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Maki Sugimoto: [Publications] [Author Rank by year] [Co-authors] [Prefers] [Cites] [Cited by]

Publications of Author

  1. Taro Maeda, Hideyuki Ando, Maki Sugimoto, Junji Watanabe, Takeshi Miki
    Wearable Robotics as a Behavioral Interface - The Study of the Parasitic Humanoid. [Citation Graph (0, 0)][DBLP]
    ISWC, 2002, pp:145-151 [Conf]
  2. Minoru Kojima, Maki Sugimoto, Akihiro Nakamura, Masahiro Tomita, Masahiko Inami, Hideaki Nii
    Augmented Coliseum: An Augmented Game Environment with Small Vehicles. [Citation Graph (0, 0)][DBLP]
    Tabletop, 2006, pp:3-8 [Conf]
  3. Maki Sugimoto, Georges Kagotani, Hideaki Nii, Naoji Shiroma, Masahiko Inami, Fumitoshi Matsuno
    Time Follower's Vision: A Teleoperation Interface with Past Images. [Citation Graph (0, 0)][DBLP]
    IEEE Computer Graphics and Applications, 2005, v:25, n:1, pp:54-63 [Journal]
  4. Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami
    A teddy-bear-based robotic user interface. [Citation Graph (0, 0)][DBLP]
    Computers in Entertainment, 2006, v:4, n:3, pp:- [Journal]
  5. Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki, Masahiko Inami
    Gravity Jockey: a novel music experience with galvanic vestibular stimulation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:49- [Conf]
  6. Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki, Masahiko Inami
    Gravity jockey: a novel music experience with galvanic vestibular stimulation. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2006, pp:41- [Conf]
  7. Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami
    Teddy-bear based robotic user interface. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:75-82 [Conf]
  8. Noriyoshi Shimizu, Naoya Koizumi, Maki Sugimoto, Hideaki Nii, Dairoku Sekiguchi, Masahiko Inami
    Teddy-bear based robotic user interface for interactive entertainment. [Citation Graph (0, 0)][DBLP]
    Advances in Computer Entertainment Technology, 2005, pp:389-390 [Conf]
  9. Jan Richter, Bruce H. Thomas, Maki Sugimoto, Masahiko Inami
    Remote active tangible interactions. [Citation Graph (0, 0)][DBLP]
    Tangible and Embedded Interaction, 2007, pp:39-42 [Conf]

  10. IncreTable, a mixed reality tabletop game experience. [Citation Graph (, )][DBLP]


  11. Mixed reality robotic user interface: virtual kinematics to enhance robot motion. [Citation Graph (, )][DBLP]


  12. Motion capture system using single-track gray code. [Citation Graph (, )][DBLP]


  13. Urban treasure: new approach for collaborative local recommendation engine. [Citation Graph (, )][DBLP]


  14. Yaminabe YAMMY: an interactive cooking pot that uses feeling as spices. [Citation Graph (, )][DBLP]


  15. Motion Capture System Using an Optical Resolver. [Citation Graph (, )][DBLP]


  16. Support System for Micro Operation using a Haptic Display Device. [Citation Graph (, )][DBLP]


  17. A Display-Based Tracking System: Display-Based Computing for Measurement Systems. [Citation Graph (, )][DBLP]


  18. MYGLOBE: cognitive map as communication media. [Citation Graph (, )][DBLP]


  19. Stop motion goggle. [Citation Graph (, )][DBLP]


  20. IncreTable, bridging the gap between real and virtual worlds. [Citation Graph (, )][DBLP]


  21. Fur display. [Citation Graph (, )][DBLP]


  22. An operating method for a bipedal walking robot for entertainment. [Citation Graph (, )][DBLP]


  23. Narrative image composition using objective and subjective tagging. [Citation Graph (, )][DBLP]


  24. Myglobe: a navigation service based on cognitive maps. [Citation Graph (, )][DBLP]


  25. Synthesized Scene Recollection for Robot Teleoperation. [Citation Graph (, )][DBLP]


  26. Physical interfaces for tabletop games. [Citation Graph (, )][DBLP]


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