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Kurt Debattista: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Richard Gillibrand, Peter Longhurst, Kurt Debattista, Alan Chalmers
    Cost prediction for global illumination using a fast rasterised scene preview. [Citation Graph (0, 0)][DBLP]
    Afrigraph, 2006, pp:41-48 [Conf]
  2. Peter Longhurst, Kurt Debattista, Alan Chalmers
    A GPU based saliency map for high-fidelity selective rendering. [Citation Graph (0, 0)][DBLP]
    Afrigraph, 2006, pp:21-29 [Conf]
  3. Georgia Mastoropoulou, Kurt Debattista, Alan Chalmers, Tom Troscianko
    Auditory bias of visual attention for perceptually-guided selective rendering of animations. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2005, pp:363-369 [Conf]
  4. Kurt Debattista, Veronica Sundstedt, Luís Paulo Santos, Alan Chalmers
    Selective component-based rendering. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2005, pp:13-22 [Conf]
  5. Francesco Banterle, Patrick Ledda, Kurt Debattista, Alan Chalmers
    Inverse tone mapping. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:349-356 [Conf]
  6. Alan Chalmers, Kurt Debattista, Luis Paulo dos Santos
    Selective rendering: computing only what you see. [Citation Graph (0, 0)][DBLP]
    GRAPHITE, 2006, pp:9-18 [Conf]
  7. Kurt Debattista, Kevin Vella
    High Performances Wait-Free Thread Scheduling on Shared Memory Multiprocessors. [Citation Graph (0, 0)][DBLP]
    PDPTA, 2002, pp:1022-1030 [Conf]
  8. Peter Longhurst, Kurt Debattista, Richard Gillibrand, Alan Chalmers
    Analytic Antialiasing for Selective High Fidelity Rendering. [Citation Graph (0, 0)][DBLP]
    SIBGRAPI, 2005, pp:359-366 [Conf]
  9. Kurt Debattista, Alan Chalmers
    Component-Based Adaptive Sampling. [Citation Graph (0, 0)][DBLP]
    SIBGRAPI, 2005, pp:375-382 [Conf]
  10. Veronica Sundstedt, Alan Chalmers, Kirsten Cater, Kurt Debattista
    Top-Down Visual Attention for Efficient Rendering of Task Related Scenes. [Citation Graph (0, 0)][DBLP]
    VMV, 2004, pp:209-216 [Conf]
  11. Peter Longhurst, Kurt Debattista, Alan Chalmers
    Snapshot: A Rapid Technique for Driving Global Illumination Rendering. [Citation Graph (0, 0)][DBLP]
    WSCG (Short Papers), 2005, pp:81-84 [Conf]
  12. Kurt Debattista, Kevin Vella, J. Cordina
    Wait-free cache-affinity thread scheduling. [Citation Graph (0, 0)][DBLP]
    IEE Proceedings - Software, 2003, v:150, n:2, pp:137-146 [Journal]
  13. Kurt Debattista, Alan Chalmers, Richard Gillibrand, Peter Longhurst, Georgia Mastoropoulou, Veronica Sundstedt
    Parallel selective rendering of high-fidelity virtual environments. [Citation Graph (0, 0)][DBLP]
    Parallel Computing, 2007, v:33, n:6, pp:361-376 [Journal]
  14. Francesco Banterle, Patrick Ledda, Kurt Debattista, Alan Chalmers, Marina Bloj
    A framework for inverse tone mapping. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2007, v:23, n:7, pp:467-478 [Journal]

  15. Virtual relighting of a Roman statue head from Herculaneum: a case study. [Citation Graph (, )][DBLP]


  16. A GPU-friendly method for high dynamic range texture compression using inverse tone mapping. [Citation Graph (, )][DBLP]


  17. High-dynamic-range video solution. [Citation Graph (, )][DBLP]


  18. A physically-based client-server rendering solution for mobile devices. [Citation Graph (, )][DBLP]


  19. Selective rendering using task-importance maps. [Citation Graph (, )][DBLP]


  20. Perceived aliasing thresholds in high-fidelity rendering. [Citation Graph (, )][DBLP]


  21. The influence of sound effects on the perceived smoothness of rendered animations. [Citation Graph (, )][DBLP]


  22. The effect of rotational ego-motion on the perception of high fidelity animations. [Citation Graph (, )][DBLP]


  23. Level of Realism for Serious Games. [Citation Graph (, )][DBLP]


  24. Exploiting Audio-Visual Cross-Modal Interaction to Reduce Computational Requirements in Interactive Environments. [Citation Graph (, )][DBLP]


  25. A Psychophysical Evaluation of Inverse Tone Mapping Techniques. [Citation Graph (, )][DBLP]


  26. Adaptive Interleaved Sampling for Interactive High-Fidelity Rendering. [Citation Graph (, )][DBLP]


  27. High Dynamic Range Imaging and Low Dynamic Range Expansion for Generating HDR Content. [Citation Graph (, )][DBLP]


  28. Instant Caching for Interactive Global Illumination. [Citation Graph (, )][DBLP]


  29. 2009 Eurographics Symposium on Parallel Graphics and Visualization. [Citation Graph (, )][DBLP]


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