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Stéphane Donikian: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Stéphane Donikian
    HPTS: a behaviour modelling language for autonomous agents. [Citation Graph (0, 0)][DBLP]
    Agents, 2001, pp:401-408 [Conf]
  2. Frédéric Devillers, Stéphane Donikian
    SLuHrG: a scenario language to partially constrain autonomous agents activity. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2003, pp:972-973 [Conf]
  3. Fabrice Lamarche, Stéphane Donikian
    Automatic orchestration of behaviours through the management of resources and priority levels. [Citation Graph (0, 0)][DBLP]
    AAMAS, 2002, pp:1309-1316 [Conf]
  4. Stéphane Donikian
    Multilevel Modelling of Virtual Urban Environments for Behavioural Animation. [Citation Graph (0, 0)][DBLP]
    CA, 1997, pp:127-0 [Conf]
  5. Stéphane Donikian, A. Chauffaut, Thierry Duval, R. Kulpa
    GASP: From Modular Programming to Distributed Execution. [Citation Graph (0, 0)][DBLP]
    CA, 1998, pp:79-87 [Conf]
  6. Gwenola Thomas, Stéphane Donikian
    Virtual Humans Animation in Informed Urban Environments. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:112-0 [Conf]
  7. Stéphane Donikian
    VUEMS: A Virtual Urban Environment Modeling System. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 1997, pp:84-0 [Conf]
  8. Stéphane Donikian, Éric Rutten
    Reactivity, Concurrency, Data-flow and Hierarchical Preemption for Behavioural Animation. [Citation Graph (0, 0)][DBLP]
    Eurographics Workshop on Programming Paradigms in Graphics, 1995, pp:137-153 [Conf]
  9. Stéphane Donikian, Gérard Hégron
    Constraint Management in a Declarative Design Method for 3D Scene Sketch Modeling. [Citation Graph (0, 0)][DBLP]
    PPCP, 1993, pp:34-43 [Conf]
  10. Nicolas Courty, Fabrice Lamarche, Stéphane Donikian, Éric Marchand
    A Cinematography System for Virtual Storytelling. [Citation Graph (0, 0)][DBLP]
    International Conference on Virtual Storytelling, 2003, pp:30-34 [Conf]
  11. Stéphane Donikian, Jean-Noël Portugal
    Writing Interactive Fiction Scenarii with DraMachina. [Citation Graph (0, 0)][DBLP]
    TIDSE, 2004, pp:101-112 [Conf]
  12. Stéphane Donikian, Gérard Hégron
    A Declarative Design Method for 3D Scene Sketch Modeling. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1993, v:12, n:3, pp:223-236 [Journal]
  13. Fabrice Lamarche, Stéphane Donikian
    Crowd of Virtual Humans: a New Approach for Real Time Navigation in Complex and Structured Environments. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2004, v:23, n:3, pp:509-518 [Journal]
  14. Gwenola Thomas, Stéphane Donikian
    Modelling Virtual Cities Dedicated to Behavioural Animation. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2000, v:19, n:3, pp:- [Journal]
  15. Frédéric Devillers, Stéphane Donikian, Fabrice Lamarche, Jean-François Taille
    A programming environment for behavioural animation. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2002, v:13, n:5, pp:263-274 [Journal]
  16. Sébastien Paris, Stéphane Donikian, Nicolas Bonvalet
    Environmental abstraction and path planning techniques for realistic crowd simulation. [Citation Graph (0, 0)][DBLP]
    Journal of Visualization and Computer Animation, 2006, v:17, n:3-4, pp:325-335 [Journal]

  17. A Spatial Cognitive Map and a Human-Like Memory Model Dedicated to Pedestrian Navigation in Virtual Urban Environments. [Citation Graph (, )][DBLP]


  18. Creating Interactive Poly-Artistic Works: The ConceptMove Project. [Citation Graph (, )][DBLP]


  19. Experiment-based modeling, simulation and validation of interactions between virtual walkers. [Citation Graph (, )][DBLP]


  20. Towards Embodied and Situated Virtual Humans. [Citation Graph (, )][DBLP]


  21. A Comparative Review of Reactive Behaviour Models as Proposed in Computer Graphics and Cognitive Sciences. [Citation Graph (, )][DBLP]


  22. Data Based Steering of Virtual Human Using a Velocity-Space Approach. [Citation Graph (, )][DBLP]


  23. The IRIS Network of Excellence: Integrating Research in Interactive Storytelling. [Citation Graph (, )][DBLP]


  24. Activity-Driven Populace: A Cognitive Approach to Crowd Simulation. [Citation Graph (, )][DBLP]


  25. Pedestrian Reactive Navigation for Crowd Simulation: a Predictive Approach. [Citation Graph (, )][DBLP]


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