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Christian Geiger:
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Publications of Author
- Christian Geiger, Markus Latzel
Prototyping of complex plan based behavior for 3D actors. [Citation Graph (0, 0)][DBLP] Agents, 2000, pp:451-458 [Conf]
- Stephan Flake, Christian Geiger
CASA - Structured Design of a Specification Language for Intelligent Agents. [Citation Graph (0, 0)][DBLP] ASIAN, 1999, pp:373-374 [Conf]
- Christian Geiger, Georg Lehrenfeld
Modellierung intelligenter Strategien in komplexen Systemen mit Concurrent Fuzzy Prolog. [Citation Graph (0, 0)][DBLP] Fuzzy Days, 1994, pp:439-446 [Conf]
- Malte Beyer, Christian Geiger
CaveManMX - Computerspielkonzepte in der Multimedia-Programmierausbildung. [Citation Graph (0, 0)][DBLP] GI Jahrestagung (1), 2004, pp:199-203 [Conf]
- Christian Geiger, Bernd Kleinjohann, Christian Reimann, Dirk Stichling, Waldemar Rosenbach
Interaktive VR/AR-Inhalte auf mobilen Endgeräten. [Citation Graph (0, 0)][DBLP] GI Jahrestagung (2), 2001, pp:1247-1254 [Conf]
- E. Högerle, Christian Geiger, Anneke Müller, Stefan Hoffmann, Torsten Pflug, Sabrina Pietsch, Sven Pohle, Steffen Schubert
Entwurf eines videobasierten 3D-Adventures für PDAs. [Citation Graph (0, 0)][DBLP] GI Jahrestagung (2), 2001, pp:1195-1198 [Conf]
- Christian Geiger, Georg Lehrenfeld, Wolfgang Müller 0003
Visual Specification, Modelling, and Illustration of Complex Systems. [Citation Graph (0, 0)][DBLP] HICSS, 1999, pp:- [Conf]
- Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach, Jörg Stöcklein
Testable Design Representations for Mobile Augmented Reality Authoring. [Citation Graph (0, 0)][DBLP] ISMAR, 2002, pp:281-0 [Conf]
- Christian Geiger, Bernd Kleinjohann, Christian Reimann, Dirk Stichling
Mobile AR4ALL. [Citation Graph (0, 0)][DBLP] ISAR, 2001, pp:181-182 [Conf]
- Christian Geiger, Tim Schmidt, Jörg Stöcklein
Rapid Development of Expressive AR Applications. [Citation Graph (0, 0)][DBLP] ISMAR, 2004, pp:292-293 [Conf]
- Ralf Dörner, Leif Oppermann, Christian Geiger
Implementing MR-based Interaction Techniques for Manipulating 2D Visualizations in 3D Information Space. [Citation Graph (0, 0)][DBLP] ISMAR, 2004, pp:268-269 [Conf]
- Ralf Dörner, Christian Geiger, Michael Haller, Volker Paelke
Authoring mixed reality - a component and framework-based approach. [Citation Graph (0, 0)][DBLP] IWEC, 2002, pp:405-413 [Conf]
- Christian Geiger, Leif Oppermann
Skriptbasierte Entwicklung interaktiver 2D/3D-Inhalte. [Citation Graph (0, 0)][DBLP] SimVis, 2003, pp:453-464 [Conf]
- Christian Geiger, Leif Oppermann
Entwicklung wirksamer digitaler Effekte und effektiver Interaktion in Augmented Reality Präsentationen. [Citation Graph (0, 0)][DBLP] SimVis, 2004, pp:263-274 [Conf]
- Christian Geiger, Volker Paelke
Zum Einsatz von Animation in interaktiven Benutzungsschnittstellen. [Citation Graph (0, 0)][DBLP] SimVis, 1999, pp:337-358 [Conf]
- Christian Geiger, Volker Paelke, Christian Reimann, Wolfgang Rosenbach, Jörg Stöcklein
Interaktive Visuelle Inhalte auf Mobilen Endgeräten. [Citation Graph (0, 0)][DBLP] SimVis, 2002, pp:133-146 [Conf]
- Christian Geiger, Christian Reimann
Augmented Reality - Basistechnologien, Werkzeuge und Anwendungen. [Citation Graph (0, 0)][DBLP] SimVis, 2002, pp:329-330 [Conf]
- Christian Geiger, Ralf Hunstock, Joachim Niewels
Simulation und 3D-Animation eines kraftvektorgesteuerten Hausanschluß-Inspektionssystems. [Citation Graph (0, 0)][DBLP] SimVis, 1997, pp:223-236 [Conf]
- Christian Geiger, Georg Lehrenfeld, Wolfgang Müller 0003
Virtuelles Prototyping einer Robotersteuerung durch interaktive 3D-Simulation. [Citation Graph (0, 0)][DBLP] SimVis, 1999, pp:139-152 [Conf]
- Christian Geiger, M. Middenhoff, Volker Paelke, Christian Reimann, Wolfgang Rosenbach
Komponentenbasierter Entwurf interaktiver 3D/VR/AR-Inhalte. [Citation Graph (0, 0)][DBLP] SimVis, 2001, pp:187-202 [Conf]
- Christian Geiger, Wolfgang Müller 0003
Visuelle Spezifikation, Modellierung und Animation im Systementwurf. [Citation Graph (0, 0)][DBLP] SimVis, 1998, pp:206-220 [Conf]
- Christian Geiger
Prototyping Interactive Animated Objects. [Citation Graph (0, 0)][DBLP] SimVis, 1998, pp:155-170 [Conf]
- Christian Geiger, Guido Grottendieck, Markus Latzel
A System for the Rapid Design of 3D Creatures with Complex Behavior. [Citation Graph (0, 0)][DBLP] SimVis, 2000, pp:261-276 [Conf]
- Ralf Dörner, Christian Geiger, Anke Lehmann, Leif Oppermann
Mixed Reality Techniques for Visualizations in a 3D Information Space. [Citation Graph (0, 0)][DBLP] SimVis, 2007, pp:259-270 [Conf]
- Christian Geiger, Volker Paelke, Ivonne Gansen
Navigating by Following Stories. [Citation Graph (0, 0)][DBLP] TIDSE, 2006, pp:324-333 [Conf]
- Christian Geiger, Volker Paelke, Christian Reimann
Mobile Entertainment Computing. [Citation Graph (0, 0)][DBLP] TIDSE, 2004, pp:142-147 [Conf]
- Marita Dücker, Christian Geiger, Ralf Hunstock, Georg Lehrenfeld, Wolfgang Müller 0003
Visual-Textual Prototyping of 4D Scenes. [Citation Graph (0, 0)][DBLP] VL, 1997, pp:332-339 [Conf]
- Marita Dücker, Christian Geiger, Georg Lehrenfeld, Wolfgang Müller 0003, Christoph Tahedl
A Visual Language for Qualitative Data. [Citation Graph (0, 0)][DBLP] VL, 1997, pp:272-273 [Conf]
- Christian Geiger, Ralf Hunstock, Georg Lehrenfeld, Wolfgang Müller 0003, J. Quintanilla, Christoph Tahedl, A. Weber
Visual Modeling and 3D-Representation with a Complete Visual Programming Language - A Case Study in Manufacturing. [Citation Graph (0, 0)][DBLP] VL, 1996, pp:304-305 [Conf]
- Christian Geiger, Wolfgang Müller 0003, Waldemar Rosenbach
SAM - An Animated 3D Programming Language. [Citation Graph (0, 0)][DBLP] VL, 1998, pp:228-235 [Conf]
- Christian Geiger, Volker Paelke, Christian Reimann, Waldemar Rosenbach
A framework for the structured design of VR/AR content. [Citation Graph (0, 0)][DBLP] VRST, 2000, pp:75-82 [Conf]
- Stephan Flake, Christian Geiger, Wolfgang Müller 0003, Volker Paelke, Waldemar Rosenbach, Jürgen Ruf
Customer-Oriented Systems Design through Virtual Prototypes. [Citation Graph (0, 0)][DBLP] WETICE, 2001, pp:263-268 [Conf]
- Christian Geiger, Jörg Stöcklein, Florian Klompmaker, Robin Fritze
Development of an augmented reality game by extendinga 3D authoring system. [Citation Graph (0, 0)][DBLP] Advances in Computer Entertainment Technology, 2007, pp:230-231 [Conf]
ANTracks: generative mobile music composition. [Citation Graph (, )][DBLP]
An immersive multiuser music generation interface. [Citation Graph (, )][DBLP]
MiReAS: a mixed reality software framework for iterative prototyping of control strategies for an indoor airship. [Citation Graph (, )][DBLP]
Creating a virtual archery experience. [Citation Graph (, )][DBLP]
A Zoomable User Interface for Presenting Hierarchical Diagrams on Large Screens. [Citation Graph (, )][DBLP]
A Design Method for Next Generation User Interfaces Inspired by the Mixed Reality Continuum. [Citation Graph (, )][DBLP]
Iterativer Entwurf einer multimodalen 3D-Installation mittels frühzeitiger Evaluierung. [Citation Graph (, )][DBLP]
Eine Benutzerschnittstelle zur Visualisierung komplexer Diagramme. [Citation Graph (, )][DBLP]
Mixed reality in the loop - design process for interactive mechatronical systems. [Citation Graph (, )][DBLP]
HYUI: a visual framework for prototyping hybrid user interfaces. [Citation Graph (, )][DBLP]
HorseIO - virtual riding lessons with a low-cost tangible horse interface. [Citation Graph (, )][DBLP]
Steering actors through a virtual set employing vibro-tactile feedback. [Citation Graph (, )][DBLP]
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