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Ronan Boulic: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Luc Emering, Ronan Boulic, Selim Balcisoy, Daniel Thalmann
    Real-Time Interactions with Virtual Agents Driven by Human Action Identification. [Citation Graph (0, 0)][DBLP]
    Agents, 1997, pp:476-477 [Conf]
  2. Luc Emering, Ronan Boulic, Selim Balcisoy, Daniel Thalmann
    Multi-Level Modeling and Recognition of Human Actions Involving Full Body Motion. [Citation Graph (0, 0)][DBLP]
    Agents, 1997, pp:504-505 [Conf]
  3. Ramon Mas, Ronan Boulic, Daniel Thalmann
    Extended Grasping Behavior for Autonomous Human Agents. [Citation Graph (0, 0)][DBLP]
    Agents, 1997, pp:494-495 [Conf]
  4. Ronan Boulic, Marius-Calin Silaghi, Daniel Thalmann
    Visualization of Local Movements for Optimal Marker Positioning. [Citation Graph (0, 0)][DBLP]
    AMDO, 2000, pp:133-144 [Conf]
  5. Tom Molet, Zhiyong Huang, Ronan Boulic, Daniel Thalmann
    An Animation Interface Designed for Motion Capture. [Citation Graph (0, 0)][DBLP]
    CA, 1997, pp:77-0 [Conf]
  6. Lorna Herda, Pascal Fua, Ralf Plänkers, Ronan Boulic, Daniel Thalmann
    Skeleton-based Motion Capture for Robust Reconstruction of Human Motion. [Citation Graph (0, 0)][DBLP]
    CA, 2000, pp:77-0 [Conf]
  7. Marius-Calin Silaghi, Ralf Plänkers, Ronan Boulic, Pascal Fua, Daniel Thalmann
    Local and Global Skeleton Fitting Techniques for Optical Motion Capture. [Citation Graph (0, 0)][DBLP]
    CAPTECH, 1998, pp:26-40 [Conf]
  8. Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann
    A Spreadsheet Framework for Visual Exploration of Biomedical Datasets. [Citation Graph (0, 0)][DBLP]
    CBMS, 2005, pp:159-164 [Conf]
  9. Pascal Glardon, Ronan Boulic, Daniel Thalmann
    PCA-Based Walking Engine Using Motion Capture Data. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2004, pp:292-298 [Conf]
  10. I. Rodríguez, Manuel Peinado, Ronan Boulic, Daniel Meziat
    Reaching Volumes Generated by Means of Octal Trees and Cartesian Constraints. [Citation Graph (0, 0)][DBLP]
    Computer Graphics International, 2003, pp:324-330 [Conf]
  11. Daniel Thalmann, Nathalie Farenc, Ronan Boulic
    Virtual Human Life Simulation and Database: Why and How. [Citation Graph (0, 0)][DBLP]
    DANTE, 1999, pp:471-0 [Conf]
  12. Paolo Baerlocher, Ronan Boulic
    Parametrization and Range of Motion of the Ball-and-Socket Joint. [Citation Graph (0, 0)][DBLP]
    DEFORM/AVATARS, 2000, pp:180-190 [Conf]
  13. Ronan Boulic, Manuel Peinado, Benoît Le Callennec
    Challenges in Exploiting Prioritized Inverse Kinematics for Motion Capture and Postural Control. [Citation Graph (0, 0)][DBLP]
    Gesture Workshop, 2005, pp:176-187 [Conf]
  14. Paolo Baerlocher, Ronan Boulic
    Kinematic Control of the Mass Properties of Redundant Articulated Bodies. [Citation Graph (0, 0)][DBLP]
    ICRA, 2000, pp:2557-2562 [Conf]
  15. Anderson Maciel, Ronan Boulic, Daniel Thalmann
    Deformable Tissue Parameterized by Properties of Real Biological Tissue. [Citation Graph (0, 0)][DBLP]
    IS4TH, 2003, pp:74-87 [Conf]
  16. Luc Emering, Ronan Boulic, Daniel Thalmann
    Live Participant's Action Recognition for Virtual Reality Interactions. [Citation Graph (0, 0)][DBLP]
    Pacific Conference on Computer Graphics and Applications, 1997, pp:15-0 [Conf]
  17. Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann
    Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact. [Citation Graph (0, 0)][DBLP]
    SMI, 2004, pp:255-262 [Conf]
  18. Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann
    Evaluation and Visualization of Stress and Strain on Soft Biological Tissues in Contact (Figure 7). [Citation Graph (0, 0)][DBLP]
    SMI, 2004, pp:394- [Conf]
  19. Ronan Boulic, Pascal Bécheiraz, Luc Emering, Daniel Thalmann
    Integration of motion control techniques for virtual human and avatar real-time animation. [Citation Graph (0, 0)][DBLP]
    VRST, 1997, pp:111-118 [Conf]
  20. Amaury Aubel, Ronan Boulic, Daniel Thalmann
    Animated Impostors for Real-Time Display of Numerous Virtual Humans. [Citation Graph (0, 0)][DBLP]
    Virtual Worlds, 1998, pp:14-28 [Conf]
  21. Benoît Le Callennec, Ronan Boulic
    Robust kinematic constraint detection for motion data. [Citation Graph (0, 0)][DBLP]
    Symposium on Computer Animation, 2006, pp:281-290 [Conf]
  22. Luc Emering, Ronan Boulic, Daniel Thalmann
    Conferring Human Action Recognition Skills to Life-Like Agents. [Citation Graph (0, 0)][DBLP]
    Applied Artificial Intelligence, 1999, v:13, n:4-5, pp:539-565 [Journal]
  23. Nathalie Farenc, Soraia Raupp Musse, Elsa Schweiss, Marcelo Kallmann, Olivier Aune, Ronan Boulic, Daniel Thalmann
    A Paradigm for Controlling Virtual Humans in Urban Environment Simulations. [Citation Graph (0, 0)][DBLP]
    Applied Artificial Intelligence, 2000, v:14, n:1, pp:69-91 [Journal]
  24. Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann
    Goal-oriented design and correction of articulated figure motion with the TRACK system. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1994, v:18, n:4, pp:443-452 [Journal]
  25. Ronan Boulic, Ramon Mas, Daniel Thalmann
    A robust approach for the control of the center of mass with inverse kinetics. [Citation Graph (0, 0)][DBLP]
    Computers & Graphics, 1996, v:20, n:5, pp:693-701 [Journal]
  26. Christophe Bordeux, Ronan Boulic, Daniel Thalmann
    An Efficient and Flexible Perception Pipeline for Autonomous Agents. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1999, v:18, n:3, pp:23-30 [Journal]
  27. Ronan Boulic, Tolga K. Capin, Zhiyong Huang, Prem Kalra, B. Linterrnann, Nadia Magnenat-Thalmann, Laurent Moccozet, Tom Molet, Igor S. Pandzic, Kurt Saar, Alfred Schmitt, J. Shen, Daniel Thalmann
    The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:3, pp:337-348 [Journal]
  28. Ronan Boulic, Daniel Thalmann
    Combined Direct and Inverse Kinematic Control for Articulated Figure Motion Editing. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1992, v:11, n:4, pp:189-202 [Journal]
  29. Luc Emering, Ronan Boulic, Tom Molet, Daniel Thalmann
    Versatile Tuning of Humanoid Agent Activity. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2000, v:19, n:4, pp:231-242 [Journal]
  30. Nathalie Farenc, Ronan Boulic, Daniel Thalmann
    An Informed Environment Dedicated to the Simulation of Virtual Humans in Urban Context. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1999, v:18, n:3, pp:309-318 [Journal]
  31. Jean-Sébastien Monzani, Paolo Baerlocher, Ronan Boulic, Daniel Thalmann
    Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 2000, v:19, n:3, pp:- [Journal]
  32. Benoît Le Callennec, Ronan Boulic
    Interactive motion deformation with prioritized constraints. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2006, v:68, n:2, pp:175-193 [Journal]
  33. Tom Molet, Ronan Boulic, Daniel Thalmann
    Human Motion Capture Driven by Orientation Measurements. [Citation Graph (0, 0)][DBLP]
    Presence, 1999, v:8, n:2, pp:187-203 [Journal]
  34. Amaury Aubel, Ronan Boulic, Daniel Thalmann
    Real-time display of virtual humans: levels of details and impostors. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Circuits Syst. Video Techn., 2000, v:10, n:2, pp:207-217 [Journal]
  35. Ronan Boulic, Ramon Mas-Sanso, Daniel Thalmann
    Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 1997, v:3, n:3, pp:245-261 [Journal]
  36. Anderson Maciel, Ronan Boulic, Daniel Thalmann
    Efficient Collision Detection within Deforming Spherical Sliding Contact. [Citation Graph (0, 0)][DBLP]
    IEEE Trans. Vis. Comput. Graph., 2007, v:13, n:3, pp:518-529 [Journal]
  37. Paolo Baerlocher, Ronan Boulic
    An inverse kinematics architecture enforcing an arbitrary number of strict priority levels. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2004, v:20, n:6, pp:402-417 [Journal]
  38. Ronan Boulic, Nadia Magnenat-Thalmann, Daniel Thalmann
    A global human walking model with real-time kinematic personification. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 1990, v:6, n:6, pp:344-358 [Journal]
  39. Pascal Glardon, Ronan Boulic, Daniel Thalmann
    Robust on-line adaptive footplant detection and enforcement for locomotion. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:3, pp:194-209 [Journal]
  40. Pascal Glardon, Ronan Boulic, Daniel Thalmann
    Dynamic obstacle avoidance for real-time character animation. [Citation Graph (0, 0)][DBLP]
    The Visual Computer, 2006, v:22, n:6, pp:399-414 [Journal]
  41. Daniel Raunhardt, Ronan Boulic
    Progressive Clamping. [Citation Graph (0, 0)][DBLP]
    ICRA, 2007, pp:4414-4419 [Conf]
  42. Daniel Raunhardt, Ronan Boulic
    Exploiting coupled joints - anatomic control of the spine with ik through linearly coupled joints. [Citation Graph (0, 0)][DBLP]
    GRAPP (AS/IE), 2007, pp:13-20 [Conf]
  43. I. Rodríguez, Ronan Boulic
    Simulating reactive/passive postures by means of a human active torque hybrid minimization. [Citation Graph (0, 0)][DBLP]
    GRAPP (AS/IE), 2007, pp:5-12 [Conf]
  44. Ronan Boulic, Xavier Varona, Luis Unzueta, Manuel Peinado, Angel Suescun, Francisco J. Perales López
    Evaluation of on-line analytic and numeric inverse kinematics approaches driven by partial vision input. [Citation Graph (0, 0)][DBLP]
    Virtual Reality, 2006, v:10, n:1, pp:48-61 [Journal]

  45. Improving the Believability of Virtual Characters Using Qualitative Gesture Analysis. [Citation Graph (, )][DBLP]


  46. Accurate on-line avatar control with collision anticipation. [Citation Graph (, )][DBLP]


  47. Relaxed Steering towards Oriented Region Goals. [Citation Graph (, )][DBLP]


  48. Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions. [Citation Graph (, )][DBLP]


  49. Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing. [Citation Graph (, )][DBLP]


  50. Virtual Reality Software and Technology. [Citation Graph (, )][DBLP]


  51. Full-Body Avatar Control with Environment Awareness. [Citation Graph (, )][DBLP]


  52. Interacting with Virtual Humans through Body Actions. [Citation Graph (, )][DBLP]


  53. Style-Based Motion Synthesis. [Citation Graph (, )][DBLP]


  54. Full-body performance animation with Sequential Inverse Kinematics. [Citation Graph (, )][DBLP]


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