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Jürgen Döllner: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Marc Nienhaus, Florian Kirsch, Jürgen Döllner
    Illustrating design and spatial assembly of interactive CSG. [Citation Graph (0, 0)][DBLP]
    Afrigraph, 2006, pp:91-98 [Conf]
  2. Marc Nienhaus, Jürgen Döllner
    Sketchy drawings. [Citation Graph (0, 0)][DBLP]
    Afrigraph, 2004, pp:73-81 [Conf]
  3. Jürgen Döllner, Klaus Hinrichs
    Interactive, Animated 3D Widgets. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1998, pp:278-286 [Conf]
  4. Jürgen Döllner, Klaus Hinrichs
    Dynamic 3D Maps and Their Texture-Based Design. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2000, pp:325-334 [Conf]
  5. Konstantin Baumann, Jürgen Döllner, Klaus Hinrichs, Oliver Kersting
    A Hybrid, Hierarchical Data Structure for Real-Time Terrain Visualization. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1999, pp:85-92 [Conf]
  6. Jürgen Döllner, Klaus Hinrichs, Hermann Spiegel
    An Interactive Environment for Visualizing and Animating Algorithms. [Citation Graph (0, 0)][DBLP]
    Symposium on Computational Geometry, 1997, pp:409-411 [Conf]
  7. Jürgen Döllner, Oliver Kersting
    Dynamic 3D maps as visual interfaces for spatio-temporal data. [Citation Graph (0, 0)][DBLP]
    ACM-GIS, 2000, pp:115-120 [Conf]
  8. Jürgen Döllner, Henrik Buchholz
    Continuous level-of-detail modeling of buildings in 3D city models. [Citation Graph (0, 0)][DBLP]
    GIS, 2005, pp:173-181 [Conf]
  9. Oliver Kersting, Jürgen Döllner
    Interactive 3D visualization of vector data in GIS. [Citation Graph (0, 0)][DBLP]
    ACM-GIS, 2002, pp:107-112 [Conf]
  10. Marc Nienhaus, Jürgen Döllner
    Blueprints - Illustrating Architecture and Technical Parts using Hardware-Accelerated Non-Photorealistic Rendering. [Citation Graph (0, 0)][DBLP]
    Graphics Interface, 2004, pp:49-56 [Conf]
  11. Henrik Buchholz, Johannes Bohnet, Jürgen Döllner
    Smart and Physically-Based Navigation in 3D Geovirtual Environments. [Citation Graph (0, 0)][DBLP]
    IV, 2005, pp:629-635 [Conf]
  12. Henrik Buchholz, Jürgen Döllner
    Efficient Handling of Shading Discontinuities for Progressive Meshes. [Citation Graph (0, 0)][DBLP]
    IV, 2003, pp:65-71 [Conf]
  13. Jürgen Döllner, Maike Walther
    Real-Time Expressive Rendering of City Models. [Citation Graph (0, 0)][DBLP]
    IV, 2003, pp:245-251 [Conf]
  14. Marc Nienhaus, Florian Kirsch, Jürgen Döllner
    Sketchy Illustrations for Presenting the Design of Interactive CSG. [Citation Graph (0, 0)][DBLP]
    IV, 2006, pp:772-777 [Conf]
  15. Stefan Maass, Jürgen Döllner
    Efficient View Management for Dynamic Annotation Placement in Virtual Landscapes. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2006, pp:1-12 [Conf]
  16. Marc Nienhaus, Jürgen Döllner
    Dynamic Glyphs - Depicting Dynamics in Images of 3D Scenes. [Citation Graph (0, 0)][DBLP]
    Smart Graphics, 2003, pp:102-111 [Conf]
  17. Marc Nienhaus, Jürgen Döllner
    Sketchy drawings: a hardware-accelerated approach for real-time non-photorealistic rendering. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2003, pp:- [Conf]
  18. Oliver Kersting, Jürgen Döllner
    Interactive 3D Graphics Applications for Tcl. [Citation Graph (0, 0)][DBLP]
    USENIX Annual Technical Conference, FREENIX Track, 2002, pp:1-12 [Conf]
  19. Florian Kirsch, Jürgen Döllner
    OpenCSG: A Library for Image-Based CSG Rendering. [Citation Graph (0, 0)][DBLP]
    USENIX Annual Technical Conference, FREENIX Track, 2005, pp:129-140 [Conf]
  20. Henrik Buchholz, Jürgen Döllner
    View-Dependent Rendering of Multiresolution Texture-Atlases. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2005, pp:28- [Conf]
  21. Jürgen Döllner, Konstantin Baumann, Klaus Hinrichs
    Texturing techniques for terrain visualization. [Citation Graph (0, 0)][DBLP]
    IEEE Visualization, 2000, pp:227-234 [Conf]
  22. Jürgen Döllner, Klaus Hinrichs
    A Generalized Scene Graph. [Citation Graph (0, 0)][DBLP]
    VMV, 2000, pp:247-254 [Conf]
  23. Florian Kirsch, Jürgen Döllner
    Real-Time Soft Shadows Using a Single Light Sample. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  24. Florian Kirsch, Jürgen Döllner
    Rendering Techniques for Hardware-Accelerated Image-Based CSG. [Citation Graph (0, 0)][DBLP]
    WSCG, 2004, pp:221-228 [Conf]
  25. Marc Nienhaus, Jürgen Döllner
    Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering. [Citation Graph (0, 0)][DBLP]
    WSCG, 2003, pp:- [Conf]
  26. Marc Nienhaus, Jürgen Döllner
    Depicting Dynamics Using Principles of Visual Art and Narrations. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2005, v:25, n:3, pp:40-51 [Journal]
  27. Jürgen Döllner, Klaus Hinrichs
    Object-oriented 3D Modelling, Animation and Interaction. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 1997, v:8, n:1, pp:33-64 [Journal]
  28. Jürgen Döllner, Klaus Hinrichs
    A Generic Rendering System. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2002, v:8, n:2, pp:99-118 [Journal]
  29. Johannes Bohnet, Jürgen Döllner
    Visually exploring control flow graphs to support legacy software migration. [Citation Graph (0, 0)][DBLP]
    Software Engineering, 2007, pp:245-246 [Conf]
  30. Johannes Bohnet, Jürgen Döllner
    Planning an experiment on user performance for exploration of diagrams displayed in 2½ dimensions. [Citation Graph (0, 0)][DBLP]
    Software Engineering (Workshops), 2007, pp:223-230 [Conf]
  31. Montserrat Bóo, Margarita Amor, Jürgen Döllner
    Unified Hybrid Terrain Representation Based on Local Convexifications. [Citation Graph (0, 0)][DBLP]
    GeoInformatica, 2007, v:11, n:3, pp:331-357 [Journal]

  32. Embedded labels for line features in interactive 3D virtual environments. [Citation Graph (, )][DBLP]


  33. Out-of-core real-time visualization of massive 3D point clouds. [Citation Graph (, )][DBLP]


  34. Cell-based generalization of 3D building groups with outlier management. [Citation Graph (, )][DBLP]


  35. High-level web service for 3D building information visualization and analysis. [Citation Graph (, )][DBLP]


  36. Combining Synchronous and Asynchronous Collaboration within 3D City Models. [Citation Graph (, )][DBLP]


  37. Analyzing dynamic call graphs enhanced with program state information for feature location and understanding. [Citation Graph (, )][DBLP]


  38. Object aware execution trace exploration. [Citation Graph (, )][DBLP]


  39. Dynamic Mapping of Raster-Data for 3D Geovirtual Environments. [Citation Graph (, )][DBLP]


  40. 3D Generalization Lenses for Interactive Focus + Context Visualization of Virtual City Models. [Citation Graph (, )][DBLP]


  41. Locating and Understanding Features of Complex Software Systems by Synchronizing Time-, Collaboration- and Code-Focused Views on Execution Traces. [Citation Graph (, )][DBLP]


  42. Towards an Indoor Level-of-Detail Model for Route Visualization. [Citation Graph (, )][DBLP]


  43. Projecting code changes onto execution traces to support localization of recently introduced bugs. [Citation Graph (, )][DBLP]


  44. Sketch-Based Navigation in 3D Virtual Environments. [Citation Graph (, )][DBLP]


  45. Visual exploration of function call graphs for feature location in complex software systems. [Citation Graph (, )][DBLP]


  46. Better Perception of 3D-Spatial Relations by Viewport Variations. [Citation Graph (, )][DBLP]


  47. A Generalization Approach for 3D Viewing Deformations of Single-Center Projections. [Citation Graph (, )][DBLP]


  48. Interactive Stereo Rendering for Non-planar Projections of 3D Virtual Environments - With a Comparison of Image - and Geometry-based Approaches. [Citation Graph (, )][DBLP]


  49. Real-time Piecewise Perspective Projections. [Citation Graph (, )][DBLP]


  50. 3D Wayfinding Choremes: A Cognitively Motivated Representation of Route Junctions in Virtual Environments. [Citation Graph (, )][DBLP]


  51. Enhancing 3D City Models with Heterogeneous Spatial Information: Towards 3D Land Information Systems. [Citation Graph (, )][DBLP]


  52. Interactive Multi-Perspective Views of Virtual 3D Landscape and City Models. [Citation Graph (, )][DBLP]


  53. Depth Cue of Occlusion Information as Criterion for the Quality of Annotation Placement in Perspective Views. [Citation Graph (, )][DBLP]


  54. Image and Video Abstraction by Anisotropic Kuwahara Filtering. [Citation Graph (, )][DBLP]


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