, v:27, n:5, pp:693-699 [Journal]
- Carsten Benthin, Ingo Wald, Philipp Slusallek
A Scalable Approach to Interactive Global Illumination. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2003, v:22, n:3, pp:621-631 [Journal]
- Joachim Loos, Philipp Slusallek, Hans-Peter Seidel
Using Wavefront Tracing for the Visualization and Optimization of Progressive Lenses. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1998, v:17, n:3, pp:255-266 [Journal]
- Philipp Slusallek, Thomas Pflaum, Hans-Peter Seidel
Implementing RenderMan - Practice, Problems and Enhancements. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1994, v:13, n:3, pp:443-454 [Journal]
- Philipp Slusallek, Thomas Pflaum, Hans-Peter Seidel
Using Procedural RenderMan Shaders for Global Illumination. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1995, v:14, n:3, pp:311-324 [Journal]
- Marc Stamminger, Philipp Slusallek, Hans-Peter Seidel
Bounded Radiosity - Illumination on General Surfaces and Clusters. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1997, v:16, n:3, pp:309-318 [Journal]
- Marc Stamminger, Hartmut Schirmacher, Philipp Slusallek, Hans-Peter Seidel
Getting Rid of Links in Hierarchical Radiosity. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 1998, v:17, n:3, pp:165-174 [Journal]
- Ingo Wald, Johannes Günther, Philipp Slusallek
Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2004, v:23, n:3, pp:595-604 [Journal]
- Ingo Wald, Philipp Slusallek, Carsten Benthin, Markus Wagner
Interactive Rendering with Coherent Ray Tracing. [Citation Graph (0, 0)][DBLP] Comput. Graph. Forum, 2001, v:20, n:3, pp:- [Journal]
- Wolfgang Heidrich, Philipp Slusallek, Hans-Peter Seidel
Sampling Procedural Shaders Using Affine Arithmetic. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 1998, v:17, n:3, pp:158-176 [Journal]
- Sven Woop, Jörg Schmittler, Philipp Slusallek
RPU: a programmable ray processing unit for realtime ray tracing. [Citation Graph (0, 0)][DBLP] ACM Trans. Graph., 2005, v:24, n:3, pp:434-444 [Journal]
- Philipp Slusallek, Hans-Peter Seidel
Vision - An Architecture for Global Illumination Calculations. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 1995, v:1, n:1, pp:77-96 [Journal]
- Ingo Wald, Heiko Friedrich, Gerd Marmitt, Philipp Slusallek, Hans-Peter Seidel
Faster Isosurface Ray Tracing Using Implicit KD-Trees. [Citation Graph (0, 0)][DBLP] IEEE Trans. Vis. Comput. Graph., 2005, v:11, n:5, pp:562-572 [Journal]
- Swen Campagna, Philipp Slusallek, Hans-Peter Seidel
Ray tracing of spline surfaces: Bézier clipping, Chebyshev boxing, and bounding volume hierarchy - a critical comparison with new results. [Citation Graph (0, 0)][DBLP] The Visual Computer, 1997, v:13, n:6, pp:265-282 [Journal]
- Jörg Schmittler, Sven Woop, Daniel Wagner, Wolfgang J. Paul, Philipp Slusallek
Realtime ray tracing of dynamic scenes on an FPGA chip. [Citation Graph (0, 0)][DBLP] Graphics Hardware, 2004, pp:95-106 [Conf]
- Gerd Marmitt, Philipp Slusallek
Fast Ray Traversal of Tetrahedral and Hexahedral Meshes for Direct Volume Rendering. [Citation Graph (0, 0)][DBLP] EuroVis, 2006, pp:235-242 [Conf]
- Marco Lohse, Michael Repplinger, Philipp Slusallek
Dynamic Media Routing in Multi-User Home Entertainment Systems. [Citation Graph (0, 0)][DBLP] DMS, 2005, pp:271-278 [Conf]
- Johannes Günther, Heiko Friedrich, Hans-Peter Seidel, Philipp Slusallek
Interactive ray tracing of skinned animations. [Citation Graph (0, 0)][DBLP] The Visual Computer, 2006, v:22, n:9-11, pp:785-792 [Journal]
A parallel algorithm for construction of uniform grids. [Citation Graph (, )][DBLP]
Object partitioning considered harmful: space subdivision for BVHs. [Citation Graph (, )][DBLP]
DRONE: A Flexible Framework for Distributed Rendering and Display. [Citation Graph (, )][DBLP]
Real-Time Ray Tracing of Complex Molecular Scenes. [Citation Graph (, )][DBLP]
Network-integrated multimedia middleware (NMM). [Citation Graph (, )][DBLP]
Stream Processing on GPUs Using Distributed Multimedia Middleware. [Citation Graph (, )][DBLP]
Extending X3D for distributed multimedia processing and control. [Citation Graph (, )][DBLP]
RTSG: ray tracing for X3D via a flexible rendering framework. [Citation Graph (, )][DBLP]
XML3D: interactive 3D graphics for the web. [Citation Graph (, )][DBLP]
Intelligent Agents for Semantic Simulated Realities - The ISReal Platform. [Citation Graph (, )][DBLP]
Guest Editors' Introduction: Real-Time Interaction with Complex Models. [Citation Graph (, )][DBLP]
Composite Lighting Simulations with Lighting Networks. [Citation Graph (, )][DBLP]
Ray Tracing Animated Scenes using Motion Decomposition. [Citation Graph (, )][DBLP]
Stackless KD-Tree Traversal for High Performance GPU Ray Tracing. [Citation Graph (, )][DBLP]
Efficient CPU-based Volume Ray Tracing Techniques. [Citation Graph (, )][DBLP]
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