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Katherine Isbister :
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Katherine Isbister , David Young SageTalk: designing a tool for designing successful web-based social agents. [Citation Graph (0, 0)][DBLP ] Agents, 2001, pp:182-183 [Conf ] Hideyuki Nakanishi , Satoshi Nakazawa , Toru Ishida , Katsuya Takanashi , Katherine Isbister Can software agents influence human relations?: balance theory in agent-mediated communities. [Citation Graph (0, 0)][DBLP ] AAMAS, 2003, pp:717-724 [Conf ] Katherine Isbister , Kristina Höök Evaluating affective interfaces: innovative approaches. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2005, pp:2119- [Conf ] Katherine Isbister , Kristina Höök , Michael Sharp , Jarmo Laaksolahti The sensual evaluation instrument: developing an affective evaluation tool. [Citation Graph (0, 0)][DBLP ] CHI, 2006, pp:1163-1172 [Conf ] Katherine Isbister , Hideyuki Nakanishi , Toru Ishida , Clifford Nass Helper agent: designing an assistant for human-human interaction in a virtual meeting space. [Citation Graph (0, 0)][DBLP ] CHI, 2000, pp:57-64 [Conf ] Katherine Isbister , Kristina Höök Supple interfaces: designing and evaluating for richer human connections and experiences. [Citation Graph (0, 0)][DBLP ] CHI Extended Abstracts, 2007, pp:2853-2856 [Conf ] Toru Ishida , Jun-ichi Akahani , Kaoru Hiramatsu , Katherine Isbister , Stefan Lisowski , Hideyuki Nakanishi , Masayuki Okamoto , Yasuhiko Miyazaki , Ken Tsutsuguchi Digital City Kyoto: Towards a Social Information Infrastructure. [Citation Graph (0, 0)][DBLP ] CIA, 1999, pp:34-46 [Conf ] Katherine Isbister A Warm Cyber-Welcome: Using an Agent-Led Group Tour to Introduce Visitors to Kyoto. [Citation Graph (0, 0)][DBLP ] Digital Cities, 2000, pp:391-400 [Conf ] Katherine Isbister A Social Psychological Approach to Games Research. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Jane McGonigal , Henry Lowood , Katherine Isbister Perform or Else: An Interdisciplinary Workshop on Extroverted Game Play. [Citation Graph (0, 0)][DBLP ] DIGRA Conf., 2005, pp:- [Conf ] Masayuki Okamoto , Hideyuki Nakanishi , Katherine Isbister , Toru Ishida Supporting cross-cultural communication in real-world encounters. [Citation Graph (0, 0)][DBLP ] HCI (2), 1999, pp:442-446 [Conf ] Hideyuki Nakanishi , Shinya Shimizu , Katherine Isbister Sensitizing Social Agents For Virtual Training. [Citation Graph (0, 0)][DBLP ] Applied Artificial Intelligence, 2005, v:19, n:3-4, pp:341-361 [Journal ] Katherine Isbister , Clifford Nass Consistency of personality in interactive characters: verbal cues, non-verbal cues, and user characteristics. [Citation Graph (0, 0)][DBLP ] Int. J. Hum.-Comput. Stud., 2000, v:53, n:2, pp:251-267 [Journal ] Katherine Isbister , Kristina Höök , Jarmo Laaksolahti , Michael Sharp The sensual evaluation instrument: Developing a trans-cultural self-report measure of affect. [Citation Graph (0, 0)][DBLP ] Int. J. Hum.-Comput. Stud., 2007, v:65, n:4, pp:315-328 [Journal ] Katherine Isbister , Kristina Höök Evaluating affective interactions. [Citation Graph (0, 0)][DBLP ] Int. J. Hum.-Comput. Stud., 2007, v:65, n:4, pp:273-274 [Journal ] Masayuki Okamoto , Katherine Isbister , Hideyuki Nakanishi , Toru Ishida Supporting Cross-Cultural Communication with a Large-Screen System. [Citation Graph (0, 0)][DBLP ] New Generation Comput., 2002, v:20, n:2, pp:165-186 [Journal ] On being supple: in search of rigor without rigidity in meeting new design and evaluation challenges for HCI practitioners. [Citation Graph (, )][DBLP ] Designing games for learning: insights from conversations with designers. [Citation Graph (, )][DBLP ] 04121 Working Group 2 -- Design criteria, techniques and case studies for creating and evaluating interactive experiences for virtual humans. [Citation Graph (, )][DBLP ] Search in 0.002secs, Finished in 0.002secs