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Andreas Kolb: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Marvin Lindner, Andreas Kolb
    Lateral and Depth Calibration of PMD-Distance Sensors. [Citation Graph (0, 0)][DBLP]
    ISVC (2), 2006, pp:524-533 [Conf]
  2. Philipp Slusallek, Reinhard Klein, Andreas Kolb, Günther Greiner
    An Object-Oriented Approach to Curves and Surfaces. [Citation Graph (0, 0)][DBLP]
    Workshop on Object-Oriented Graphics, 1994, pp:33-44 [Conf]
  3. Lutz Latta, Andreas Kolb
    Homomorphic factorization of BRDF-based lighting computation. [Citation Graph (0, 0)][DBLP]
    SIGGRAPH, 2002, pp:509-516 [Conf]
  4. Nicolas Cuntz, Andreas Kolb, Martin Leidl, Christof Rezk-Salama, Michael Böttinger
    GPU-based Dynamic Flow Visualization for Climate Research Applications. [Citation Graph (0, 0)][DBLP]
    SimVis, 2007, pp:371-384 [Conf]
  5. Günther Greiner, Andreas Kolb, Ronald Pfeifle, Hans-Peter Seidel, Philipp Slusallek, Miguel Encarnação, Reinhard Klein
    A platform for visualizing curves and surfaces. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1995, v:27, n:7, pp:559-566 [Journal]
  6. Andreas Kolb, Hans-Peter Seidel
    Interpolating scattered data with C2 surfaces. [Citation Graph (0, 0)][DBLP]
    Computer-Aided Design, 1995, v:27, n:4, pp:277-282 [Journal]
  7. Andreas Kolb, Helmut Pottmann, Hans-Peter Seidel
    Fair Surface Reconstruction Using Quadratic Functionals. [Citation Graph (0, 0)][DBLP]
    Comput. Graph. Forum, 1995, v:14, n:3, pp:469-480 [Journal]
  8. Günther Greiner, Andreas Kolb, Angela Riepl
    Scattered Data Interpolation Using Data Dependant Optimization Techniques. [Citation Graph (0, 0)][DBLP]
    Graphical Models, 2002, v:64, n:1, pp:1-18 [Journal]
  9. Robert Strzodka, Michael C. Doggett, Andreas Kolb
    Scientific computation for simulations on programmable graphics hardware. [Citation Graph (0, 0)][DBLP]
    Simulation Modelling Practice and Theory, 2005, v:13, n:8, pp:667-680 [Journal]
  10. Andreas Kolb
    SIMPRA special issue on programmable graphics hardware. [Citation Graph (0, 0)][DBLP]
    Simulation Modelling Practice and Theory, 2005, v:13, n:8, pp:665-666 [Journal]
  11. Lutz Latta, Andreas Kolb
    Homomorphic factorization of BRDF-based lighting computation. [Citation Graph (0, 0)][DBLP]
    ACM Trans. Graph., 2002, v:21, n:3, pp:509-516 [Journal]
  12. Andreas Kolb, Lutz Latta, Christof Rezk-Salama
    Hardware-based simulation and collision detection for large particle systems. [Citation Graph (0, 0)][DBLP]
    Graphics Hardware, 2004, pp:123-131 [Conf]
  13. Birger Streckel, Bogumil Bartczak, Reinhard Koch, Andreas Kolb
    Supporting Structure from Motion with a 3D-Range-Camera. [Citation Graph (0, 0)][DBLP]
    SCIA, 2007, pp:233-242 [Conf]

  14. Compensation of Motion Artifacts for Time-of-Flight Cameras. [Citation Graph (, )][DBLP]


  15. Responsive Real-Time Simulation of Ground Vegetation for Games. [Citation Graph (, )][DBLP]


  16. Gaming Technology in Cultural Heritage Systems. [Citation Graph (, )][DBLP]


  17. Evolution analysis with animated and 3D-visualizations. [Citation Graph (, )][DBLP]


  18. Variational Multilevel Mesh Clustering. [Citation Graph (, )][DBLP]


  19. Interactive Dynamic Volume Trees on the GPU. [Citation Graph (, )][DBLP]


  20. Integrating GPGPU Functionality into Scene Graphs. [Citation Graph (, )][DBLP]


  21. Immersive Rear Projection on Curved Screens. [Citation Graph (, )][DBLP]


  22. Opacity Peeling for Direct Volume Rendering. [Citation Graph (, )][DBLP]


  23. Particle Level Set Advection for the Interactive Visualization of Unsteady 3D Flow. [Citation Graph (, )][DBLP]


  24. Raycasting of Light Field Galleries from Volumetric Data. [Citation Graph (, )][DBLP]


  25. GPU-Based Spherical Light Field Rendering with Per-Fragment Depth Correction. [Citation Graph (, )][DBLP]


  26. Time-Adaptive Lines for the Interactive Visualization of Unsteady Flow Data Sets. [Citation Graph (, )][DBLP]


  27. A Neural Network Classifier of Volume Datasets [Citation Graph (, )][DBLP]


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