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Shaun Nirenstein: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Adrian Sharpe, Matthew Hampton, Shaun Nirenstein, James E. Gain, Edwin H. Blake
    Accelerating ray shooting through aggressive 5D visibility preprocessing. [Citation Graph (0, 0)][DBLP]
    Afrigraph, 2003, pp:95-100 [Conf]
  2. Denis Haumont, Otso Makinen, Shaun Nirenstein
    A Low Dimensional Framework for Exact Polygon-to-Polygon Occlusion Queries. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2005, pp:211-222 [Conf]
  3. Shaun Nirenstein, Edwin H. Blake
    Hardware Accelerated Visibility Preprocessing using Adaptive Sampling. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2004, pp:207-216 [Conf]
  4. Shaun Nirenstein, Edwin H. Blake, James E. Gain
    Exact From-Region Visibility Culling. [Citation Graph (0, 0)][DBLP]
    Rendering Techniques, 2002, pp:191-202 [Conf]
  5. Shaun Nirenstein, Edwin H. Blake, Simon Winberg, Ashton E. W. Mason
    Hierarchical level of detail optimization for constant frame rate rendering of radiosity scenes. [Citation Graph (0, 0)][DBLP]
    South African Computer Journal, 2002, v:29, n:, pp:32-40 [Journal]

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